A list of all cards for Aerodome.
Expansion
World
Name: Capt. Theodosia Costello "Dragonslayer"
Ability: After you complete an Immelmann Maneuver action: Assign an Elusive token to your Fighter marker
World: Ace
Archetype: Daredevil
Fighter: Sopwith Camel
Maneuvers:
Card ID:AEF001
Name: Lt. Archie Anderson "Devil Duo"
Ability: Side A - After you gain an Auxiliary card - You may flip this card.
World: Ace
Archetype: Gearhead
Fighter: Potez Xi
Maneuvers:
Card ID:AEF002
Flip Name: Lt. Ely Anderson "Devil Duo" (He/Him)
Flip Ability: Side B - You Attack actions gain Turren (Back). After you complete an Attack action with TURRET: Flip this card
Pairs with Lt. Archie Anderson "Devil Duo"
Name: Lt. Sophia Saleh "Blackbird"
Ability: At the start of an Attack action: If the defending Fighter has more Hit Points remaining than you, your Active Battle card gains Proficient
World: Ace
Archetype: Sharpshooter
Fighter: Sopwith Camel
Maneuvers:
Card ID:AEF003
Name: Lt. Sven Bergman "Night Hawk"
Ability: During the Compare Stage: If you revealed a lower Initiative Battle card than your Opponent, add 1 to your Initiative value.
World: Ace
Archetype: Speedster
Fighter: Sopwith Camel
Maneuvers:
Card ID:AEF004
Name: Jax Fernandez "J A X"
Keywords: CHARGE
Ability: When you draw an Auxiliary Card: Assign 1 Charge Token to your Fighter card. At the start of an an Armament Attack action: Spend 1 Charge token to gain BURST 1 (Max once per turn).
World: Martaga
Archetype: Gearhead
Fighter: Martaga One
Maneuvers:
Card ID:AEF005
Name: Elena Zane "E Z W"
Keywords: CHARGE
Ability: Your STRAIGHTSHOT keywords gain PROFICIENT. After a successful Attack action: Assign 1 Charge token to your Fighter card.
World: Martaga
Archetype: Sharpshooter
Fighter: Martaga One
Maneuvers:
Card ID:AEF006
Name: Fare Collins "F R C"
Keywords: CHARGE
Ability: After you complete a Roll Maneuver action: Assign 1 Charge token to your Fighter card. At the end of your Action phase: Spend 3 Charge tokens to assign a Nitro token to your Fighter marker.
World: Martaga
Archetype: Speedster
Fighter: Martaga One
Maneuvers:
Card ID:AEF007
Name: Lance Hamill "Z Z Z"
Keywords: CHARGE
Ability: During the Compare stage: Spend X Charge tokens to add X to your Sync roll. At the end of the Compare stage: If you are not in Sync, assign 1 Charge token to your Fighter card.
World: Martaga
Archetype: Daredevil
Fighter: Martaga One
Maneuvers:
Card ID:AEF008
Name: Capt. Alice Drummond "Hellsister"
Ability: After a successful Attack action: Assign 1 Burn token to the defender's Fighter marker.
World: Futuria
Archetype: Sharpshooter
Fighter: D-22 Maverick
Maneuvers:
Card ID:AEF009
Name: 1st Lt. Havoc Moua "Hunter"
Ability: If you have Initiative over your opponent this turn: Your Active Battle card gain DISORIENT.
World: Futuria
Archetype: Speedster
Fighter: D-22 Maverick
Maneuvers:
Card ID:AEF010
Name: 1st Lt. Dane X "Diesel"
Ability: At the start of the Action Phase: If you opponent as Initiative this round, you may suffer 1 damage to perform the first action on your Active Battle card before their first action. During your Action Phase, you must skip that action.
World: Futuria
Archetype: Daredevil
Fighter: D-22 Maverick
Maneuvers:
Card ID:AEF011
Name: TSgt. Hilda McMahon "Viking"
Ability: When you would draw an Auxiliary card: You may instead assign 1 Charge token to an Armament Auxiliary card attached to your Fighter card.
World: Futuria
Archetype: Gearhead
Fighter: P-86 Corvus
Maneuvers:
Card ID:AEF012
Name: Ash Buchanan "Star Phoenix"
Ability: During your Action phase: You may increase the speed of a Straight or Turn Maneuver action by 1 (Max once per turn).
World: Star Lancers
Archetype: Speedster
Fighter: X-1 Galactica
Maneuvers:
Card ID:AEF013
Name: Dario Stardancer "Fox-Tron"
Ability: At the end of the Compare stage: If you and your opponent are in Sync, your opponent must assign 1 Dazed token to their Active Battle card.
World: Star Lancers
Archetype: Daredevil
Fighter: SW-Z Starbolt
Maneuvers:
Card ID:AEF014
Name: Van Vertigo "Countess"
Ability: When you would draw an Auxiliary Card: Draw two Auxiliary cards, choose 1 and discard the other.
World: Star Lancers
Archetype: Gearhead
Fighter: SW-Z Starbolt
Maneuvers:
Card ID:AEF015
Name: B3-47L "Sun King"
Ability: During an Attack action: If you would deal 1 Damage, gain PIERCE.
World: Star Lancers
Archetype: Sharpshooter
Fighter: X-1 Galactica
Maneuvers:
Card ID:AEF016
Name: Anastasia Casse "<3"
Ability:
World: Martaga
Archetype: Daredevil
Fighter: MAR CLASS II
Maneuvers:
Card ID:AER021
Name: The Zack Matthews "Young Buck"
Ability:
World: Martaga
Archetype: Sharpshooter
Fighter: MAR CLASS II
Maneuvers:
Card ID:AER022
Name: Rayne Sabi "R Y N"
Ability:
World: Martaga
Archetype: Gearhead
Fighter: MAR CLASS II
Maneuvers:
Card ID:AER023
Name: Jax Fernandez "8-Bit Wonder"
Ability:
World: Martaga
Archetype: Speedster
Fighter: MAR CLASS II
Maneuvers:
Card ID:AER024
Name: Mark Garcia "MKG"
Ability:
World: Martaga
Archetype: Daredevil
Fighter: Martaga One
Maneuvers:
Card ID:AER034
Name: Major Arthur Remington "Iron Arthur"
Ability:
World: Ace
Archetype: Gearhead
Fighter: Sopwith Camel
Maneuvers:
Card ID:AER036
Name: Captain Konrad Faust "The Red-Tailed Hawk"
Ability:
World: Ace
Archetype: Sharpshooter
Fighter: Fokker D.VII
Maneuvers:
Card ID:AFP017
Name: Othello Caproni "Goddess of Death"
Ability:
World: Ace
Archetype: Speedster
Fighter: Fokker D.VII
Maneuvers:
Card ID:AFP018
Name: Com. General Gref Valincourt "Golden Dragon"
Ability:
World: Ace
Archetype: Gearhead
Fighter: Fokker D.VII
Maneuvers:
Card ID:AFP019
Name: Athena Solera "Lone Star"
Ability:
World: Ace
Archetype: Daredevil
Fighter: Fokker D.VII
Maneuvers:
Card ID:AFP020
Name: TSGT. Quinn Tanaka ""
Ability:
World: Futuria
Archetype: Daredevil
Fighter: D-22 Maverick
Maneuvers:
Card ID:AER025
Name: Johndy McMyers "Dang3r"
Ability:
World: Futuria
Archetype: Sharpshooter
Fighter: DW-96 Thunderbird
Maneuvers:
Card ID:AER026
Name: SQCPL. Roxx Markov "RoxMox"
Ability:
World: Futuria
Archetype: Gearhead
Fighter: DW-96 Thunderbird
Maneuvers:
Card ID:AER027
Name: Leikeze Rabmycer "Beast"
Ability:
World: Futuria
Archetype: Speedster
Fighter: DW-96 Thunderbird
Maneuvers:
Card ID:AER028
Name: Aurora Dawn ""
Ability:
World: Star Lancers
Archetype: Speedster
Fighter: Polarium-X0
Maneuvers:
Card ID:AER029
Name: Victoria Liang ""
Ability:
World: Star Lancers
Archetype: Sharpshooter
Fighter: Polarium-XO
Maneuvers:
Card ID:AER030
Name: Val Vayne "Frztbyte"
Ability:
World: Star Lancers
Archetype: Gearhead
Fighter: SW-Z Starbolt
Maneuvers:
Card ID:AER031
Name: Zander Zsioden "Notos"
Ability:
World: Star Lancers
Archetype: Daredevil
Fighter: Polarium-XO
Maneuvers:
Card ID:AER032
Name: Emilia Drummond "Archangel"
Ability:
World: Futuria
Archetype: Sharpshooter
Fighter: P-86 Corvus
Maneuvers:
Card ID:AER033
Name: Amber Buchanan ""
Ability:
World: Star Lancers
Archetype: Speedster
Fighter: X-1 Galactica
Maneuvers:
Card ID:AER035
Name: 1up
Action Type: straight
Initiative: 1
Actions:
Keywords: LUCKY 1, RECOVER 1
Ability Text: At the start of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to gain RECOVER D6.
Archetype: basic
Restriction: Martaga Only
RH1001
Name: Ace Immelmann
Action Type: immelmann
Initiative: 1
Actions:
Keywords: RECOVER 2
Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.
Archetype: basic
Restriction: Ace Only
RH1002
Name: Elusive Immelmann
Action Type: immelmann
Initiative: 1
Actions:
Keywords: RECOVER 2
Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.
Archetype: basic
RH1003
Name: Hard Rock
Action Type: immelmann
Initiative: 1
Actions:
Keywords: RECOVER 2
Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PROFICIENT.
Archetype: basic
RH1004
Name: Helpful Straight
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 1
Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains LUCKY 1 and RECOVER X.
Archetype: basic
RH1005
Name: Now You See Me
Action Type: turn
Initiative: 1
Actions:
Keywords: DISORIENT, RECOVER 1
Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: basic
RH1006
Name: Proficient Turn
Action Type: turn
Initiative: 1
Actions:
Keywords: PROFICIENT, RECOVER 1
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: basic
RH1007
Name: Recover Rotate
Action Type: rotate
Initiative: 1
Actions:
Keywords: DAZED 1, RECOVER 3
Ability Text: At the start of your Action Phase: Suffer 1 Damage.
Archetype: basic
RH1008
Name: Recover Straight
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 3
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Archetype: basic
RH1009
Name: Sidescroller
Action Type: roll
Initiative: 1
Actions:
Keywords: STRAIGHTSHOT
Ability Text: At the start of your Action phase: You may spend X Charge tokens to gain RECOVER X
Archetype: basic
Restriction: Martaga Only
RH1010
Name: Venus and Mars
Action Type: rotate
Initiative: 1
Actions:
Keywords: DAZED 1, RECOVER D3
Ability Text: At the end of your Action phase: Assign 1 Frozen token to your Fighter marker.
Archetype: basic
Restriction: Star Lancers Only
RH1011
Name: Be The Leaf
Action Type: immelmann
Initiative: 1
Actions:
Keywords: RECOVER 2
Ability Text: When performing an Immelmann Maneuver action: You may assign 1 Dazed token to this card to use your Back Point during Step 1 of the Immelmann Maneuver action.
Archetype: Daredevil
Restriction: Theodosia Costello Only
RH1073
Name: Easy Does It
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER D6, STURDY
Ability Text: When you resolve your Recover keyword: If you roll a 6, assign 2 Dazed tokens to this card (you cannot remove these tokens this turn).
Archetype: Daredevil
RH1074
Name: Sturdy Straight
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 2, STURDY
Ability Text: None
Auxiliary Ability: LUCKY 1
Archetype: Gearhead
RH1104
Name: Turret Burst
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 1, TURRET (BACK)
Ability Text: At the start of an Attack action: When you perform an Attack action from the Back point, gain BURST 2.
Auxiliary Ability: TURRET (BACK)
Archetype: Gearhead
RH1105
Name: Sharp Roll
Action Type: roll
Initiative: 1
Actions:
Keywords: PIERCE, RECOVER 2
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Archetype: Sharpshooter
RH1131
Name: Ebb and Flow
Action Type: turn
Initiative: 1
Actions:
Keywords: RECOVER 2, SPLIT-SECOND
Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.
Archetype: Speedster
RH1153
Name: Halley's Comet
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 2, SPLIT-SECOND
Ability Text: After you complete a Clear Pass: Roll X d6 where X is equal to the speed of your Maneuver action. For each result of a 5+, deal 1 damage to any overlapped Fighters.
Archetype: Speedster
Restriction: Ash Buchanan Only
RH1154
Name: Peregrine Dive
Action Type: immelmann
Initiative: 1
Actions:
Keywords: LUCKY 1, RECOVER 2, SPLIT-SECOND
Ability Text: While resolving your SPLIT_SECOND keyword: Resolve using a D6. If your opponent had Initative this turn: Assign 1 Dazed token to thie card.
Archetype: Speedster
Restriction: Sven Bergman Only
RH1155
Name: Speed Straight
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 2, SPLIT-SECOND
Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.
Archetype: Speedster
RH1156
Name: Cold Shoulder
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_25
Name: Comet Cut
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: Polarium-X0 Only
Wave2_Basic_27
Name: Diving Duck
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_34
Name: Faint Feint
Action Type: immelmann
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_38
Name: Free Bird
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: DW-96 Thunderbird Only
Wave2_Basic_41
Name: Futuria Straight
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_53
Name: Futuria Turn
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_55
Name: Martaga Immelmann
Action Type: immelmann
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_70
Name: Martaga Turn
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_74
Name: NOS Straight
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_76
Name: Proficient Rotate
Action Type: rotate
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_77
Name: Rend Roll
Action Type: roll
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_85
Name: Roost
Action Type: rotate
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_94
Name: Songbird's Song
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_101
Name: Star Lancer Immelmann
Action Type: immelmann
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
Wave2_Basic_104
Name: Hungry
Action Type: immelmann
Initiative: 1
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_11
Name: Saint Feint
Action Type: immelmann
Initiative: 1
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Futuria Only
Wave2_Daredevil_18
Name: Burning Blaster
Action Type: immelmann
Initiative: 1
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Martaga Only
Wave2_Gearhead_09
Name: Icy Rotail
Action Type: rotate
Initiative: 1
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Futuria Only
Wave2_Gearhead_14
Name: Gilgamesh
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Star Lancers Only
Wave2_Gearhead_25
Name: Here When Needed
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Arthur Remington Only
Wave2_Gearhead_26
Name: Fierce Fire
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Futuria Only
Wave2_Sharpshooter_01
Name: The Red Hawk Strikes
Action Type: rotate
Initiative: 1
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Konrad Faust Only
Wave2_Sharpshooter_06
Name: Pollux Bank
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Star Lancers Only
Wave2_Sharpshooter_16
Name: Bullet Hell
Action Type: rotate
Initiative: 1
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Martaga Only
Wave2_Sharpshooter_21
Name: Single Axel
Action Type: rotate
Initiative: 1
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_22
Name: Turret Tail
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_23
Name: Straight Speed
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_12
Name: Sped By
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_13
Name: Boostiez
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Jax Fernandez Only
Wave2_Speedster_31
Name: Ace Straight
Action Type: straight
Initiative: 2
Actions:
Keywords: RECOVER 1
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, Gain REND.
Archetype: basic
Restriction: Ace Only
RH1012
Name: Elo Hell
Action Type: turn
Initiative: 2
Actions:
Keywords: RECOVER 2
Ability Text: At the start of your Action phase: If you remove one or more Debuff tokens assigned to your Fighter marker, assign 1 Charge token to your Fighter card.
Archetype: basic
Restriction: Martaga Only
RH1013
Name: Lucky Straight
Action Type: straight
Initiative: 2
Actions:
Keywords: LUCKY 2, RECOVER 1
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: basic
RH1014
Name: Nitro Rotate
Action Type: rotate
Initiative: 2
Actions:
Keywords: DAZED 1, RECOVER 1
Ability Text: At the start of your Action Phase: Assign a Nitro token to your Fighter marker.
Archetype: basic
RH1015
Name: Proficient Turn
Action Type: turn
Initiative: 2
Actions:
Keywords: PROFICIENT, RECOVER 1
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: basic
RH1016
Name: Recover Rotate
Action Type: rotate
Initiative: 2
Actions:
Keywords: DAZED 1, RECOVER 3
Ability Text: At the start of your Action Phase: Suffer 1 Damage.
Archetype: basic
RH1017
Name: Recover Straight
Action Type: straight
Initiative: 2
Actions:
Keywords: RECOVER 2
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Archetype: basic
RH1018
Name: Rend Roll
Action Type: roll
Initiative: 2
Actions:
Keywords: RECOVER 1, REND
Ability Text: None
Auxiliary Ability: REND
Archetype: basic
RH1019
Name: Dare Straight
Action Type: straight
Initiative: 2
Actions:
Keywords: PSYCH 4-6, RECOVER 1
Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, gain DAZED 2.
Archetype: Daredevil
RH1075
Name: Roll Even
Action Type: roll
Initiative: 2
Actions:
Keywords: PSYCH EVEN, RECOVER 1
Ability Text: At the end of the Compare stage: If you and your Opponent are in Sync: subtract 2 to your Sync roll.
Archetype: Daredevil
RH1076
Name: Burnout Blasters
Action Type: roll
Initiative: 2
Actions:
Keywords: RECOVER 1
Ability Text: After you complete a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.
Auxiliary Ability: SCORCH 2
Archetype: Gearhead
RH1106
Name: Gear Rotate
Action Type: rotate
Initiative: 2
Actions:
Keywords: DAZED 1
Ability Text: At the start of your Action Phase: you may discard an Auxiliary card to gain RECOVER D3.
Archetype: Gearhead
RH1107
Name: Gearturn
Action Type: turn
Initiative: 2
Actions:
Keywords: DAZED 1, RECOVER 1
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: Gearhead
RH1108
Name: Turnstyle
Action Type: turn
Initiative: 2
Actions:
Keywords: RECOVER 1, REND
Ability Text: If you performed a Rotate Maneuver action: Gain DAZED 1.
Auxiliary Ability: REND
Archetype: Gearhead
RH1109
Name: Sharp Straight
Action Type: straight
Initiative: 2
Actions:
Keywords: PROFICIENT, RECOVER 1
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action Phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: Sharpshooter
RH1132
Name: Boost Roll
Action Type: roll
Initiative: 2
Actions:
Keywords: BOOST 1, RECOVER 1
Ability Text: BOOST X: Increase the speed of 1 Maneuver action on this card by X (Maneuvers cannot go over 5). RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: Speedster
RH1157
Name: Need For Speed
Action Type: roll
Initiative: 2
Actions:
Ability Text: At the start of your Action Phase: You may add 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker
Archetype: Speedster
RH1158
Name: Nos Boss Turn
Action Type: turn
Initiative: 2
Actions:
Keywords: RECOVER 1, SPLIT-SECOND
Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.
Archetype: Speedster
RH1159
Name: 1up
Action Type: straight
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_01
Name: Ace Turn
Action Type: turn
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_09
Name: Aegis Straight
Action Type: straight
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_17
Name: Burns Turns
Action Type: turn
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_20
Name: Charge Zap
Action Type: turn
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_22
Name: Cosmo Feint
Action Type: turn
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Restriction: SW-Z Starbolt Only
Wave2_Basic_30
Name: Danke D.VII
Action Type: immelmann
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Restriction: Fokker D.VIII Only
Wave2_Basic_32
Name: Futuria Rotate
Action Type: rotate
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_51
Name: Lucky Roll
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_64
Name: Smoke on the Water
Action Type: straight
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_99
Name: Star Lancer Roll
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
Wave2_Basic_107
Name: Zeus Bolt
Action Type: immelmann
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Restriction: SW-Z Starbolt Only
Wave2_Basic_118
Name: Notos Turn
Action Type: turn
Initiative: 2
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Zander Zsioden Only
Wave2_Daredevil_12
Name: Oofta
Action Type: turn
Initiative: 2
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Futuria Only
Wave2_Daredevil_19
Name: Short Fuse
Action Type: straight
Initiative: 2
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Anastasia Casse Only
Wave2_Daredevil_24
Name: Crosshairs Dare
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Ace Only
Wave2_Daredevil_31
Name: Grab and Go
Action Type: straight
Initiative: 2
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_01
Name: Thrash
Action Type: turn
Initiative: 2
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Rayne Sabi Only
Wave2_Gearhead_10
Name: Dang
Action Type: immelmann
Initiative: 2
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_27
Name: Proficient Roll
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_02
Name: Phalanx Fall
Action Type: immelmann
Initiative: 2
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_17
Name: Impervious
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Lance Hamill Only
Wave2_Sharpshooter_24
Name: Pierce Turn
Action Type: turn
Initiative: 2
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_25
Name: Double Dip
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_08
Name: East Coast
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_09
Name: Fall Con
Action Type: immelmann
Initiative: 2
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Othello Caproni Only
Wave2_Speedster_20
Name: Borealis Attack
Action Type: straight
Initiative: 2
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Aurora Dawn Only
Wave2_Speedster_27
Name: Humble Brag
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Martaga Only
Wave2_Speedster_32
Name: Ace Roll
Action Type: roll
Initiative: 3
Actions:
Keywords: RECOVER 2, STURDY
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this is your Active Battle card: Suffer 1 less damage from Attack actions (to a minimum of 1).
Archetype: basic
Restriction: Ace Only
RH1020
Name: Ace Turn
Action Type: turn
Initiative: 3
Actions:
Keywords: RECOVER 1
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.
Archetype: basic
Restriction: Ace Only
RH1021
Name: Helpful Straight
Action Type: straight
Initiative: 3
Actions:
Keywords: RECOVER 1
Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your opponent, this card gains LUCKY 1 and RECOVER 1.
Archetype: basic
RH1022
Name: Lucky Straight
Action Type: straight
Initiative: 3
Actions:
Keywords: LUCKY 2, RECOVER 1
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: basic
RH1023
Name: Martaga Roll
Action Type: roll
Initiative: 3
Actions:
Keywords: RECOVER 1, STRAIGHTSHOT
Ability Text: After a successful Attack action: Assign 1 Charge token to your Fighter card..
Archetype: basic
Restriction: Martaga Only
RH1024
Name: Orion's Belt
Action Type: turn
Initiative: 3
Actions:
Keywords: LUCKY 1, RECOVER 1
Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.
Archetype: basic
Restriction: Star Lancers Only
RH1025
Name: Power Spike
Action Type: straight
Initiative: 3
Actions:
Keywords: RECOVER 2, STRAIGHTSHOT
Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST 1 until the end of the Attack action.
Archetype: basic
Restriction: Martaga Only
RH1026
Name: Burn Roll
Action Type: roll
Initiative: 3
Actions:
Keywords: RECOVER 1, SCORCH 1
Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.
Archetype: Daredevil
RH1077
Name: Dare Turn
Action Type: turn
Initiative: 3
Actions:
Keywords: LUCKY 1, RECOVER 1
Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker to perform a Rotate 4 Maneuver action.
Archetype: Daredevil
RH1078
Name: Risky Immelmann
Action Type: immelmann
Initiative: 3
Actions:
Keywords: RECOVER 2, STURDY
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack actions (to a minimum of 1).
Archetype: Daredevil
RH1079
Name: Gear Rotate
Action Type: rotate
Initiative: 3
Actions:
Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to gain RECOVER D3.
Archetype: Gearhead
RH1110
Name: Hard Aux
Action Type: immelmann
Initiative: 3
Actions:
Keywords: DAZED 2
Ability Text: At the end of your Action Phase: You may suffer 1 Damageto attach 1 Armament card from your Auxiliary discard pile to your Fighter card.
Archetype: Gearhead
RH1111
Name: Twin Straights
Action Type: straight
Initiative: 3
Actions:
Keywords: RECOVER 2, TURRET (BACK)
Ability Text: Side A: At the end of your Action Phase - Flip your Fighter card. Side B: When you perform an Attack action from your Back point, gain LUCKY 2.
Archetype: Gearhead
Restriction: Archie Anderson Only
RH1112
Name: Pick'n Choose
Action Type: straight
Initiative: 3
Actions:
Keywords: RECOVER 2
Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains FROZEN3 or SCORCH 3.
Archetype: Sharpshooter
RH1133
Name: Piercing Gaze
Action Type: roll
Initiative: 3
Actions:
Keywords: PIERCE, RECOVER 1
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: Sharpshooter
RH1134
Name: Steady Fire
Action Type: straight
Initiative: 3
Actions:
Keywords: LUCKY 3
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.
Archetype: Sharpshooter
RH1135
Name: Ebb and Flow
Action Type: turn
Initiative: 3
Actions:
Keywords: RECOVER 1, SPLIT-SECOND
Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.
Archetype: Speedster
RH1160
Name: Nitrous Turn
Action Type: turn
Initiative: 3
Actions:
Keywords: RECOVER 1
Ability Text: At the end of your Action phase: You may spend a Nitro token to perform this card again (Max once per turn).
Archetype: Speedster
RH1161
Name: Speed Immelmann
Action Type: immelmann
Initiative: 3
Actions:
Keywords: RECOVER 1, SPLIT-SECOND
Ability Text: If you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.
Archetype: Speedster
RH1162
Name: 1up
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_02
Name: Ace Straight
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_07
Name: Aegis Slash
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_11
Name: Futuria Turn
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_56
Name: Harrier Carrier
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_58
Name: Lucky Split
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_67
Name: Martaga Turn
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_75
Name: Proficient Rotate
Action Type: rotate
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_78
Name: Proficient Turn
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_80
Name: Reposition
Action Type: rotate
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_87
Name: Roost
Action Type: rotate
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_95
Name: Route D6
Action Type: immelmann
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_96
Name: Sopwith Stall
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Restriction: Sopwith Camel Only
Wave2_Basic_102
Name: Star Lancer Immelmann
Action Type: immelmann
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
Wave2_Basic_105
Name: Supercharge Shot
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_113
Name: Turret Twist
Action Type: rotate
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_116
Name: Disorienting Blitz
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_10
Name: Deadwind
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_13
Name: Psych-A-Doo
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Futuria Only
Wave2_Daredevil_20
Name: Daring Dive
Action Type: immelmann
Initiative: 3
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_32
Name: Gearwind
Action Type: rotate
Initiative: 3
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_02
Name: Ballistic Turn
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_15
Name: Gear-Go
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_21
Name: Falling Lutz
Action Type: immelmann
Initiative: 3
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_28
Name: Get Good
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Johndy McMyers Only
Wave2_Sharpshooter_04
Name: Sharp Straight
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_07
Name: Castor Rotate
Action Type: rotate
Initiative: 3
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Star Lancers Only
Wave2_Sharpshooter_18
Name: Frigid Heat
Action Type: rotate
Initiative: 3
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_26
Name: Hard Knock
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_27
Name: Icewing
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_28
Name: Straight Bait
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_29
Name: The Whole Nine
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Futuria Only
Wave2_Sharpshooter_30
Name: Cold Air Dive
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_10
Name: Speedster Flair
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_14
Name: Tailwind
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_21
Name: Falling Twist
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_28
Name: Slow Down
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_33
Name: Futuria Straight
Action Type: straight
Initiative: 4
Actions:
Keywords: RECOVER 1
Ability Text: After you complete a Turn Maneuver action: You may suffer 1 Damage to perform a Reactive Rotate 3 action.
Archetype: basic
Restriction: Futuria Only
RH1027
Name: Lucky Split
Action Type: turn
Initiative: 4
Actions:
Keywords: LUCKY 3
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.
Archetype: basic
RH1028
Name: Nos Straight
Action Type: straight
Initiative: 4
Actions:
Ability Text: After a successful Attack action: Assign a Nitro token to your Fighter card.
Archetype: basic
RH1029
Name: Orion's Sword
Action Type: turn
Initiative: 4
Actions:
Keywords: RECOVER 1
Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.
Auxiliary Ability: BURST 1
Archetype: basic
Restriction: Star Lancers Only
RH1030
Name: Smash
Action Type: straight
Initiative: 4
Actions:
Keywords: STRAIGHTSHOT
Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.
Archetype: basic
Restriction: Martaga Only
RH1031
Name: Songbird's Song
Action Type: turn
Initiative: 4
Actions:
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.
Archetype: basic
Restriction: Ace Only
RH1032
Name: Dare Roll
Action Type: roll
Initiative: 4
Actions:
Keywords: PSYCH 3-5
Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, you may perform a Rotate 3 action.
Archetype: Daredevil
RH1080
Name: Deke Sneak
Action Type: turn
Initiative: 4
Actions:
Keywords: DAZED 1, PSYCH 9
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.
Archetype: Daredevil
RH1081
Name: Eluding Maneuvers
Action Type: straight
Initiative: 4
Actions:
Keywords: DAZED 1, PSYCH 8-9
Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, assign an Elusive token to your Fighter marker.
Archetype: Daredevil
RH1082
Name: Heave Ho
Action Type: immelmann
Initiative: 4
Actions:
Keywords: PSYCH 6-7
Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.
Archetype: Daredevil
RH1083
Name: Holy Diver
Action Type: turn
Initiative: 4
Actions:
Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.
Archetype: Daredevil
Restriction: Futuria Only
RH1084
Name: Burnout Blasters
Action Type: roll
Initiative: 4
Actions:
Ability Text: After you perform a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.
Auxiliary Ability: SCORCH 2
Archetype: Gearhead
RH1113
Name: Falling Hell
Action Type: immelmann
Initiative: 4
Actions:
Keywords: SCORCH 2
Ability Text: During your Action Phase: For each Maneuver action you do not perform, assign 1 Dazed token to this card.
Auxiliary Ability: SCORCH 2
Archetype: Gearhead
Restriction: Hilda McMahon Only
RH1114
Name: Gear Straight
Action Type: straight
Initiative: 4
Actions:
Keywords: DAZED 1
Ability Text: None
Auxiliary Ability: LUCKY 2
Archetype: Gearhead
RH1115
Name: Risky Arming
Action Type: roll
Initiative: 4
Actions:
Keywords: DAZED 1
Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to assign 1 Armament card from your Auxiliary discard pile to your Fighter card.
Archetype: Gearhead
RH1116
Name: Supercharger
Action Type: turn
Initiative: 4
Actions:
Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST D3 until the end of the Attack action.
Archetype: Gearhead
Restriction: Jax Fernandez Only
RH1117
Name: Turret Burst
Action Type: straight
Initiative: 4
Actions:
Keywords: TURRET (BACK)
Ability Text: When you perform an Attack action from your Back point, gain BURST 2.
Auxiliary Ability: TURRET (BACK)
Archetype: Gearhead
RH1118
Name: Burning Graze
Action Type: turn
Initiative: 4
Actions:
Keywords: DAZED 1, SCORCH 1
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
Archetype: Sharpshooter
RH1136
Name: Practice Makes Perfect
Action Type: turn
Initiative: 4
Actions:
Keywords: PROFICIENT
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: Sharpshooter
RH1137
Name: Sharp Immelmann
Action Type: immelmann
Initiative: 4
Actions:
Keywords: PIERCE
Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.
Auxiliary Ability: PIERCE
Archetype: Sharpshooter
RH1138
Name: Sharp Roll
Action Type: roll
Initiative: 4
Actions:
Keywords: PIERCE
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.
Archetype: Sharpshooter
RH1139
Name: Straight as an Arrow
Action Type: straight
Initiative: 4
Actions:
Keywords: PROFICIENT, STRAIGHTSHOT
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. STRAIGHTSHOT: You must make any Attack actions from this card using the Speed 5 Maneuver tool in the Front point when checking for range.
Archetype: Sharpshooter
RH1140
Name: Nitro-LL
Action Type: roll
Initiative: 4
Actions:
Ability Text: When you spend a Nitro Token: You may perform an additional 3-Speed Maneuver action.
Archetype: Speedster
RH1163
Name: Plink Bank
Action Type: straight
Initiative: 4
Actions:
Keywords: REND, SPLIT-SECOND
Ability Text: REND: After a successful Attack action: The attacker removes 1 Auxiliary card or Buff token from the defender. SPLIT-SECOND: During the Compare state: You may increase the Initiative value on this card by 1d3.
Archetype: Speedster
RH1164
Name: Speed Immelmann
Action Type: immelmann
Initiative: 4
Actions:
Keywords: SPLIT-SECOND
Ability Text: After you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.
Archetype: Speedster
RH1165
Name: Ace Rotate
Action Type: rotate
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_06
Name: Aegis Slash
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_14
Name: Burns Turns
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_21
Name: Charge Zap
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_23
Name: Comet Cut
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Polarium-X0 Only
Wave2_Basic_28
Name: Diving Duck
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_35
Name: Frigid Feint
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_43
Name: Futuria Immelmann
Action Type: immelmann
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_47
Name: Hot Rod
Action Type: immelmann
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: D-22 Maverick Only
Wave2_Basic_60
Name: Recover Straight
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_83
Name: Sidescroller
Action Type: roll
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_97
Name: Star Lancer Straight
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
Wave2_Basic_109
Name: Straight and Around
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_111
Name: Whipclash
Action Type: rotate
Initiative: 4
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_09
Name: Straight Up
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_21
Name: Smash
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Martaga Only
Wave2_Daredevil_25
Name: Turret Burst
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_03
Name: Rend Bend
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_11
Name: Booster Box
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_16
Name: Lava Pro
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_29
Name: Pollux Bank
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Star Lancers Only
Wave2_Gearhead_30
Name: Split the Atom
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Futuria Only
Wave2_Sharpshooter_05
Name: Sharp Through
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_08
Name: Terrain Shield
Action Type: roll
Initiative: 4
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Martaga Only
Wave2_Sharpshooter_12
Name: Typhys Twist
Action Type: rotate
Initiative: 4
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Star Lancers Only
Wave2_Sharpshooter_19
Name: Fiery Fire
Action Type: immelmann
Initiative: 4
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_31
Name: Knife Twist
Action Type: rotate
Initiative: 4
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_32
Name: Loop Shoot
Action Type: immelmann
Initiative: 4
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_33
Name: Single Axel
Action Type: rotate
Initiative: 4
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_34
Name: Too Fast for Y'all
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_15
Name: Smash
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Martaga Only
Wave2_Speedster_34
Name: Buuhhhh
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Amber Buchanan Only
Wave2_Speedster_37
Name: Ace Immelmann
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.
Archetype: basic
Restriction: Ace Only
RH1033
Name: Burn Turn
Action Type: turn
Initiative: 5
Actions:
Keywords: RECOVER 1, SCORCH 2
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
Archetype: basic
RH1034
Name: Futuria Immelmann
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.
Archetype: basic
Restriction: Futuria Only
RH1035
Name: Martaga Turn
Action Type: turn
Initiative: 5
Actions:
Keywords: REND
Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.
Auxiliary Ability: REND
Archetype: basic
Restriction: Martaga Only
RH1036
Name: Proficient Turn
Action Type: turn
Initiative: 5
Actions:
Keywords: PROFICIENT
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: basic
RH1037
Name: Reposition
Action Type: rotate
Initiative: 5
Actions:
Keywords: DAZED 1, RECOVER 3
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Archetype: basic
RH1038
Name: Roll The Dice
Action Type: roll
Initiative: 5
Actions:
Keywords: LUCKY 2
Ability Text: After a successful Attack action: Recover 2 Dazed tokens assigned to your Battle cards.
Archetype: basic
RH1039
Name: Smash
Action Type: straight
Initiative: 5
Actions:
Keywords: STRAIGHTSHOT
Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.
Archetype: basic
Restriction: Martaga Only
RH1040
Name: Xerging Rush
Action Type: straight
Initiative: 5
Actions:
Keywords: LUCKY 1
Ability Text: X equals the amount of Charge tokens assigned to your Fighter marker After an Attack action: Spend 1 Charge token to perform this card's Attack action again (Max 3 times per turn).
Archetype: basic
Restriction: Martaga Only
RH1041
Name: Burn Roll
Action Type: roll
Initiative: 5
Actions:
Keywords: SCORCH 1
Ability Text: If your opponent had Initiative this turn: Gain PROFICIENT.
Archetype: Daredevil
RH1085
Name: Dare Straight
Action Type: straight
Initiative: 5
Actions:
Keywords: PSYCH 6-8
Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, Gain DAZED 2.
Archetype: Daredevil
RH1086
Name: Dare Turn
Action Type: turn
Initiative: 5
Actions:
Keywords: LUCKY 1
Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker: Perform a Rotate 4 Maneuver action.
Archetype: Daredevil
RH1087
Name: Give Me Fuel
Action Type: straight
Initiative: 5
Actions:
Keywords: PSYCH 8
Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).
Archetype: Daredevil
Restriction: Martaga Only
RH1088
Name: Turning Torture
Action Type: turn
Initiative: 5
Actions:
Keywords: PIERCE
Ability Text: During your Attack action: If the defender is within Range 1, gain DISORIENT.
Auxiliary Ability: PIERCE
Archetype: Daredevil
RH1089
Name: Gear Roll
Action Type: roll
Initiative: 5
Actions:
Keywords: LUCKY 2
Ability Text: None
Auxiliary Ability: LUCKY 2
Archetype: Gearhead
RH1119
Name: Orion
Action Type: immelmann
Initiative: 5
Actions:
Keywords: DAZED 3
Ability Text: Attack actions on this card and your Armament cards gain BURST X where X is the number of Maneuvers you completed this turn.
Archetype: Gearhead
Restriction: Star Lancers Only
RH1120
Name: Turnstyle
Action Type: turn
Initiative: 5
Actions:
Keywords: REND
Ability Text: After you complete a Rotate Maneuver action: Gain DAZED 1.
Auxiliary Ability: REND
Archetype: Gearhead
RH1121
Name: Turntable Scratch
Action Type: turn
Initiative: 5
Actions:
Keywords: REND
Ability Text: During your Action Phase: After an unsuccessful Attack action, you may assign 1 Buff token to your Fighter marker.
Auxiliary Ability: REND
Archetype: Gearhead
Restriction: Futuria Only
RH1122
Name: Max Hammer
Action Type: roll
Initiative: 5
Actions:
Keywords: DAZED 1, PROFICIENT
Ability Text: At the start of your Action phase: You may assign 1 Dazed token to this card to gain PROFICIENT.
Auxiliary Ability: REND
Archetype: Sharpshooter
Restriction: B3-47L Only
RH1141
Name: Piercing Gaze
Action Type: roll
Initiative: 5
Actions:
Keywords: PIERCE
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.
Archetype: Sharpshooter
RH1142
Name: STRAIGHTSHOT
Action Type: straight
Initiative: 5
Actions:
Keywords: STRAIGHTSHOT
Ability Text: At the start of an Attack action: You may assign d3 Dazed tokens to this card to gain PIERCE.
Archetype: Sharpshooter
RH1143
Name: Need For Speed
Action Type: roll
Initiative: 5
Actions:
Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker
Archetype: Speedster
RH1166
Name: Nitrous Turn
Action Type: turn
Initiative: 5
Actions:
Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).
Archetype: Speedster
RH1167
Name: Orion
Action Type: immelmann
Initiative: 5
Actions:
Keywords: DAZED 3
Ability Text: Attack actions on this card gain BURST X where X is the number of Maneuver actions you completed this turn.
Archetype: Speedster
Restriction: Star Lancers Only
RH1168
Name: Aegis Straight
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_18
Name: Cold Shoulder
Action Type: turn
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_26
Name: Cosmo Feint
Action Type: turn
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: SW-Z Starbolt Only
Wave2_Basic_31
Name: Danke D.VII
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: Fokker D.VIII Only
Wave2_Basic_33
Name: Duel Artist
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_36
Name: Faint Feint
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_39
Name: Futuria Roll
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_49
Name: Futuria Straight
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_54
Name: Ice Lance
Action Type: rotate
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
Wave2_Basic_62
Name: Lucky Roll
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_65
Name: Lucky Straight
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_69
Name: Martaga Roll
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_72
Name: Rogue Roll
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_89
Name: Roll On
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_91
Name: Sopwith Stall
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: Sopwith Camel Only
Wave2_Basic_103
Name: Star Lancer Straight
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
Wave2_Basic_110
Name: Zeus Bolt
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: SW-Z Starbolt Only
Wave2_Basic_119
Name: Jump Drop
Action Type: turn
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Futuria Only
Wave2_Daredevil_06
Name: Mind the Gap
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Ace Only
Wave2_Daredevil_07
Name: Daring Dive
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_08
Name: Lucky Sun
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_14
Name: Over Under
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_22
Name: Clip Skip
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Martaga Only
Wave2_Daredevil_26
Name: Got'em
Action Type: rotate
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_33
Name: Lucky Box
Action Type: rotate
Initiative: 5
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_04
Name: Huckleberry
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Val Vayne Only
Wave2_Gearhead_22
Name: Chillin'
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_31
Name: Cool Off
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_32
Name: Ice Pro
Action Type: turn
Initiative: 5
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_33
Name: Lucky Bleed
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_09
Name: Quarter Pounder
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Martaga Only
Wave2_Sharpshooter_13
Name: Cool Off
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_35
Name: Speedster Flair
Action Type: turn
Initiative: 5
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_02
Name: Double Dip
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_05
Name: Lemons
Action Type: rotate
Initiative: 5
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_06
Name: Lucky Second
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_07
Name: Befell Fall
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_11
Name: In the Thick of It
Action Type: turn
Initiative: 5
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Ace Only
Wave2_Speedster_22
Name: Ace Rotate
Action Type: rotate
Initiative: 6
Actions:
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain PROFICIENT.
Archetype: basic
Restriction: Ace Only
RH1042
Name: Aux Turn
Action Type: turn
Initiative: 6
Actions:
Keywords: DAZED 1
Ability Text: After a successful Attack action with an Armament card: Assign 1 Charge token to that card.
Auxiliary Ability: LUCKY 2
Archetype: basic
RH1043
Name: Elusive Immelmann
Action Type: immelmann
Initiative: 6
Actions:
Keywords: DAZED 1
Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.
Archetype: basic
RH1044
Name: Now You See Me
Action Type: turn
Initiative: 6
Actions:
Keywords: DISORIENT
Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card.
Archetype: basic
RH1045
Name: Rend Roll
Action Type: roll
Initiative: 6
Actions:
Keywords: DAZED 1, REND
Ability Text: None
Auxiliary Ability: REND
Archetype: basic
RH1046
Name: Route D6
Action Type: immelmann
Initiative: 6
Actions:
Keywords: DAZED 1, STURDY
Ability Text: At the start of your Action Phase: Roll a d6 - On a 4+, gain RECOVER 2.
Archetype: basic
Restriction: Futuria Only
RH1047
Name: Smoke on the Water
Action Type: straight
Initiative: 6
Actions:
Keywords: SCORCH 1
Ability Text: SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
Archetype: basic
Restriction: Futuria Only
RH1048
Name: Venus and Mars
Action Type: rotate
Initiative: 6
Actions:
Keywords: DAZED 1, RECOVER 1
Ability Text: At the end of your Action phase: Assign 2 Frozen token to your Fighter marker.
Archetype: basic
Restriction: Star Lancers Only
RH1049
Name: Vulture Faint
Action Type: roll
Initiative: 6
Actions:
Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PIERCE.
Archetype: basic
Restriction: Ace Only
RH1050
Name: Evasive Activations
Action Type: roll
Initiative: 6
Actions:
Keywords: LUCKY 2
Ability Text: At the start of an Attack action: You may spend an Elusive token to gain BURST 3.
Archetype: Daredevil
RH1090
Name: Fly and Burn
Action Type: straight
Initiative: 6
Actions:
Keywords: DAZED 1, PSYCH 7, SCORCH X
Ability Text: X equals the amount of Dazed tokens assigned to all of the Defender's cards (Max 5).
Archetype: Daredevil
Restriction: Dario Stardancer Only
RH1091
Name: Rolling Nitro Dare
Action Type: roll
Initiative: 6
Actions:
Keywords: DAZED 1
Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.
Archetype: Daredevil
RH1092
Name: Hard Aux
Action Type: immelmann
Initiative: 6
Actions:
Keywords: DAZED 2
Ability Text: At the end of your Action Phase: You may suffer 1 Damage to attach 1 Armament card from your discard pile to your Fighter card.
Archetype: Gearhead
RH1123
Name: Sharp Immelmann
Action Type: immelmann
Initiative: 6
Actions:
Keywords: PIERCE
Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.
Auxiliary Ability: PIERCE
Archetype: Sharpshooter
RH1144
Name: Lickity Split
Action Type: turn
Initiative: 6
Actions:
Keywords: PROFICIENT
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: Sharpshooter
RH1145
Name: Sharp Straight
Action Type: straight
Initiative: 6
Actions:
Keywords: PROFICIENT
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: Sharpshooter
RH1146
Name: Cassiopeia
Action Type: roll
Initiative: 6
Actions:
Keywords: LUCKY 2
Ability Text: During the Compare stage: Increase your Initative value by X (Max 3). At the end of the Initiative Phase: Assign X Frozen tokens to your Fighter marker, where X is equal to the Initiative value gained during the Compare Stage.
Archetype: Speedster
Restriction: Star Lancers Only
RH1169
Name: Frozen Pass
Action Type: straight
Initiative: 6
Actions:
Keywords: DAZED 1
Ability Text: After you complete a Clear Pass: Assign 2 Frozen tokens to any Fighter markers overlapped during this Maneuver action.
Archetype: Speedster
RH1170
Name: Immense Speed
Action Type: straight
Initiative: 6
Actions:
Ability Text: After a successful Attack action: Assign 1 Buff token to your Fighter marker.
Archetype: Speedster
RH1171
Name: Ace Roll
Action Type: roll
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_04
Name: Ace Straight
Action Type: straight
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_08
Name: Gemini
Action Type: immelmann
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
Wave2_Basic_12
Name: Aegis Slash
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_15
Name: Charge Zap
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_24
Name: Comet Cut
Action Type: straight
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Icarus-5000 Only
Wave2_Basic_29
Name: Futuria Roll
Action Type: roll
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_50
Name: Futuria Turn
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_57
Name: Reposition
Action Type: rotate
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_88
Name: Sidescroller
Action Type: roll
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_98
Name: Star Lancer Immelmann
Action Type: immelmann
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
Wave2_Basic_106
Name: Straight and Around
Action Type: straight
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_112
Name: Supercharge Shot
Action Type: straight
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_114
Name: Zeus Bolt
Action Type: immelmann
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: SW-Z Starbolt Only
Wave2_Basic_120
Name: Triple Axel
Action Type: rotate
Initiative: 6
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_15
Name: Predictive
Action Type: roll
Initiative: 6
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_27
Name: Disorienting Blitz
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_34
Name: Ordnance Ready
Action Type: immelmann
Initiative: 6
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Gref Valincourt Only
Wave2_Gearhead_05
Name: For Fudge!
Action Type: rotate
Initiative: 6
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_17
Name: Warheads
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_23
Name: Laser Pro
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_34
Name: All Out
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Futuria Only
Wave2_Sharpshooter_03
Name: Got It, Take It
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Ace Only
Wave2_Sharpshooter_10
Name: Turn Buffers
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_14
Name: Triple Axel
Action Type: rotate
Initiative: 6
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_36
Name: Cold Air Dive
Action Type: straight
Initiative: 6
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_03
Name: Floor It
Action Type: straight
Initiative: 6
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_04
Name: Flame Decal
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Futuria Only
Wave2_Speedster_16
Name: Go For It
Action Type: straight
Initiative: 6
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_23
Name: Elusive Immelmann
Action Type: immelmann
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.
Archetype: basic
RH1051
Name: Futuria Straight
Action Type: straight
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: After you complete a Turn Maneuver action: You may suffer 1 damage to perform a Reactive Rotate 3 action.
Archetype: basic
Restriction: Futuria Only
RH1052
Name: Harrier Carrier
Action Type: turn
Initiative: 7
Actions:
Keywords: DAZED 1, REND
Ability Text: None
Auxiliary Ability: PIERCE
Archetype: basic
Restriction: Ace Only
RH1053
Name: Lucky Straight
Action Type: straight
Initiative: 7
Actions:
Keywords: LUCKY 2
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.
Archetype: basic
RH1054
Name: Proficient Turn
Action Type: turn
Initiative: 7
Actions:
Keywords: DAZED 1, PROFICIENT
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: basic
RH1055
Name: Roll To Avoid
Action Type: roll
Initiative: 7
Actions:
Keywords: DAZED 1, STRAIGHTSHOT
Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.
Archetype: basic
Restriction: Martaga Only
RH1056
Name: Star Lancer Straight
Action Type: straight
Initiative: 7
Actions:
Ability Text: At the start of an Attack action: If you have 1 or more Debuff tokens assigned to your Fighter marker, gain PROFICIENT.
Archetype: basic
Restriction: Star Lancers Only
RH1057
Name: Turret Twist
Action Type: rotate
Initiative: 7
Actions:
Keywords: DAZED 1, TURRET (BACK)
Ability Text: During an Attack action - When you perform an Attack action not within your Front Point: Gain LUCKY 2.
Archetype: basic
RH1058
Name: Deke Sneak
Action Type: turn
Initiative: 7
Actions:
Keywords: DAZED 2, PSYCH 9
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.
Archetype: Daredevil
RH1093
Name: Rolling Nitro Dare
Action Type: roll
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.
Archetype: Daredevil
RH1094
Name: Bebop
Action Type: rotate
Initiative: 7
Actions:
Keywords: DAZED 1, REND
Ability Text: During a successful Attack action: You may choose not to deal any damage to draw an Auxiliary card.
Auxiliary Ability: REND
Archetype: Gearhead
Restriction: Star Lancers Only
RH1124
Name: Blackbird Strikes
Action Type: roll
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: At the start of an Attack action: You may suffer 1 Damage to gain BURST 1 and PIERCE (Max once per turn).
Archetype: Sharpshooter
Restriction: Sophia Saleh Only
RH1147
Name: Fire Fall
Action Type: immelmann
Initiative: 7
Actions:
Keywords: DAZED 1, SCORCH 1
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
Archetype: Sharpshooter
RH1148
Name: Fare Play
Action Type: immelmann
Initiative: 7
Actions:
Keywords: DAZED 2
Ability Text: At the start of an Attack action: You may Spend a Nitro token to gain PROFICIENT.
Archetype: Speedster
Restriction: Fare Collins Only
RH1172
Name: Immense Speed
Action Type: straight
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: After a Successful Attack action: Assign 1 Buff token to your Fighter marker
Archetype: Speedster
RH1173
Name: Mother Swan Dive
Action Type: turn
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: X Equals your opponents revealed Initiative value to a maximum of 5.
Archetype: Speedster
Restriction: Havoc Moua Only
RH1174
Name: Need For Speed
Action Type: roll
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker.
Archetype: Speedster
RH1175
Name: Ace Turn
Action Type: turn
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_10
Name: Aegis Straight
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_19
Name: Duel Artist
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_37
Name: Free Bird
Action Type: turn
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Restriction: DW-96 Thunderbird Only
Wave2_Basic_42
Name: Futuria Rotate
Action Type: rotate
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_52
Name: Lucky Roll
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_66
Name: Martaga Roll
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_73
Name: Quarter Crasher
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Restriction: MAR Class II Only
Wave2_Basic_81
Name: Roll On
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_92
Name: Star Lancer Roll
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
Wave2_Basic_108
Name: Icy Pass
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Star Lancers Only
Wave2_Daredevil_05
Name: Straight Up
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_28
Name: In the Pipe
Action Type: rotate
Initiative: 7
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Ace Only
Wave2_Daredevil_35
Name: Practice Makes Perfect
Action Type: turn
Initiative: 7
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_06
Name: Rend Bend
Action Type: turn
Initiative: 7
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_18
Name: Booster Box
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_24
Name: In the Fray
Action Type: immelmann
Initiative: 7
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Ace Only
Wave2_Gearhead_35
Name: Lava Burst
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_36
Name: In the Hairs
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Ace Only
Wave2_Sharpshooter_11
Name: Proficient Roll
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_20
Name: Frigit Heat
Action Type: rotate
Initiative: 7
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_37
Name: Incendiary Rounds
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_38
Name: Straight Through
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_39
Name: Too Fast for Y'all
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_01
Name: Fall Fast
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_17
Name: In the Heat
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Ace Only
Wave2_Speedster_24
Name: Frozen Pass
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Star Lancers Only
Wave2_Speedster_29
Name: West Coast Special
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Martaga Only
Wave2_Speedster_35
Name: Ace Straight
Action Type: straight
Initiative: 8
Actions:
Keywords: DAZED 1
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain REND.
Archetype: basic
Restriction: Ace Only
RH1059
Name: Aux Turn
Action Type: turn
Initiative: 8
Actions:
Keywords: DAZED 2
Ability Text: After making a successful Attack action with an Armament card: Assign 1 Charge token to the card.
Auxiliary Ability: LUCKY 2
Archetype: basic
RH1060
Name: Futuria Rotate
Action Type: rotate
Initiative: 8
Actions:
Keywords: DAZED 1
Ability Text: At the start of an Attack action: You may Recover 1 Debuff token assigned to your Fighter marker to gain LUCKY 2.
Archetype: basic
Restriction: Futuria Only
RH1061
Name: Martaga Immelmann
Action Type: immelmann
Initiative: 8
Actions:
Keywords: DAZED 1, REND
Ability Text: None
Auxiliary Ability: REND
Archetype: basic
Restriction: Martaga Only
RH1062
Name: Martaga Turn
Action Type: turn
Initiative: 8
Actions:
Keywords: DAZED 2, REND
Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card..
Auxiliary Ability: REND
Archetype: basic
Restriction: Martaga Only
RH1063
Name: Proficient Turn
Action Type: turn
Initiative: 8
Actions:
Keywords: DAZED 1, PROFICIENT
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: basic
RH1064
Name: Reposition
Action Type: rotate
Initiative: 8
Actions:
Keywords: DAZED 1, RECOVER 3
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Archetype: basic
RH1065
Name: Route D6
Action Type: immelmann
Initiative: 8
Actions:
Keywords: DAZED 2, STURDY
Ability Text: At the start of your Action Phase: Roll a d6. On a 4+, gain RECOVER 2.
Archetype: basic
Restriction: Futuria Only
RH1066
Name: Turret Turn
Action Type: turn
Initiative: 8
Actions:
Keywords: DAZED 1, TURRET (BACK)
Ability Text: At the start of an Attack action: When you perform an Attack action from your Back point, gain LUCKY 2
Archetype: basic
RH1067
Name: Blasted
Action Type: turn
Initiative: 8
Actions:
Keywords: DAZED 1, PSYCH 5-7
Ability Text: Before performing a Maneuver action: Spend X Charge tokensto gain BOOST X. Before performing an Attack action - Spend X Charge token to gain BURST X.
Archetype: Daredevil
Restriction: Lance Hamill Only
RH1095
Name: Eluding Maneuvers
Action Type: straight
Initiative: 8
Actions:
Keywords: DAZED 2, PSYCH 9
Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync: Assign an Elusive token to your Fighter marker
Archetype: Daredevil
RH1096
Name: Holy Diver
Action Type: turn
Initiative: 8
Actions:
Keywords: DAZED 1
Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.
Archetype: Daredevil
Restriction: Futuria Only
RH1097
Name: Risky Immelmann
Action Type: immelmann
Initiative: 8
Actions:
Keywords: DAZED 2, STURDY
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack Actions (to a minimum of 1).
Archetype: Daredevil
RH1098
Name: Strigidae Straight
Action Type: straight
Initiative: 8
Actions:
Keywords: DAZED 2
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain DISORIENT.
Archetype: Daredevil
Restriction: Ace Only
RH1099
Name: 8-Track Loop
Action Type: immelmann
Initiative: 8
Actions:
Keywords: DAZED 1
Ability Text: At the end of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to perform this card again (Max once per turn).
Archetype: Gearhead
Restriction: Martaga Only
RH1125
Name: Gear Immelmann
Action Type: immelmann
Initiative: 8
Actions:
Keywords: DAZED 2
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card.
Archetype: Gearhead
RH1126
Name: Gear Roll
Action Type: roll
Initiative: 8
Actions:
Keywords: DAZED 1, LUCKY 2
Ability Text: None
Auxiliary Ability: LUCKY 2
Archetype: Gearhead
RH1127
Name: Gear Straight
Action Type: straight
Initiative: 8
Actions:
Keywords: DAZED 1
Ability Text: None
Auxiliary Ability: LUCKY 2
Archetype: Gearhead
RH1128
Name: Hell's Bells
Action Type: rotate
Initiative: 8
Actions:
Keywords: DAZED 1, PIERCE
Ability Text: During an Attack action: For each result of a 6, assign 1 Burn token to the defending Fighter marker.
Archetype: Sharpshooter
Restriction: Alice Drummond Only
RH1149
Name: Speed Rotate
Action Type: rotate
Initiative: 8
Actions:
Keywords: DAZED 2, SCORCH 2
Ability Text: At the start of your Action Phase: You may discard a Buff token to treat this Rotate Maneuver action as a Reactive Rotate 4 Maneuver action.
Archetype: Speedster
RH1176
Name: Twisted Fate
Action Type: rotate
Initiative: 8
Actions:
Keywords: DAZED 3, REND
Ability Text: During the End Phase: you may assign up to 3 Frozen tokens to your Fighter marker to reduce the Dazed keyword on this card by 1 for each Frozen token assigned.
Archetype: Speedster
RH1177
Name: Ace Immelmann
Action Type: immelmann
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_03
Name: Aegis Slash
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_16
Name: Faint Feint
Action Type: immelmann
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_40
Name: Frigid Feint
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_44
Name: Future Flame
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_45
Name: Harrier Carrier
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_59
Name: Proficient Rotate
Action Type: rotate
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_79
Name: Quarter Crasher
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Restriction: MAR Class II Only
Wave2_Basic_82
Name: Roll On
Action Type: roll
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_93
Name: Smoke on the Water
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_100
Name: Supercharge Shot
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_115
Name: Turret Twist
Action Type: rotate
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_117
Name: Elude Feud
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_03
Name: Spinners
Action Type: rotate
Initiative: 8
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Star Lancers Only
Wave2_Daredevil_04
Name: Aldebaran Twist
Action Type: rotate
Initiative: 8
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Star Lancers Only
Wave2_Daredevil_16
Name: Quinning
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Quinn Tanaka Only
Wave2_Daredevil_23
Name: Barrell Roll
Action Type: roll
Initiative: 8
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_29
Name: Driftwood
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Athena Solera Only
Wave2_Daredevil_36
Name: Keep Them Alert
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Ace Only
Wave2_Gearhead_07
Name: A Few Bolts More
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_12
Name: Moxie
Action Type: roll
Initiative: 8
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Roxx Markov Only
Wave2_Gearhead_19
Name: Ice Burst
Action Type: roll
Initiative: 8
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_37
Name: Warm Up
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_38
Name: Butch Shot
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Emilia Drummond Only
Wave2_Sharpshooter_40
Name: Pierce Turn
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_41
Name: Warm Up
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_42
Name: Immense Speed
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_18
Name: Thread the Needle
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_25
Name: Andromeda
Action Type: immelmann
Initiative: 9
Actions:
Keywords: DAZED 1
Ability Text: At the end of your Action phase: If you have 1 or more Debuff tokens assigned to your Fighter marker, this card gains 1 additional Dazed token.
Archetype: basic
Restriction: Star Lancers Only
RH1068
Name: Aux Turn
Action Type: turn
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: After making an Attack action with an Armament card: Assign 1 Charge token to that card.
Auxiliary Ability: LUCKY 2
Archetype: basic
RH1069
Name: Futuria Immelmann
Action Type: immelmann
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.
Archetype: basic
Restriction: Futuria Only
RH1070
Name: Sidescroller
Action Type: roll
Initiative: 9
Actions:
Keywords: DAZED 3, STRAIGHTSHOT
Ability Text: At the end of your Action phase: You may spend X Charge tokens assigned to your Fighter card to reduce the DAZED keyword by X.
Archetype: basic
Restriction: Martaga Only
RH1071
Name: Songbird's Song
Action Type: turn
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.
Archetype: basic
Restriction: Ace Only
RH1072
Name: Burning Fate
Action Type: immelmann
Initiative: 9
Actions:
Keywords: DAZED 1, PSYCH 8
Ability Text: If you have Initiative over your opponent this turn: Gain SCORCH 2.
Archetype: Daredevil
Restriction: Dane X Only
RH1100
Name: Dare Immelmann
Action Type: immelmann
Initiative: 9
Actions:
Keywords: DAZED 2, LUCKY 2
Ability Text: At the start of your Action Phase: You may spend a Nitro token to perform a Rotate 2 Maneuver action.
Archetype: Daredevil
RH1101
Name: Daring Twist
Action Type: rotate
Initiative: 9
Actions:
Keywords: DAZED 1, PSYCH ALL
Ability Text: If your opponent had Initiative this turn: Each of your Maneuver actions become Reactive.
Archetype: Daredevil
RH1102
Name: Roll Troll
Action Type: straight
Initiative: 9
Actions:
Keywords: DAZED 1
Ability Text: If you performed a Roll action: Gain STURDY.
Archetype: Daredevil
RH1103
Name: Best use
Action Type: straight
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: None
Auxiliary Ability: TURRET ANY
Archetype: Gearhead
Restriction: Van Vertigo Only
RH1129
Name: Blanks got you down
Action Type: rotate
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: After an opponent's Attack action: If you suffer at least 1 Damage, draw 1 Auxiliary card.
Archetype: Gearhead
RH1130
Name: Ol' Twirly Bird
Action Type: rotate
Initiative: 9
Actions:
Keywords: DAZED 2, STRAIGHTSHOT
Ability Text: At the start of your Action action: You may spend up to X Charge tokens on your Fighter card. For each Charge token spent, gain BURST 1 or LUCKY 1 until the end of yourthe Attack action.
Archetype: Sharpshooter
Restriction: Elena Zane Only
RH1150
Name: Practice Makes Perfect
Action Type: turn
Initiative: 9
Actions:
Keywords: DAZED 2, PROFICIENT
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: Sharpshooter
RH1151
Name: Straight As An Arrow
Action Type: straight
Initiative: 9
Actions:
Keywords: DAZED 2, PROFICIENT, STRAIGHTSHOT
Ability Text: None
Archetype: Sharpshooter
RH1152
Name: Falling Twist
Action Type: turn
Initiative: 9
Actions:
Keywords: DAZED 2, LUCKY 2
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. LUCKY X: During an Attack action: You may re-roll up to X dice.
Archetype: Speedster
RH1178
Name: Rolling Nitro Speed
Action Type: roll
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: After you perform a successful Attack action: Assign a Nitro token to your Fighter marker.
Archetype: Speedster
RH1179
Name: Swooping Hawk
Action Type: turn
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.
Archetype: Speedster
Restriction: Ace Only
RH1180
Name: Ace Roll
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
Wave2_Basic_05
Name: The Argo
Action Type: immelmann
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
Wave2_Basic_13
Name: Future Flame
Action Type: straight
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_46
Name: Futuria Immelmann
Action Type: immelmann
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
Wave2_Basic_48
Name: Hot Rod
Action Type: immelmann
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Restriction: D-22 Maverick Only
Wave2_Basic_61
Name: Ice Lance
Action Type: rotate
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
Wave2_Basic_63
Name: Lucky Split
Action Type: turn
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_68
Name: Martaga Immelmann
Action Type: immelmann
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_71
Name: Recover Straight
Action Type: straight
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_84
Name: Rend Roll
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Wave2_Basic_86
Name: Rogue Roll
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
Wave2_Basic_90
Name: Twisted Sister
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_01
Name: First Shot
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_02
Name: Predictive
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_17
Name: Super
Action Type: turn
Initiative: 9
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Martaga Only
Wave2_Daredevil_30
Name: Fahrenheit 9
Action Type: straight
Initiative: 9
Actions:
Ability Text: None
Archetype: Daredevil
Wave2_Daredevil_37
Name: Tipped Roll
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_08
Name: Marvelous
Action Type: rotate
Initiative: 9
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Martaga Only
Wave2_Gearhead_13
Name: Burn'n Up
Action Type: straight
Initiative: 9
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Futuria Only
Wave2_Gearhead_20
Name: Double Axel
Action Type: rotate
Initiative: 9
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_39
Name: Laser Burst
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_40
Name: So Long as it Holds
Action Type: immelmann
Initiative: 9
Actions:
Ability Text: None
Archetype: Gearhead
Wave2_Gearhead_41
Name: Ultra
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Martaga Only
Wave2_Sharpshooter_15
Name: Lava Shooter I
Action Type: straight
Initiative: 9
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Martaga Only
Wave2_Sharpshooter_43
Name: Battle and Roll
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: Sharpshooter
Wave2_Sharpshooter_44
Name: Stall Fall Y'all
Action Type: rotate
Initiative: 9
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Leikeze Rabmycer Only
Wave2_Speedster_19
Name: Double Axel
Action Type: rotate
Initiative: 9
Actions:
Ability Text: None
Archetype: Speedster
Wave2_Speedster_26
Name: Polaris
Action Type: rotate
Initiative: 9
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Star Lancers Only
Wave2_Speedster_30
Name: Mega
Action Type: immelmann
Initiative: 9
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Martaga Only
Wave2_Speedster_36
Name: Pro Missiles
Type: Armament - Ballistic
Ability Text: Spend 1 Charge token to perform this Armament card in place of a Shot Attack action.
Stadium: The Mountains
Keywords: PROFICIENT, AMMO 2
Action Type: Attack
Action Bar:
AUX1002
Name: L1 Gun Turret
Type: Armament - Ballistic
Ability Text: Spend 1 Charge token to perform this Armament card in place of a Shot Attack action. Attack actions on this card can only be performed from the Back point.
Stadium: The Mountains
Keywords: TURRET (BACK), AMMO 2
Action Type: Attack
Action Bar:
AUX1003
Name: Aerial Twirlies
Type: Skill
Ability Text: Add to your hand. During your Action phase: Replace a Rotate Maneuver action with this card, then discard this card
Stadium: The Mountains
Action Type: Rotate
Action Bar:
AUX1004
Name: Glitch-Feed
Type: Skill
Ability Text: Add to your hand. During your Action phase: Replace a Roll Maneuver action with this card, then discard this card.
Stadium: The Mountains
Action Type: Roll
Action Bar:
AUX1005
Name: Goo-Patch
Type: Instant
Ability Text: Choose one: RECOVER D3 and discard this card OR RECOVER D3 and Regain 1 Hit Point, then remove this card from the game.
Stadium: The Mountains
AUX1006
Name: Angel Glide
Type: Skill
Ability Text: Add to your hand. During your Action phase: Replace any Straight Maneuver action with this card, then discard this card.
Action Type: Straight
Action Bar:
AUX1007
Name: Defensive Flyer
Type: Instant
Ability Text: When you reveal this card: Assign a Buff token of your choice to your Fighter marker, then discard this card.
AUX1008
Name: Piercing Rounds
Type: Mod
Ability Text: Add this to your hand. At the start of an Attack action: Discard this card from your hand to gaine PIERCE.
AUX1009
Name: Unjammer Hammer
Type: Mod
Ability Text: Add this to your hand. After you complete an unsuccessful Attack action: Perform that Attack action again, then discard this card.
AUX1010
Name: Fuzzy Dice
Type: Mod
Ability Text: Add this to your hand. During your Modify Attack Dice stage: Discard this card from your hand to gain LUCKY 2
AUX1011
Name: Red Laser Sight
Type: Mod
Ability Text: Add this to your hand. At the start of an Attack action: Discard this card from your hand to gaine PROFICIENT. If your card already has the PROFICIENT keyword, resolve it on a 3+.
AUX1012
Name: Freeze Ray
Type: Armament - Ice
Ability Text: At the start of a Shot Attack action: Replace a Shot Attack action with this card. During a Shot Attack action: Deal a maximum of 1 damage per Attack action. Discard after use.
Keywords: FREEZE 1, LUCKY 1
Action Type: Attack
Action Bar:
AUX1013
Name: Lavacoil MK1
Type: Armament - Lava
Ability Text: After a successful Attack action: Assign 1 Charge token to this card. This card gains BURST 1 for each Charge token on on this card. After you suffer damage: Remove all Charge tokens assigned to this card.
Keywords: CHARGE, SCORCH 1
Action Type: Attack
Action Bar:
AUX1014
Name: Williams M.15 MG
Type: Armament - Ballistic
Ability Text: Spend 1 Charge token to perform the Shot Attack actions on this card (Max once per turn).
Keywords: AMMO 2, TURRET (LEFT AND RIGHT FRONT POINT)
Action Type: Attack
Action Bar:
AUX1015
Name: Aerial Twirlies
Type: Skill
Ability Text: ADD TO YOUR HAND. At the start of a Rotate Maneuver action, you may play this card: Replace a Rotate Maneuver action with this card. Then discard this card.
Stadium:
Keywords:
Action Type: Rotate
Action Bar:
AUX1022
Name: Flameburster Fireworks
Type: Armament - Rocket
Ability Text: At the start of a Shot Attack action, replace a Shot Attack action with this card. At the start of your Attack action, spend X Charge tokens assigned to this card. This card gains LUCKY X. When this card has no Ammo tokens remaining on it, discard this card.
Stadium:
Keywords: AMMO 5, SCORCH 2
Action Type: Attack
Action Bar:
AUX1023
Name: Flares
Type: Mod
Ability Text: ADD TO YOUR HAND. During an Attack action while you are the defender, you may play this card: Reduce the amount of Damage by half (rounded up). Then discard this card
Stadium:
AUX1024
Name: L1 Gun Turret
Type: Armament - Ballistic
Ability Text: At the start of an Attack action, you may replace a Shot Attack Action with this card. Spend 1 Charge token and replace a Shot Attack action with this card. You must use the Turret (Back) when performing this card.
Stadium:
Keywords: AMMO 2, TURRET (BACK)
Action Type: Attack
Action Bar:
AUX1025
Name: Stall
Type: Skill
Ability Text: ADD TO YOUR HAND. At the start of an Immelmann action, you may play this card: Replace an Immelmann Maneuver action with this card. Then discard this card.
Stadium:
Action Type: Immelmann
Action Bar:
AUX1026
Name: Insert Coin
Type: Instant
Ability Text: PLAY IMMEDIATELY. If you have less hit points than your opponent, regain 1 Hit Point. Then discard this card from game
Stadium: Martaga 1979
AUX1028
Name: Killing Instincts
Type: Mod
Ability Text: ADD TO YOUR HAND. Before performing a Roll Maneuver action, you may play this card: Your Roll Maneuver action becomes Reactive. Then discard this card.
Stadium: Martaga 1979
AUX1029
Name: Leave For Dead
Type: Mod
Ability Text: ADD THIS CARD TO YOUR HAND. After you complete a Clear Pass, you may play this card: Spend X Charge tokens assigned to your Fighter card. Roll X dice and deal a damage to an overlapped Fighter marker for each result of 5+. Then discard this card.
Stadium: Martaga 1979
AUX1030
Name: Lasershot MK1
Type: Armament - laser
Ability Text: At the start of an Attack action, you may replace a Shot Attack action with card. After a successful Attack action: Assign 1 Charge token to this card. This card gains LUCKY 1 for each Charge token on this card. After you sufer damage, remove all Charge tokens assigned to this card.
Stadium: Martaga 1979
Keywords: CHARGE, STRAIGHTSHOT, TURRET (LEFT FRONT AND RIGHT FRONT)
Action Type: Attack
Action Bar:
AUX1031
Name: Upgrade Complete
Type: Instant
Ability Text: PLAY IMMEDIATELY. Add d3 Charge tokens to an Armament of Fighter card with withthe CHARGE keyword
Stadium: Martaga 1979
AUX1032
Name: Anti-Freeze
Type: Mod
Ability Text: ADD TO YOUR HAND. At the start of your Action phase, you may play card: Remove all Frozen tokens assigned to your Fighter marker.
AUX1045
Name: Chilleon MK1
Type: Armament - Ice
Ability Text: At the start of an Attack action, you may replace a Shot Attack action with this card. After a successful Attack action: Assign 1 Charge token to this card. This card gains FREEZE 1 for each Charge token on this card. After you suffer damage, remove all Charge tokens assigned to this card.
Keywords: CHARGE
Action Type: Attack
Action Bar:
AUX1046
Name: Easy Flier
Type: Skill
Ability Text: PLAY IMMEDIATELY. At the start of a Straight Maneuver action, you may play this card: Replace a Straight Maneuver action with this card. Then discard this card.
Action Type: Rotate
Action Bar:
AUX1047
Name: M2 20MM Cannon
Type: Armament - Lava
Ability Text: At the start of an Attack action, you may assign 1 Dazed token and replace a Shot Attack action with this card. For each successful hit, assign 1 Burn token to the Defending Fighter Marker. This card cannot be used if there is a dazed token on it.
Keywords: STRAIGHTSHOT, TURRET (BACK)
Action Type: Attack
Action Bar:
AUX1048
Name: Thrusters MKV
Type: Mod
Ability Text: ADD TO YOUR PLAY AREA. While this card is in your Play Area, your Nitro toeksn may be used for a Speed 5 instead. Afte ryou use a Nitro token, discard this card.
AUX1049
Name: FREEZE ROUNDS
Type: Mod
Ability Text: ADD TO YOUR PLAY AREA. While this card is in your Play Area, your Attack actions gain FREEZE 1. Afte ryou complete a successful Attack action, discard this card.
AUX1050
Name: Ice Cannon
Type: Armament - Ice
Ability Text: At the start of an Attack action, you may assign 1 Dazed token and replace a sShot Attack action with this card.
Keywords: FREEZE 1
Action Type: Attack
Action Bar:
AUX1051
Name: DW/96 Turret
Type: Armament - Turret
Ability Text: At the start of an Attack action, you may assign 2 Dazed tokens and perform an Attack action on your Active Battle using TURRET (BACK). This card cannot be used if there a dazed token on it.
Action Type: Attack
AUX1052
Name: Spontaneous Combustion
Type: Instant
Ability Text: PLAY IMMEDIATELY. Assign d3 Burn tokens to your opponent's Fighter marker. Then remove this card from the game.
AUX1053
Name: The Mountains
Text: Starting after a Player has suffered the first damage from an Attack action, at the end of each round both Players roll a d6: 1-2: Nothing happens. 3-6: Place an Auxiliary token as indicated below.
ID: AUX1001
Name: The Belt
Text: Begin the game with Two Auxiliary tokens placed as indicated. At the end of each Game round, each player rolls a d6. On a result of a 6, that player suffers 1 Damage and can place one Auxiliary token in an empty spot as indicated.
Name: Battle of Rose Hill
Text: ID AND ABILITY SUBJECT TO CHANGE
Name: Martaga 1979
Text: ID AND ABILITY SUBJECT TO CHANGE
Name: Kupier Stadium
Text: ID AND ABILITY SUBJECT TO CHANGE
Name: Skies of Azure
Text: ID AND ABILITY SUBJECT TO CHANGE