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A list of all cards for Aerodome.
Name: Capt. Theodosia Costello "Dragonslayer"
Ability: After you complete an Immelmann Maneuver action: Assign an Elusive token to your Fighter marker
World: Ace
Archetype: Daredevil
Fighter: Sopwith Camel
Maneuvers:
Card ID:AEF001
Name: Lt. Archie Anderson "Devil Duo"
Ability: Side A - After you gain an Auxiliary card - You may flip this card.
World: Ace
Archetype: Gearhead
Fighter: Potez Xi
Maneuvers:
Card ID:AEF002
Flip Name: Lt. Ely Anderson "Devil Duo" (He/Him)
Flip Ability: Side B - You Attack actions gain Turren (Back). After you complete an Attack action with TURRET: Flip this card
Pairs with Lt. Archie Anderson "Devil Duo"
Name: Lt. Sophia Saleh "Blackbird"
Ability: At the start of an Attack action: If the defending Fighter has more Hit Points remaining than you, your Active Battle card gains Proficient
World: Ace
Archetype: Sharpshooter
Fighter: Sopwith Camel
Maneuvers:
Card ID:AEF003
Name: Lt. Sven Bergman "Night Hawk"
Ability: During the Compare Stage: If you revealed a lower Initiative Battle card than your Opponent, add 1 to your Initiative value.
World: Ace
Archetype: Speedster
Fighter: Sopwith Camel
Maneuvers:
Card ID:AEF004
Name: Jax Fernandez "J A X"
Keywords: CHARGE
Ability: When you draw an Auxiliary Card: Assign 1 Charge Token to your Fighter card. At the start of an an Armament Attack action: Spend 1 Charge token to gain BURST 1 (Max once per turn).
World: Martaga
Archetype: Gearhead
Fighter: Martaga One
Maneuvers:
Card ID:AEF005
Name: Elena Zane "E Z W"
Keywords: CHARGE
Ability: Your STRAIGHTSHOT keywords gain PROFICIENT. After a successful Attack action: Assign 1 Charge token to your Fighter card.
World: Martaga
Archetype: Sharpshooter
Fighter: Martaga One
Maneuvers:
Card ID:AEF006
Name: Fare Collins "F R C"
Keywords: CHARGE
Ability: After you complete a Roll Maneuver action: Assign 1 Charge token to your Fighter card. At the end of your Action phase: Spend 3 Charge tokens to assign a Nitro token to your Fighter marker.
World: Martaga
Archetype: Speedster
Fighter: Martaga One
Maneuvers:
Card ID:AEF007
Name: Lance Hamill "Z Z Z"
Keywords: CHARGE
Ability: During the Compare stage: Spend X Charge tokens to add X to your Sync roll. At the end of the Compare stage: If you are not in Sync, assign 1 Charge token to your Fighter card.
World: Martaga
Archetype: Daredevil
Fighter: Martaga One
Maneuvers:
Card ID:AEF008
Name: Capt. Alice Drummond "Hellsister"
Ability: After a successful Attack action: Assign 1 Burn token to the defender's Fighter marker.
World: Futuria
Archetype: Sharpshooter
Fighter: D-22 Maverick
Maneuvers:
Card ID:AEF009
Name: 1st Lt. Havoc Moua "Hunter"
Ability: If you have Initiative over your opponent this turn: Your Active Battle card gain DISORIENT.
World: Futuria
Archetype: Speedster
Fighter: D-22 Maverick
Maneuvers:
Card ID:AEF010
Name: 1st Lt. Dane X "Diesel"
Ability: At the start of the Action Phase: If you opponent as Initiative this round, you may suffer 1 damage to perform the first action on your Active Battle card before their first action. During your Action Phase, you must skip that action.
World: Futuria
Archetype: Daredevil
Fighter: D-22 Maverick
Maneuvers:
Card ID:AEF011
Name: TSgt. Hilda McMahon "Viking"
Ability: When you would draw an Auxiliary card: You may instead assign 1 Charge token to an Armament Auxiliary card attached to your Fighter card.
World: Futuria
Archetype: Gearhead
Fighter: P-86 Corvus
Maneuvers:
Card ID:AEF012
Name: Ash Buchanan "Star Phoenix"
Ability: During your Action phase: You may increase the speed of a Straight or Turn Maneuver action by 1 (Max once per turn).
World: Star Lancers
Archetype: Speedster
Fighter: X-1 Galactica
Maneuvers:
Card ID:AEF013
Name: Dario Stardancer "Fox-Tron"
Ability: At the end of the Compare stage: If you and your opponent are in Sync, your opponent must assign 1 Dazed token to their Active Battle card.
World: Star Lancers
Archetype: Daredevil
Fighter: SW-Z Starbolt
Maneuvers:
Card ID:AEF014
Name: Van Vertigo "Countess"
Ability: When you would draw an Auxiliary Card: Draw two Auxiliary cards, choose 1 and discard the other.
World: Star Lancers
Archetype: Gearhead
Fighter: SW-Z Starbolt
Maneuvers:
Card ID:AEF015
Name: B3-47L "Sun King"
Ability: During an Attack action: If you would deal 1 Damage, gain PIERCE.
World: Star Lancers
Archetype: Sharpshooter
Fighter: X-1 Galactica
Maneuvers:
Card ID:AEF016
Name: Anastasia Casse "<3"
Ability: CHARGE. After you complete a Clear Pass, you may spend 3 Charge tokens: Assign d3 Burn tokens to an overlapped Fighter marker.
World: Martaga
Archetype: Daredevil
Fighter: MAR CLASS II
Maneuvers:
Card ID:AER021
Name: The Zack Matthews "Young Buck"
Ability: CHARGE. At the start of your Attack action, you may spend an Elusive token: Gain PROFICIENT.
World: Martaga
Archetype: Sharpshooter
Fighter: MAR CLASS II
Maneuvers:
Card ID:AER022
Name: Rayne Sabi "R Y N"
Ability: CHARGE. At the end of your Action Phase, you may remove a Charge token assigned to your Fighter cards and add a Charge token to an Auxiliary card.
World: Martaga
Archetype: Gearhead
Fighter: MAR CLASS II
Maneuvers:
Card ID:AER023
Name: Jax Fernandez "8-Bit Wonder"
Ability: CHARGE. For each Charge token on your Fighter card, add 1 initiative to your revelaed card. After you activated first in a turn, remove all Charge tokens assigned to your Fighter card.
World: Martaga
Archetype: Speedster
Fighter: MAR CLASS II
Maneuvers:
Card ID:AER024
Name: Mark Garcia "MKG"
Ability: CHARGE. After a Maneuver action, you may spend 3 Charge tokens: Repeat that maneuver action.
World:
Archetype: Daredevil
Fighter:
Maneuvers:
Card ID:AER034
Name: Major Arthur Remington "Iron Arthur"
Ability: During Step 4 of your Opponent's Shot Attack action, you may discard an Auxiliarycard: Gain AEGIS and STURY.
World: Ace
Archetype: Gearhead
Fighter: Sopwith Camel
Maneuvers:
Card ID:AER036
Name: Captain Konrad Faust "The Red-Tailed Hawk"
Ability: At the start of your Attack action, if the defender is within Straightshot: Gain LUCKY 1.
World: Ace
Archetype: Sharpshooter
Fighter: Fokker D.VII
Maneuvers:
Card ID:AFP017
Name: Othello Caproni "Goddess of Death"
Ability: After you complete a Clear Pass, you may spend a Nitro token: Each Fighter marker you overlap suffers 1 Damage.
World: ACE
Archetype: Speedster
Fighter: Fokker D.VII
Maneuvers:
Card ID:AFP018
Name: Com. General Gref Valincourt "Golden Dragon"
Ability: After you attach an Armament card to your Fighter card, Add one additional Ammo token to Armament cards with the AMMO keyword.
World: Ace
Archetype: Gearhead
Fighter: Fokker D.VII
Maneuvers:
Card ID:AFP019
Name: Athena Solera "Lone Star"
Ability: Before you perform a Locked Maneuver action, you may spend an Elusive token: Perform a Rotate 1 Maneuver action.
World: Ace
Archetype: Daredevil
Fighter: Fokker D.VII
Maneuvers:
Card ID:AFP020
Name: TSGT. Quinn Tanaka ""
Ability: At the start of your Attack action, you may assign 1 Dazed token to your Active Battle card: Perform a speed 1 Roll Maneuver action.
World: Futuria
Archetype: Daredevil
Fighter: D-22 Maverick
Maneuvers:
Card ID:AER025
Name: Johndy McMyers "Dang3r"
Ability: After you complete a successful Attack action, RECOVER 1. (This action can only resolve on debuff tokens assigned to your Fighter marker.)
World: Futuria
Archetype: Sharpshooter
Fighter: DW/94 Thunderbird
Maneuvers:
Card ID:AER026
Name: SQCPL. Roxx Markov "RoxMox"
Ability: At the start of an Attack action, if your opponent is with Range 1: Auxiliary cards gain TURRET (BACK)
World: Futuria
Archetype: Gearhead
Fighter: DW/94 Thunderbird
Maneuvers:
Card ID:AER027
Name: Leikeze Rabmycer "Beast"
Ability: When you would resolve the SPLIT-SECOND keyword, you may suffer 1 Damage: Resolve the keyword with a d6.
World: Futuria
Archetype: Speedster
Fighter: DW/94 Thunderbird
Maneuvers:
Card ID:AER028
Name: Aurora Dawn ""
Ability: If your opponent's initiative is ever 0: They suffer 1 Damage.
World: Star Lancers
Archetype: Speedster
Fighter: Polarium-X0
Maneuvers:
Card ID:AER029
Name: Victoria Liang ""
Ability: After your Opponents Attack action, if you suffered any damage: Assign 1 Frozen token to your Opponent's Fighter marker
World: Star Lancers
Archetype: Sharpshooter
Fighter: Icarus-5000
Maneuvers:
Card ID:AER030
Name: Val Vayne "Frztbyte"
Ability: After you recover a Frozen token with a RECOVER keyword: Draw an Auxiliary Carde
World: Star Lancers
Archetype: Gearhead
Fighter: SW-Z Starbolt
Maneuvers:
Card ID:AER031
Name: Zander Zsioden "Notos"
Ability: Ad the end of the Compare stage, if you and your opponent are in Sync: Assign 1 Frozen token to your Opponent's Fighter marker.
World: Star Lancers
Archetype: Daredevil
Fighter: Icarus-5000
Maneuvers:
Card ID:AER032
Name: Emilia Drummond "Archangel"
Ability: At the start of an Attack action, check Range 1 fromyour Fighter marker. Gain BURST 1 against a Fighter within Range 1 and not touching.
World: Futuria
Archetype: Sharpshooter
Fighter: P-86 Corvus
Maneuvers:
Card ID:AER033
Name: Amber Buchanan ""
Ability: If you have fewer hit points than your Opponent: Gain 1 to your Initiative.
World: Star Lancers
Archetype: Speedster
Fighter: X-1 Galactica
Maneuvers:
Card ID:AER035
Name: 1up
Action Type: straight
Initiative: 1
Actions:
Keywords: LUCKY 1, RECOVER 1
Ability Text: At the start of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to gain RECOVER D6.
Archetype: basic
Restriction: Martaga Only
RH1001
Name: Ace Immelmann
Action Type: immelmann
Initiative: 1
Actions:
Keywords: RECOVER 2
Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.
Archetype: basic
Restriction: Ace Only
RH1002
Name: Elusive Immelmann
Action Type: immelmann
Initiative: 1
Actions:
Keywords: RECOVER 2
Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.
Archetype: basic
RH1003
Name: Hard Rock
Action Type: immelmann
Initiative: 1
Actions:
Keywords: RECOVER 2
Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PROFICIENT.
Archetype: basic
RH1004
Name: Helpful Straight
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 1
Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains LUCKY 1 and RECOVER X.
Archetype: basic
RH1005
Name: Now You See Me
Action Type: turn
Initiative: 1
Actions:
Keywords: DISORIENT, RECOVER 1
Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: basic
RH1006
Name: Proficient Turn
Action Type: turn
Initiative: 1
Actions:
Keywords: PROFICIENT, RECOVER 1
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: basic
RH1007
Name: Recover Rotate
Action Type: rotate
Initiative: 1
Actions:
Keywords: DAZED 1, RECOVER 3
Ability Text: At the start of your Action Phase: Suffer 1 Damage.
Archetype: basic
RH1008
Name: Recover Straight
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 3
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Archetype: basic
RH1009
Name: Sidescroller
Action Type: roll
Initiative: 1
Actions:
Keywords: STRAIGHTSHOT
Ability Text: At the start of your Action phase: You may spend X Charge tokens to gain RECOVER X
Archetype: basic
Restriction: Martaga Only
RH1010
Name: Venus and Mars
Action Type: rotate
Initiative: 1
Actions:
Keywords: DAZED 1, RECOVER D3
Ability Text: At the end of your Action phase: Assign 1 Frozen token to your Fighter marker.
Archetype: basic
Restriction: Star Lancers Only
RH1011
Name: Ace Straight
Action Type: straight
Initiative: 2
Actions:
Keywords: RECOVER 1
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, Gain REND.
Archetype: basic
Restriction: Ace Only
RH1012
Name: Elo Hell
Action Type: turn
Initiative: 2
Actions:
Keywords: RECOVER 2
Ability Text: At the start of your Action phase: If you remove one or more Debuff tokens assigned to your Fighter marker, assign 1 Charge token to your Fighter card.
Archetype: basic
Restriction: Martaga Only
RH1013
Name: Lucky Straight
Action Type: straight
Initiative: 2
Actions:
Keywords: LUCKY 2, RECOVER 1
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: basic
RH1014
Name: Nitro Rotate
Action Type: rotate
Initiative: 2
Actions:
Keywords: DAZED 1, RECOVER 1
Ability Text: At the start of your Action Phase: Assign a Nitro token to your Fighter marker.
Archetype: basic
RH1015
Name: Proficient Turn
Action Type: turn
Initiative: 2
Actions:
Keywords: PROFICIENT, RECOVER 1
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: basic
RH1016
Name: Recover Rotate
Action Type: rotate
Initiative: 2
Actions:
Keywords: DAZED 1, RECOVER 3
Ability Text: At the start of your Action Phase: Suffer 1 Damage.
Archetype: basic
RH1017
Name: Recover Straight
Action Type: straight
Initiative: 2
Actions:
Keywords: RECOVER 2
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Archetype: basic
RH1018
Name: Rend Roll
Action Type: roll
Initiative: 2
Actions:
Keywords: RECOVER 1, REND
Ability Text: None
Auxiliary Ability: REND
Archetype: basic
RH1019
Name: Ace Roll
Action Type: roll
Initiative: 3
Actions:
Keywords: RECOVER 2, STURDY
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this is your Active Battle card: Suffer 1 less damage from Attack actions (to a minimum of 1).
Archetype: basic
Restriction: Ace Only
RH1020
Name: Ace Turn
Action Type: turn
Initiative: 3
Actions:
Keywords: RECOVER 1
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.
Archetype: basic
Restriction: Ace Only
RH1021
Name: Helpful Straight
Action Type: straight
Initiative: 3
Actions:
Keywords: RECOVER 1
Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your opponent, this card gains LUCKY 1 and RECOVER 1.
Archetype: basic
RH1022
Name: Lucky Straight
Action Type: straight
Initiative: 3
Actions:
Keywords: LUCKY 2, RECOVER 1
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: basic
RH1023
Name: Martaga Roll
Action Type: roll
Initiative: 3
Actions:
Keywords: RECOVER 1, STRAIGHTSHOT
Ability Text: After a successful Attack action: Assign 1 Charge token to your Fighter card..
Archetype: basic
Restriction: Martaga Only
RH1024
Name: Orion's Belt
Action Type: turn
Initiative: 3
Actions:
Keywords: LUCKY 1, RECOVER 1
Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.
Archetype: basic
Restriction: Star Lancers Only
RH1025
Name: Power Spike
Action Type: straight
Initiative: 3
Actions:
Keywords: RECOVER 2, STRAIGHTSHOT
Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST 1 until the end of the Attack action.
Archetype: basic
Restriction: Martaga Only
RH1026
Name: Futuria Straight
Action Type: straight
Initiative: 4
Actions:
Keywords: RECOVER 1
Ability Text: After you complete a Turn Maneuver action: You may suffer 1 Damage to perform a Reactive Rotate 3 action.
Archetype: basic
Restriction: Futuria Only
RH1027
Name: Lucky Split
Action Type: turn
Initiative: 4
Actions:
Keywords: LUCKY 3
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.
Archetype: basic
RH1028
Name: Nos Straight
Action Type: straight
Initiative: 4
Actions:
Ability Text: After a successful Attack action: Assign a Nitro token to your Fighter card.
Archetype: basic
RH1029
Name: Orion's Sword
Action Type: turn
Initiative: 4
Actions:
Keywords: RECOVER 1
Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.
Auxiliary Ability: BURST 1
Archetype: basic
Restriction: Star Lancers Only
RH1030
Name: Smash
Action Type: straight
Initiative: 4
Actions:
Keywords: STRAIGHTSHOT
Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.
Archetype: basic
Restriction: Martaga Only
RH1031
Name: Songbird's Song
Action Type: turn
Initiative: 4
Actions:
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.
Archetype: basic
Restriction: Ace Only
RH1032
Name: Ace Immelmann
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.
Archetype: basic
Restriction: Ace Only
RH1033
Name: Burn Turn
Action Type: turn
Initiative: 5
Actions:
Keywords: RECOVER 1, SCORCH 2
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
Archetype: basic
RH1034
Name: Futuria Immelmann
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.
Archetype: basic
Restriction: Futuria Only
RH1035
Name: Martaga Turn
Action Type: turn
Initiative: 5
Actions:
Keywords: REND
Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.
Auxiliary Ability: REND
Archetype: basic
Restriction: Martaga Only
RH1036
Name: Proficient Turn
Action Type: turn
Initiative: 5
Actions:
Keywords: PROFICIENT
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: basic
RH1037
Name: Reposition
Action Type: rotate
Initiative: 5
Actions:
Keywords: DAZED 1, RECOVER 3
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Archetype: basic
RH1038
Name: Roll The Dice
Action Type: roll
Initiative: 5
Actions:
Keywords: LUCKY 2
Ability Text: After a successful Attack action: Recover 2 Dazed tokens assigned to your Battle cards.
Archetype: basic
RH1039
Name: Smash
Action Type: straight
Initiative: 5
Actions:
Keywords: STRAIGHTSHOT
Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.
Archetype: basic
Restriction: Martaga Only
RH1040
Name: Xerging Rush
Action Type: straight
Initiative: 5
Actions:
Keywords: LUCKY 1
Ability Text: X equals the amount of Charge tokens assigned to your Fighter marker After an Attack action: Spend 1 Charge token to perform this card's Attack action again (Max 3 times per turn).
Archetype: basic
Restriction: Martaga Only
RH1041
Name: Ace Rotate
Action Type: rotate
Initiative: 6
Actions:
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain PROFICIENT.
Archetype: basic
Restriction: Ace Only
RH1042
Name: Aux Turn
Action Type: turn
Initiative: 6
Actions:
Keywords: DAZED 1
Ability Text: After a successful Attack action with an Armament card: Assign 1 Charge token to that card.
Auxiliary Ability: LUCKY 2
Archetype: basic
RH1043
Name: Elusive Immelmann
Action Type: immelmann
Initiative: 6
Actions:
Keywords: DAZED 1
Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.
Archetype: basic
RH1044
Name: Now You See Me
Action Type: turn
Initiative: 6
Actions:
Keywords: DISORIENT
Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card.
Archetype: basic
RH1045
Name: Rend Roll
Action Type: roll
Initiative: 6
Actions:
Keywords: DAZED 1, REND
Ability Text: None
Auxiliary Ability: REND
Archetype: basic
RH1046
Name: Route D6
Action Type: immelmann
Initiative: 6
Actions:
Keywords: DAZED 1, STURDY
Ability Text: At the start of your Action Phase: Roll a d6 - On a 4+, gain RECOVER 2.
Archetype: basic
Restriction: Futuria Only
RH1047
Name: Smoke on the Water
Action Type: straight
Initiative: 6
Actions:
Keywords: SCORCH 1
Ability Text: SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
Archetype: basic
Restriction: Futuria Only
RH1048
Name: Venus and Mars
Action Type: rotate
Initiative: 6
Actions:
Keywords: DAZED 1, RECOVER 1
Ability Text: At the end of your Action phase: Assign 2 Frozen token to your Fighter marker.
Archetype: basic
Restriction: Star Lancers Only
RH1049
Name: Vulture Faint
Action Type: roll
Initiative: 6
Actions:
Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PIERCE.
Archetype: basic
Restriction: Ace Only
RH1050
Name: Elusive Immelmann
Action Type: immelmann
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.
Archetype: basic
RH1051
Name: Futuria Straight
Action Type: straight
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: After you complete a Turn Maneuver action: You may suffer 1 damage to perform a Reactive Rotate 3 action.
Archetype: basic
Restriction: Futuria Only
RH1052
Name: Harrier Carrier
Action Type: turn
Initiative: 7
Actions:
Keywords: DAZED 1, REND
Ability Text: None
Auxiliary Ability: PIERCE
Archetype: basic
Restriction: Ace Only
RH1053
Name: Lucky Straight
Action Type: straight
Initiative: 7
Actions:
Keywords: LUCKY 2
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.
Archetype: basic
RH1054
Name: Proficient Turn
Action Type: turn
Initiative: 7
Actions:
Keywords: DAZED 1, PROFICIENT
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: basic
RH1055
Name: Roll To Avoid
Action Type: roll
Initiative: 7
Actions:
Keywords: DAZED 1, STRAIGHTSHOT
Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.
Archetype: basic
Restriction: Martaga Only
RH1056
Name: Star Lancer Straight
Action Type: straight
Initiative: 7
Actions:
Ability Text: At the start of an Attack action: If you have 1 or more Debuff tokens assigned to your Fighter marker, gain PROFICIENT.
Archetype: basic
Restriction: Star Lancers Only
RH1057
Name: Turret Twist
Action Type: rotate
Initiative: 7
Actions:
Keywords: DAZED 1, TURRET (BACK)
Ability Text: During an Attack action - When you perform an Attack action not within your Front Point: Gain LUCKY 2.
Archetype: basic
RH1058
Name: Ace Straight
Action Type: straight
Initiative: 8
Actions:
Keywords: DAZED 1
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain REND.
Archetype: basic
Restriction: Ace Only
RH1059
Name: Aux Turn
Action Type: turn
Initiative: 8
Actions:
Keywords: DAZED 2
Ability Text: After making a successful Attack action with an Armament card: Assign 1 Charge token to the card.
Auxiliary Ability: LUCKY 2
Archetype: basic
RH1060
Name: Futuria Rotate
Action Type: rotate
Initiative: 8
Actions:
Keywords: DAZED 1
Ability Text: At the start of an Attack action: You may Recover 1 Debuff token assigned to your Fighter marker to gain LUCKY 2.
Archetype: basic
Restriction: Futuria Only
RH1061
Name: Martaga Immelmann
Action Type: immelmann
Initiative: 8
Actions:
Keywords: DAZED 1, REND
Ability Text: None
Auxiliary Ability: REND
Archetype: basic
Restriction: Martaga Only
RH1062
Name: Martaga Turn
Action Type: turn
Initiative: 8
Actions:
Keywords: DAZED 2, REND
Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card..
Auxiliary Ability: REND
Archetype: basic
Restriction: Martaga Only
RH1063
Name: Proficient Turn
Action Type: turn
Initiative: 8
Actions:
Keywords: DAZED 1, PROFICIENT
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: basic
RH1064
Name: Reposition
Action Type: rotate
Initiative: 8
Actions:
Keywords: DAZED 1, RECOVER 3
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Archetype: basic
RH1065
Name: Route D6
Action Type: immelmann
Initiative: 8
Actions:
Keywords: DAZED 2, STURDY
Ability Text: At the start of your Action Phase: Roll a d6. On a 4+, gain RECOVER 2.
Archetype: basic
Restriction: Futuria Only
RH1066
Name: Turret Turn
Action Type: turn
Initiative: 8
Actions:
Keywords: DAZED 1, TURRET (BACK)
Ability Text: At the start of an Attack action: When you perform an Attack action from your Back point, gain LUCKY 2
Archetype: basic
RH1067
Name: Andromeda
Action Type: immelmann
Initiative: 9
Actions:
Keywords: DAZED 1
Ability Text: At the end of your Action phase: If you have 1 or more Debuff tokens assigned to your Fighter marker, this card gains 1 additional Dazed token.
Archetype: basic
Restriction: Star Lancers Only
RH1068
Name: Aux Turn
Action Type: turn
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: After making an Attack action with an Armament card: Assign 1 Charge token to that card.
Auxiliary Ability: LUCKY 2
Archetype: basic
RH1069
Name: Futuria Immelmann
Action Type: immelmann
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.
Archetype: basic
Restriction: Futuria Only
RH1070
Name: Sidescroller
Action Type: roll
Initiative: 9
Actions:
Keywords: DAZED 3, STRAIGHTSHOT
Ability Text: At the end of your Action phase: You may spend X Charge tokens assigned to your Fighter card to reduce the DAZED keyword by X.
Archetype: basic
Restriction: Martaga Only
RH1071
Name: Songbird's Song
Action Type: turn
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.
Archetype: basic
Restriction: Ace Only
RH1072
Name: Be The Leaf
Action Type: immelmann
Initiative: 1
Actions:
Keywords: RECOVER 2
Ability Text: When performing an Immelmann Maneuver action: You may assign 1 Dazed token to this card to use your Back Point during Step 1 of the Immelmann Maneuver action.
Archetype: Daredevil
Restriction: Theodosia Costello Only
RH1073
Name: Easy Does It
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER D6, STURDY
Ability Text: When you resolve your Recover keyword: If you roll a 6, assign 2 Dazed tokens to this card (you cannot remove these tokens this turn).
Archetype: Daredevil
RH1074
Name: Dare Straight
Action Type: straight
Initiative: 2
Actions:
Keywords: PSYCH 4-6, RECOVER 1
Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, gain DAZED 2.
Archetype: Daredevil
RH1075
Name: Roll Even
Action Type: roll
Initiative: 2
Actions:
Keywords: PSYCH EVEN, RECOVER 1
Ability Text: At the end of the Compare stage: If you and your Opponent are in Sync: subtract 2 to your Sync roll.
Archetype: Daredevil
RH1076
Name: Burn Roll
Action Type: roll
Initiative: 3
Actions:
Keywords: RECOVER 1, SCORCH 1
Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.
Archetype: Daredevil
RH1077
Name: Dare Turn
Action Type: turn
Initiative: 3
Actions:
Keywords: LUCKY 1, RECOVER 1
Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker to perform a Rotate 4 Maneuver action.
Archetype: Daredevil
RH1078
Name: Risky Immelmann
Action Type: immelmann
Initiative: 3
Actions:
Keywords: RECOVER 2, STURDY
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack actions (to a minimum of 1).
Archetype: Daredevil
RH1079
Name: Dare Roll
Action Type: roll
Initiative: 4
Actions:
Keywords: PSYCH 3-5
Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, you may perform a Rotate 3 action.
Archetype: Daredevil
RH1080
Name: Deke Sneak
Action Type: turn
Initiative: 4
Actions:
Keywords: DAZED 1, PSYCH 9
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.
Archetype: Daredevil
RH1081
Name: Eluding Maneuvers
Action Type: straight
Initiative: 4
Actions:
Keywords: DAZED 1, PSYCH 8-9
Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, assign an Elusive token to your Fighter marker.
Archetype: Daredevil
RH1082
Name: Heave Ho
Action Type: immelmann
Initiative: 4
Actions:
Keywords: PSYCH 6-7
Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.
Archetype: Daredevil
RH1083
Name: Holy Diver
Action Type: turn
Initiative: 4
Actions:
Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.
Archetype: Daredevil
Restriction: Futuria Only
RH1084
Name: Burn Roll
Action Type: roll
Initiative: 5
Actions:
Keywords: SCORCH 1
Ability Text: If your opponent had Initiative this turn: Gain PROFICIENT.
Archetype: Daredevil
RH1085
Name: Dare Straight
Action Type: straight
Initiative: 5
Actions:
Keywords: PSYCH 6-8
Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, Gain DAZED 2.
Archetype: Daredevil
RH1086
Name: Dare Turn
Action Type: turn
Initiative: 5
Actions:
Keywords: LUCKY 1
Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker: Perform a Rotate 4 Maneuver action.
Archetype: Daredevil
RH1087
Name: Give Me Fuel
Action Type: straight
Initiative: 5
Actions:
Keywords: PSYCH 8
Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).
Archetype: Daredevil
Restriction: Martaga Only
RH1088
Name: Turning Torture
Action Type: turn
Initiative: 5
Actions:
Keywords: PIERCE
Ability Text: During your Attack action: If the defender is within Range 1, gain DISORIENT.
Auxiliary Ability: PIERCE
Archetype: Daredevil
RH1089
Name: Evasive Activations
Action Type: roll
Initiative: 6
Actions:
Keywords: LUCKY 2
Ability Text: At the start of an Attack action: You may spend an Elusive token to gain BURST 3.
Archetype: Daredevil
RH1090
Name: Fly and Burn
Action Type: straight
Initiative: 6
Actions:
Keywords: DAZED 1, PSYCH 7, SCORCH X
Ability Text: X equals the amount of Dazed tokens assigned to all of the Defender's cards (Max 5).
Archetype: Daredevil
Restriction: Dario Stardancer Only
RH1091
Name: Rolling Nitro Dare
Action Type: roll
Initiative: 6
Actions:
Keywords: DAZED 1
Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.
Archetype: Daredevil
RH1092
Name: Deke Sneak
Action Type: turn
Initiative: 7
Actions:
Keywords: DAZED 2, PSYCH 9
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.
Archetype: Daredevil
RH1093
Name: Rolling Nitro Dare
Action Type: roll
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.
Archetype: Daredevil
RH1094
Name: Blasted
Action Type: turn
Initiative: 8
Actions:
Keywords: DAZED 1, PSYCH 5-7
Ability Text: Before performing a Maneuver action: Spend X Charge tokensto gain BOOST X. Before performing an Attack action - Spend X Charge token to gain BURST X.
Archetype: Daredevil
Restriction: Lance Hamill Only
RH1095
Name: Eluding Maneuvers
Action Type: straight
Initiative: 8
Actions:
Keywords: DAZED 2, PSYCH 9
Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync: Assign an Elusive token to your Fighter marker
Archetype: Daredevil
RH1096
Name: Holy Diver
Action Type: turn
Initiative: 8
Actions:
Keywords: DAZED 1
Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.
Archetype: Daredevil
Restriction: Futuria Only
RH1097
Name: Risky Immelmann
Action Type: immelmann
Initiative: 8
Actions:
Keywords: DAZED 2, STURDY
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack Actions (to a minimum of 1).
Archetype: Daredevil
RH1098
Name: Strigidae Straight
Action Type: straight
Initiative: 8
Actions:
Keywords: DAZED 2
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain DISORIENT.
Archetype: Daredevil
Restriction: Ace Only
RH1099
Name: Burning Fate
Action Type: immelmann
Initiative: 9
Actions:
Keywords: DAZED 1, PSYCH 8
Ability Text: If you have Initiative over your opponent this turn: Gain SCORCH 2.
Archetype: Daredevil
Restriction: Dane X Only
RH1100
Name: Dare Immelmann
Action Type: immelmann
Initiative: 9
Actions:
Keywords: DAZED 2, LUCKY 2
Ability Text: At the start of your Action Phase: You may spend a Nitro token to perform a Rotate 2 Maneuver action.
Archetype: Daredevil
RH1101
Name: Daring Twist
Action Type: rotate
Initiative: 9
Actions:
Keywords: DAZED 1, PSYCH ALL
Ability Text: If your opponent had Initiative this turn: Each of your Maneuver actions become Reactive.
Archetype: Daredevil
RH1102
Name: Roll Troll
Action Type: straight
Initiative: 9
Actions:
Keywords: DAZED 1
Ability Text: If you performed a Roll action: Gain STURDY.
Archetype: Daredevil
RH1103
Name: Sturdy Straight
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 2, STURDY
Ability Text: None
Auxiliary Ability: LUCKY 1
Archetype: Gearhead
RH1104
Name: Turret Burst
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 1, TURRET (BACK)
Ability Text: At the start of an Attack action: When you perform an Attack action from the Back point, gain BURST 2.
Auxiliary Ability: TURRET (BACK)
Archetype: Gearhead
RH1105
Name: Burnout Blasters
Action Type: roll
Initiative: 2
Actions:
Keywords: RECOVER 1
Ability Text: After you complete a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.
Auxiliary Ability: SCORCH 2
Archetype: Gearhead
RH1106
Name: Gear Rotate
Action Type: rotate
Initiative: 2
Actions:
Keywords: DAZED 1
Ability Text: At the start of your Action Phase: you may discard an Auxiliary card to gain RECOVER D3.
Archetype: Gearhead
RH1107
Name: Gearturn
Action Type: turn
Initiative: 2
Actions:
Keywords: DAZED 1, RECOVER 1
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: Gearhead
RH1108
Name: Turnstyle
Action Type: turn
Initiative: 2
Actions:
Keywords: RECOVER 1, REND
Ability Text: If you performed a Rotate Maneuver action: Gain DAZED 1.
Auxiliary Ability: REND
Archetype: Gearhead
RH1109
Name: Gear Rotate
Action Type: rotate
Initiative: 3
Actions:
Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to gain RECOVER D3.
Archetype: Gearhead
RH1110
Name: Hard Aux
Action Type: immelmann
Initiative: 3
Actions:
Keywords: DAZED 2
Ability Text: At the end of your Action Phase: You may suffer 1 Damageto attach 1 Armament card from your Auxiliary discard pile to your Fighter card.
Archetype: Gearhead
RH1111
Name: Twin Straights
Action Type: straight
Initiative: 3
Actions:
Keywords: RECOVER 2, TURRET (BACK)
Ability Text: Side A: At the end of your Action Phase - Flip your Fighter card. Side B: When you perform an Attack action from your Back point, gain LUCKY 2.
Archetype: Gearhead
Restriction: Archie Anderson Only
RH1112
Name: Burnout Blasters
Action Type: roll
Initiative: 4
Actions:
Ability Text: After you perform a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.
Auxiliary Ability: SCORCH 2
Archetype: Gearhead
RH1113
Name: Falling Hell
Action Type: immelmann
Initiative: 4
Actions:
Keywords: SCORCH 2
Ability Text: During your Action Phase: For each Maneuver action you do not perform, assign 1 Dazed token to this card.
Auxiliary Ability: SCORCH 2
Archetype: Gearhead
Restriction: Hilda McMahon Only
RH1114
Name: Gear Straight
Action Type: straight
Initiative: 4
Actions:
Keywords: DAZED 1
Ability Text: None
Auxiliary Ability: LUCKY 2
Archetype: Gearhead
RH1115
Name: Risky Arming
Action Type: roll
Initiative: 4
Actions:
Keywords: DAZED 1
Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to assign 1 Armament card from your Auxiliary discard pile to your Fighter card.
Archetype: Gearhead
RH1116
Name: Supercharger
Action Type: turn
Initiative: 4
Actions:
Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST D3 until the end of the Attack action.
Archetype: Gearhead
Restriction: Jax Fernandez Only
RH1117
Name: Turret Burst
Action Type: straight
Initiative: 4
Actions:
Keywords: TURRET (BACK)
Ability Text: When you perform an Attack action from your Back point, gain BURST 2.
Auxiliary Ability: TURRET (BACK)
Archetype: Gearhead
RH1118
Name: Gear Roll
Action Type: roll
Initiative: 5
Actions:
Keywords: LUCKY 2
Ability Text: None
Auxiliary Ability: LUCKY 2
Archetype: Gearhead
RH1119
Name: Orion
Action Type: immelmann
Initiative: 5
Actions:
Keywords: DAZED 3
Ability Text: Attack actions on this card and your Armament cards gain BURST X where X is the number of Maneuvers you completed this turn.
Archetype: Gearhead
Restriction: Star Lancers Only
RH1120
Name: Turnstyle
Action Type: turn
Initiative: 5
Actions:
Keywords: REND
Ability Text: After you complete a Rotate Maneuver action: Gain DAZED 1.
Auxiliary Ability: REND
Archetype: Gearhead
RH1121
Name: Turntable Scratch
Action Type: turn
Initiative: 5
Actions:
Keywords: REND
Ability Text: During your Action Phase: After an unsuccessful Attack action, you may assign 1 Buff token to your Fighter marker.
Auxiliary Ability: REND
Archetype: Gearhead
Restriction: Futuria Only
RH1122
Name: Hard Aux
Action Type: immelmann
Initiative: 6
Actions:
Keywords: DAZED 2
Ability Text: At the end of your Action Phase: You may suffer 1 Damage to attach 1 Armament card from your discard pile to your Fighter card.
Archetype: Gearhead
RH1123
Name: Bebop
Action Type: rotate
Initiative: 7
Actions:
Keywords: DAZED 1, REND
Ability Text: During a successful Attack action: You may choose not to deal any damage to draw an Auxiliary card.
Auxiliary Ability: REND
Archetype: Gearhead
Restriction: Star Lancers Only
RH1124
Name: 8-Track Loop
Action Type: immelmann
Initiative: 8
Actions:
Keywords: DAZED 1
Ability Text: At the end of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to perform this card again (Max once per turn).
Archetype: Gearhead
Restriction: Martaga Only
RH1125
Name: Gear Immelmann
Action Type: immelmann
Initiative: 8
Actions:
Keywords: DAZED 2
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card.
Archetype: Gearhead
RH1126
Name: Gear Roll
Action Type: roll
Initiative: 8
Actions:
Keywords: DAZED 1, LUCKY 2
Ability Text: None
Auxiliary Ability: LUCKY 2
Archetype: Gearhead
RH1127
Name: Gear Straight
Action Type: straight
Initiative: 8
Actions:
Keywords: DAZED 1
Ability Text: None
Auxiliary Ability: LUCKY 2
Archetype: Gearhead
RH1128
Name: Best use
Action Type: straight
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: None
Auxiliary Ability: TURRET ANY
Archetype: Gearhead
Restriction: Van Vertigo Only
RH1129
Name: Blanks got you down
Action Type: rotate
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: After an opponent's Attack action: If you suffer at least 1 Damage, draw 1 Auxiliary card.
Archetype: Gearhead
RH1130
Name: Sharp Roll
Action Type: roll
Initiative: 1
Actions:
Keywords: PIERCE, RECOVER 2
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
Archetype: Sharpshooter
RH1131
Name: Sharp Straight
Action Type: straight
Initiative: 2
Actions:
Keywords: PROFICIENT, RECOVER 1
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action Phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: Sharpshooter
RH1132
Name: Pick'n Choose
Action Type: straight
Initiative: 3
Actions:
Keywords: RECOVER 2
Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains FROZEN3 or SCORCH 3.
Archetype: Sharpshooter
RH1133
Name: Piercing Gaze
Action Type: roll
Initiative: 3
Actions:
Keywords: PIERCE, RECOVER 1
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: Sharpshooter
RH1134
Name: Steady Fire
Action Type: straight
Initiative: 3
Actions:
Keywords: LUCKY 3
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.
Archetype: Sharpshooter
RH1135
Name: Burning Graze
Action Type: turn
Initiative: 4
Actions:
Keywords: DAZED 1, SCORCH 1
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
Archetype: Sharpshooter
RH1136
Name: Practice Makes Perfect
Action Type: turn
Initiative: 4
Actions:
Keywords: PROFICIENT
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: Sharpshooter
RH1137
Name: Sharp Immelmann
Action Type: immelmann
Initiative: 4
Actions:
Keywords: PIERCE
Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.
Auxiliary Ability: PIERCE
Archetype: Sharpshooter
RH1138
Name: Sharp Roll
Action Type: roll
Initiative: 4
Actions:
Keywords: PIERCE
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.
Archetype: Sharpshooter
RH1139
Name: Straight as an Arrow
Action Type: straight
Initiative: 4
Actions:
Keywords: PROFICIENT, STRAIGHTSHOT
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. STRAIGHTSHOT: You must make any Attack actions from this card using the Speed 5 Maneuver tool in the Front point when checking for range.
Archetype: Sharpshooter
RH1140
Name: Max Hammer
Action Type: roll
Initiative: 5
Actions:
Keywords: DAZED 1, PROFICIENT
Ability Text: At the start of your Action phase: You may assign 1 Dazed token to this card to gain PROFICIENT.
Auxiliary Ability: REND
Archetype: Sharpshooter
Restriction: B3-47L Only
RH1141
Name: Piercing Gaze
Action Type: roll
Initiative: 5
Actions:
Keywords: PIERCE
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.
Archetype: Sharpshooter
RH1142
Name: STRAIGHTSHOT
Action Type: straight
Initiative: 5
Actions:
Keywords: STRAIGHTSHOT
Ability Text: At the start of an Attack action: You may assign d3 Dazed tokens to this card to gain PIERCE.
Archetype: Sharpshooter
RH1143
Name: Sharp Immelmann
Action Type: immelmann
Initiative: 6
Actions:
Keywords: PIERCE
Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.
Auxiliary Ability: PIERCE
Archetype: Sharpshooter
RH1144
Name: Lickity Split
Action Type: turn
Initiative: 6
Actions:
Keywords: PROFICIENT
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: Sharpshooter
RH1145
Name: Sharp Straight
Action Type: straight
Initiative: 6
Actions:
Keywords: PROFICIENT
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: Sharpshooter
RH1146
Name: Blackbird Strikes
Action Type: roll
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: At the start of an Attack action: You may suffer 1 Damage to gain BURST 1 and PIERCE (Max once per turn).
Archetype: Sharpshooter
Restriction: Sophia Saleh Only
RH1147
Name: Fire Fall
Action Type: immelmann
Initiative: 7
Actions:
Keywords: DAZED 1, SCORCH 1
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
Archetype: Sharpshooter
RH1148
Name: Hell's Bells
Action Type: rotate
Initiative: 8
Actions:
Keywords: DAZED 1, PIERCE
Ability Text: During an Attack action: For each result of a 6, assign 1 Burn token to the defending Fighter marker.
Archetype: Sharpshooter
Restriction: Alice Drummond Only
RH1149
Name: Ol' Twirly Bird
Action Type: rotate
Initiative: 9
Actions:
Keywords: DAZED 2, STRAIGHTSHOT
Ability Text: At the start of your Action action: You may spend up to X Charge tokens on your Fighter card. For each Charge token spent, gain BURST 1 or LUCKY 1 until the end of yourthe Attack action.
Archetype: Sharpshooter
Restriction: Elena Zane Only
RH1150
Name: Practice Makes Perfect
Action Type: turn
Initiative: 9
Actions:
Keywords: DAZED 2, PROFICIENT
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.
Archetype: Sharpshooter
RH1151
Name: Straight As An Arrow
Action Type: straight
Initiative: 9
Actions:
Keywords: DAZED 2, PROFICIENT, STRAIGHTSHOT
Ability Text: None
Archetype: Sharpshooter
RH1152
Name: Ebb and Flow
Action Type: turn
Initiative: 1
Actions:
Keywords: RECOVER 2, SPLIT-SECOND
Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.
Archetype: Speedster
RH1153
Name: Halley's Comet
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 2, SPLIT-SECOND
Ability Text: After you complete a Clear Pass: Roll X d6 where X is equal to the speed of your Maneuver action. For each result of a 5+, deal 1 damage to any overlapped Fighters.
Archetype: Speedster
Restriction: Ash Buchanan Only
RH1154
Name: Peregrine Dive
Action Type: immelmann
Initiative: 1
Actions:
Keywords: LUCKY 1, RECOVER 2, SPLIT-SECOND
Ability Text: While resolving your SPLIT_SECOND keyword: Resolve using a D6. If your opponent had Initative this turn: Assign 1 Dazed token to thie card.
Archetype: Speedster
Restriction: Sven Bergman Only
RH1155
Name: Speed Straight
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 2, SPLIT-SECOND
Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.
Archetype: Speedster
RH1156
Name: Boost Roll
Action Type: roll
Initiative: 2
Actions:
Keywords: BOOST 1, RECOVER 1
Ability Text: BOOST X: Increase the speed of 1 Maneuver action on this card by X (Maneuvers cannot go over 5). RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
Archetype: Speedster
RH1157
Name: Need For Speed
Action Type: roll
Initiative: 2
Actions:
Ability Text: At the start of your Action Phase: You may add 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker
Archetype: Speedster
RH1158
Name: Nos Boss Turn
Action Type: turn
Initiative: 2
Actions:
Keywords: RECOVER 1, SPLIT-SECOND
Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.
Archetype: Speedster
RH1159
Name: Ebb and Flow
Action Type: turn
Initiative: 3
Actions:
Keywords: RECOVER 1, SPLIT-SECOND
Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.
Archetype: Speedster
RH1160
Name: Nitrous Turn
Action Type: turn
Initiative: 3
Actions:
Keywords: RECOVER 1
Ability Text: At the end of your Action phase: You may spend a Nitro token to perform this card again (Max once per turn).
Archetype: Speedster
RH1161
Name: Speed Immelmann
Action Type: immelmann
Initiative: 3
Actions:
Keywords: RECOVER 1, SPLIT-SECOND
Ability Text: If you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.
Archetype: Speedster
RH1162
Name: Nitro-LL
Action Type: roll
Initiative: 4
Actions:
Ability Text: When you spend a Nitro Token: You may perform an additional 3-Speed Maneuver action.
Archetype: Speedster
RH1163
Name: Plink Bank
Action Type: straight
Initiative: 4
Actions:
Keywords: REND, SPLIT-SECOND
Ability Text: REND: After a successful Attack action: The attacker removes 1 Auxiliary card or Buff token from the defender. SPLIT-SECOND: During the Compare state: You may increase the Initiative value on this card by 1d3.
Archetype: Speedster
RH1164
Name: Speed Immelmann
Action Type: immelmann
Initiative: 4
Actions:
Keywords: SPLIT-SECOND
Ability Text: After you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.
Archetype: Speedster
RH1165
Name: Need For Speed
Action Type: roll
Initiative: 5
Actions:
Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker
Archetype: Speedster
RH1166
Name: Nitrous Turn
Action Type: turn
Initiative: 5
Actions:
Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).
Archetype: Speedster
RH1167
Name: Orion
Action Type: immelmann
Initiative: 5
Actions:
Keywords: DAZED 3
Ability Text: Attack actions on this card gain BURST X where X is the number of Maneuver actions you completed this turn.
Archetype: Speedster
Restriction: Star Lancers Only
RH1168
Name: Cassiopeia
Action Type: roll
Initiative: 6
Actions:
Keywords: LUCKY 2
Ability Text: During the Compare stage: Increase your Initative value by X (Max 3). At the end of the Initiative Phase: Assign X Frozen tokens to your Fighter marker, where X is equal to the Initiative value gained during the Compare Stage.
Archetype: Speedster
Restriction: Star Lancers Only
RH1169
Name: Frozen Pass
Action Type: straight
Initiative: 6
Actions:
Keywords: DAZED 1
Ability Text: After you complete a Clear Pass: Assign 2 Frozen tokens to any Fighter markers overlapped during this Maneuver action.
Archetype: Speedster
RH1170
Name: Immense Speed
Action Type: straight
Initiative: 6
Actions:
Ability Text: After a successful Attack action: Assign 1 Buff token to your Fighter marker.
Archetype: Speedster
RH1171
Name: Fare Play
Action Type: immelmann
Initiative: 7
Actions:
Keywords: DAZED 2
Ability Text: At the start of an Attack action: You may Spend a Nitro token to gain PROFICIENT.
Archetype: Speedster
Restriction: Fare Collins Only
RH1172
Name: Immense Speed
Action Type: straight
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: After a Successful Attack action: Assign 1 Buff token to your Fighter marker
Archetype: Speedster
RH1173
Name: Mother Swan Dive
Action Type: turn
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: X Equals your opponents revealed Initiative value to a maximum of 5.
Archetype: Speedster
Restriction: Havoc Moua Only
RH1174
Name: Need For Speed
Action Type: roll
Initiative: 7
Actions:
Keywords: DAZED 1
Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker.
Archetype: Speedster
RH1175
Name: Speed Rotate
Action Type: rotate
Initiative: 8
Actions:
Keywords: DAZED 2, SCORCH 2
Ability Text: At the start of your Action Phase: You may discard a Buff token to treat this Rotate Maneuver action as a Reactive Rotate 4 Maneuver action.
Archetype: Speedster
RH1176
Name: Twisted Fate
Action Type: rotate
Initiative: 8
Actions:
Keywords: DAZED 3, REND
Ability Text: During the End Phase: you may assign up to 3 Frozen tokens to your Fighter marker to reduce the Dazed keyword on this card by 1 for each Frozen token assigned.
Archetype: Speedster
RH1177
Name: Falling Twist
Action Type: turn
Initiative: 9
Actions:
Keywords: DAZED 2, LUCKY 2
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. LUCKY X: During an Attack action: You may re-roll up to X dice.
Archetype: Speedster
RH1178
Name: Rolling Nitro Speed
Action Type: roll
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: After you perform a successful Attack action: Assign a Nitro token to your Fighter marker.
Archetype: Speedster
RH1179
Name: Swooping Hawk
Action Type: turn
Initiative: 9
Actions:
Keywords: DAZED 2
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.
Archetype: Speedster
Restriction: Ace Only
RH1180
Name: Boo Boo
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 1
Ability Text: When you recover a Debuff token assigned to your Fighter marker, recover all Debuff tokens assigned to your Fighter marker.
Archetype: basic
RH2001
Name: Diving Duck
Action Type: straight
Initiative: 1
Actions:
Keywords: RECOVER 2
Ability Text: During the Modify Initiative phase, if your Opponent is within STRAIGHTSHOT: Gain SPLIT-SECOND
Archetype: basic
Restriction: Ace Only
RH2002
Name: Extra Life
Action Type: immelmann
Initiative: 1
Actions:
Keywords: RECOVER 4
Ability Text: While this is your active Battle card: Attack actions targeting you gain PROFICNET.
Archetype: basic
Restriction: Martaga Only
RH2003
Name: Rend Roll
Action Type: roll
Initiative: 1
Actions:
Keywords: RECOVER 2, REND
Ability Text: None
Auxiliary Ability: REND
Archetype: basic
RH2004
Name: Roost
Action Type: rotate
Initiative: 1
Actions:
Keywords: RECOVER 1
Ability Text: At the start of your Action phase, if your Opponent is within STRAIGHTSHOT: Gain RECOVER D3
Archetype: basic
Restriction: Ace Only
RH2005
Name: Aegis Straight
Action Type: straight
Initiative: 2
Actions:
Keywords: AEGIS
Ability Text: AEGIS: During an Attack action targeting this Fighter marker, ignore the PROFICIENT and PIERCE keyword.
Archetype: basic
RH2006
Name: Joust Me!
Action Type: immelmann
Initiative: 2
Actions:
Keywords: RECOVER 2, LUCKY 2
Ability Text: At the start of your Attack action, if your Opponent is within STRAIGHTSHOT and you are within STRAIGHTSHOT of yoru Opponent: Gain PIERCE.
Archetype: basic
Restriction: Zack Matthews Only
RH2007
Name: Proficient Turn
Action Type: turn
Initiative: 2
Actions:
Keywords: PROFICIENT, RECOVER 1
Ability Text: None
Archetype: basic
RH2008
Name: Loop
Action Type: immelmann
Initiative: 3
Actions:
Keywords: RECOVER 1
Ability Text: None
Archetype: basic
RH2009
Name: Reactive Twist
Action Type: rotate
Initiative: 3
Actions:
Ability Text: At the start of your Action phase, you may spend a Buff token assigned to your Fighter marker: Rotate maneuver actions become Reactive.
Archetype: basic
RH2010
Name: Supercharge Shot
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
RH2011
Name: Diving Duck
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
RH2012
Name: Fareway
Action Type: immelmann
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
RH2013
Name: Straight and Around
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
RH2014
Name: The Wind Rises
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
RH2015
Name: Lucky Roll
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
RH2016
Name: Rogue Roll
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
RH2017
Name: Power Spike
Action Type: straight
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
RH2018
Name: Slip Shot
Action Type: roll
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
RH2019
Name: Duel Artist
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
RH2020
Name: Lucky Roll
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
RH2021
Name: The Bird Falls
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
RH2022
Name: Top Drop
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
RH2023
Name: Rewind Time
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
RH2024
Name: Rookie
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Restriction: Martaga Only
RH2025
Name: Sunder Skies
Action Type: rotate
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
RH2026
Name: Ace Roll
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Restriction: Ace Only
RH2027
Name: Crosshairs Dare
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Ace Only
RH2028
Name: Short Fuse
Action Type: straight
Initiative: 2
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Anastasia Casse Only
RH2029
Name: Daring Dive
Action Type: immelmann
Initiative: 3
Actions:
Ability Text: None
Archetype: Daredevil
RH2030
Name: Smash
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Martaga Only
RH2031
Name: Clip Skip
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Martaga Only
RH2032
Name: Got 'Em
Action Type: rotate
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
RH2033
Name: Mind the Gap
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Ace Only
RH2034
Name: Disorienting Blitz
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Daredevil
RH2035
Name: Predictive
Action Type: roll
Initiative: 6
Actions:
Ability Text: None
Archetype: Daredevil
RH2036
Name: In the Pipe
Action Type: rotate
Initiative: 7
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Ace Only
RH2037
Name: Straight Up
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Daredevil
RH2038
Name: Barrel Roll
Action Type: roll
Initiative: 8
Actions:
Ability Text: None
Archetype: Daredevil
RH2039
Name: Driftwood
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Athena Solera Only
RH2040
Name: Elude Fued
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: Daredevil
RH2041
Name: Fahrenheit 9
Action Type: straight
Initiative: 9
Actions:
Ability Text: None
Archetype: Daredevil
RH2042
Name: Super
Action Type: turn
Initiative: 9
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Martaga Only
RH2043
Name: Twisted Sister
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: Daredevil
RH2044
Name: Burning Blaster
Action Type: immelmann
Initiative: 1
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Martaga Only
RH2045
Name: Here When Needed
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Arthur Remington Only
RH2046
Name: Grab and Go
Action Type: straight
Initiative: 2
Actions:
Ability Text: None
Archetype: Gearhead
RH2047
Name: Thrash
Action Type: turn
Initiative: 2
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Rayne Sabi Only
RH2048
Name: Gearwind
Action Type: rotate
Initiative: 3
Actions:
Ability Text: None
Archetype: Gearhead
RH2049
Name: Lava Pro
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: Gearhead
RH2050
Name: Rend Bend
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: Gearhead
RH2051
Name: Turret Burst
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Gearhead
RH2052
Name: Ice Pro
Action Type: turn
Initiative: 5
Actions:
Ability Text: None
Archetype: Gearhead
RH2053
Name: Lucky Box
Action Type: rotate
Initiative: 5
Actions:
Ability Text: None
Archetype: Gearhead
RH2054
Name: Laser Pro
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Gearhead
RH2055
Name: Ordanance Ready
Action Type: immelmann
Initiative: 6
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Gref Valincourt Only
RH2056
Name: In the Fray
Action Type: immelmann
Initiative: 7
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Ace Only
RH2057
Name: Lave Burst
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: Gearhead
RH2058
Name: Practice Makes Perfect
Action Type: turn
Initiative: 7
Actions:
Ability Text: None
Archetype: Gearhead
RH2059
Name: A Few Bolts More
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: Gearhead
RH2060
Name: Keep Them Alert
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Ace Only
RH2061
Name: Marvelous
Action Type: rotate
Initiative: 9
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Martaga Only
RH2062
Name: Tipped Roll
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: Gearhead
RH2063
Name: Bullet Hell
Action Type: rotate
Initiative: 1
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Martaga Only
RH2064
Name: The Redhawk Strikes
Action Type: rotate
Initiative: 1
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Konrad Faust Only
RH2065
Name: Impervious
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Martaga Only
RH2066
Name: Sharp Straight
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Sharpshooter
RH2067
Name: Straight Through
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: Sharpshooter
RH2068
Name: Terrain Shield
Action Type: roll
Initiative: 4
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Martaga Only
RH2069
Name: Lucky Bleed
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: None
Archetype: Sharpshooter
RH2070
Name: Quarter Pounder
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Martaga Only
RH2071
Name: Got It, Take It
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Ace Only
RH2072
Name: Turn Buffers
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Sharpshooter
RH2073
Name: In the Hairs
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Ace Only
RH2074
Name: Lava Shooter I
Action Type: straight
Initiative: 9
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Martaga Only
RH2075
Name: Ultra
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Martaga Only
RH2076
Name: Boostiez
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Jax Fernandez Only
RH2077
Name: Fall Con
Action Type: immelmann
Initiative: 2
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Othello Caproni Only
RH2078
Name: Humble Brag
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Martaga Only
RH2079
Name: Slow Down
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Speedster
RH2080
Name: Tailwind
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Speedster
RH2081
Name: Smash
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Martaga Only
RH2082
Name: In the Think of It
Action Type: turn
Initiative: 5
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Ace Only
RH2083
Name: Lemons
Action Type: rotate
Initiative: 5
Actions:
Ability Text: None
Archetype: Speedster
RH2084
Name: Go For It
Action Type: straight
Initiative: 6
Actions:
Ability Text: None
Archetype: Speedster
RH2085
Name: In the Heat
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Ace Only
RH2086
Name: West Coast Special
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Martaga Only
RH2087
Name: Thread the Needle
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Speedster
RH2088
Name: Double Axel
Action Type: rotate
Initiative: 9
Actions:
Ability Text: None
Archetype: Speedster
RH2089
Name: Mega
Action Type: immelmann
Initiative: 9
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Martaga Only
RH2090
Name: Burn Burn Burn
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
RH3001
Name: Burr Burr Burr
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
RH3002
Name: Orion's Shot
Action Type: immelmann
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
RH3003
Name: Proficient Straight
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: basic
RH3004
Name: Burns Turns
Action Type: turn
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
RH3005
Name: Full Stop
Action Type: straight
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
RH3006
Name: Lucky Roll
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
RH3007
Name: Trinity
Action Type: straight
Initiative: 2
Actions:
Ability Text: None
Archetype: basic
RH3008
Name: Meleager Might
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
RH3009
Name: Aegis Slash
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
RH3010
Name: Canis Major
Action Type: roll
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Canis Minor Only
RH3011
Name: Canis Minor
Action Type: roll
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
RH3012
Name: Falling Star
Action Type: rotate
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
RH3013
Name: Forcaegis
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
RH3014
Name: Frigid Feint
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
RH3015
Name: Futuria Immelmann
Action Type: immelmann
Initiative: 4
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
RH3016
Name: Cold Shoulder
Action Type: turn
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
RH3017
Name: Lucky Freezer
Action Type: rotate
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
RH3018
Name: Proficient Straight
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
RH3019
Name: Reactive Twist
Action Type: rotate
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
RH3020
Name: Roll On
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
RH3021
Name: Shoot
Action Type: roll
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
RH3022
Name: Zap Bird
Action Type: turn
Initiative: 5
Actions:
Ability Text: None
Archetype: basic
Restriction: DW-84 Thunderbird Only
RH3023
Name: Charge Zap
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
RH3024
Name: Gemini
Action Type: immelmann
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
RH3025
Name: Ice Lance
Action Type: rotate
Initiative: 6
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
RH3026
Name: Rend Immelmann
Action Type: immelmann
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
RH3027
Name: Taurus
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
RH3028
Name: Turn Burn
Action Type: turn
Initiative: 7
Actions:
Ability Text: None
Archetype: basic
Restriction: Futuria Only
RH3029
Name: Back-Up Stunt
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
RH3030
Name: Frigid Feint
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
RH3031
Name: Future Flame
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
RH3032
Name: Improved Rend
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
RH3033
Name: Proficient Straight
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: basic
RH3034
Name: Future Flame
Action Type: straight
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
RH3035
Name: Loop
Action Type: immelmann
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
RH3036
Name: Recover Straight
Action Type: straight
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
RH3037
Name: Roll the Dice
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
RH3038
Name: The Argo
Action Type: straight
Initiative: 9
Actions:
Ability Text: None
Archetype: basic
Restriction: Star Lancers Only
RH3039
Name: Saint Feint
Action Type: immelmann
Initiative: 1
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Futuria Only
RH3040
Name: Notos Turn
Action Type: turn
Initiative: 2
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Zander Zsioden Only
RH3041
Name: Oofta
Action Type: turn
Initiative: 2
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Futuria Only
RH3042
Name: Deadwind
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Daredevil
RH3043
Name: Psych-A-Doo
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Futuria Only
RH3044
Name: Straight Up
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Daredevil
RH3045
Name: Jump Drop
Action Type: turn
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Futuria Only
RH3046
Name: Lucky Sun
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
RH3047
Name: Over Under
Action Type: straight
Initiative: 5
Actions:
Ability Text: None
Archetype: Daredevil
RH3048
Name: Triple Axel
Action Type: rotate
Initiative: 6
Actions:
Ability Text: None
Archetype: Daredevil
RH3049
Name: Aldebaran Twist
Action Type: rotate
Initiative: 8
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Star Lancers Only
RH3050
Name: Quinning
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Quinn Tanaka Only
RH3051
Name: Spinners
Action Type: rotate
Initiative: 8
Actions:
Ability Text: None
Archetype: Daredevil
Restriction: Star Lancers Only
RH3052
Name: Predictive
Action Type: roll
Initiative: 9
Actions:
Ability Text: None
Archetype: Daredevil
RH3053
Name: Gilgamesh
Action Type: straight
Initiative: 1
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Star Lancers Only
RH3054
Name: Icy Rotatail
Action Type: rotate
Initiative: 1
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Futuria Only
RH3055
Name: Ballistic Turn
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: Gearhead
RH3056
Name: Gear-Go
Action Type: straight
Initiative: 3
Actions:
Ability Text: None
Archetype: Gearhead
RH3057
Name: Booster Box
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Gearhead
RH3058
Name: Pollux Bank
Action Type: turn
Initiative: 4
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Star Lancers Only
RH3059
Name: Huckleberry
Action Type: immelmann
Initiative: 5
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Val Vayne Only
RH3060
Name: For Fudge!
Action Type: rotate
Initiative: 6
Actions:
Ability Text: None
Archetype: Gearhead
RH3061
Name: Warheads
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Gearhead
RH3062
Name: Booster Box
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Gearhead
RH3063
Name: Rend Bend
Action Type: turn
Initiative: 7
Actions:
Ability Text: None
Archetype: Gearhead
RH3064
Name: Moxie
Action Type: roll
Initiative: 8
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Roxx Markov Only
RH3065
Name: Burn'n Up
Action Type: straight
Initiative: 9
Actions:
Ability Text: None
Archetype: Gearhead
Restriction: Futuria Only
RH3066
Name: Fierce Fire
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Futuria Only
RH3067
Name: Pollux Bank
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Star Lancers Only
RH3068
Name: Phalanx Fall
Action Type: immelmann
Initiative: 2
Actions:
Ability Text: None
Archetype: Sharpshooter
RH3069
Name: Proficient Roll
Action Type: roll
Initiative: 2
Actions:
Ability Text: None
Archetype: Sharpshooter
RH3070
Name: Castor Rotate
Action Type: rotate
Initiative: 3
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Star Lancers Only
RH3071
Name: Get Good
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Johndy McMyers Only
RH3072
Name: The Whole Nine
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Futuria Only
RH3073
Name: Split The Atom
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Futuria Only
RH3074
Name: Typhys Twist
Action Type: rotate
Initiative: 4
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Star Lancers Only
RH3075
Name: All Out
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Futuria Only
RH3076
Name: Proficient Roll
Action Type: roll
Initiative: 7
Actions:
Ability Text: None
Archetype: Sharpshooter
RH3077
Name: Butch Shot
Action Type: turn
Initiative: 8
Actions:
Ability Text: None
Archetype: Sharpshooter
Restriction: Emilia Drummond Only
RH3078
Name: Sped By
Action Type: turn
Initiative: 1
Actions:
Ability Text: None
Archetype: Speedster
RH3079
Name: Borealis Attack
Action Type: straight
Initiative: 2
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Aurora Dawn Only
RH3080
Name: Falling Twist
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: Speedster
RH3081
Name: Speedster Flair
Action Type: turn
Initiative: 3
Actions:
Ability Text: None
Archetype: Speedster
RH3082
Name: Buuhhhh
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Amber Buchanan Only
RH3083
Name: Too Fast For Y'All
Action Type: straight
Initiative: 4
Actions:
Ability Text: None
Archetype: Speedster
RH3084
Name: Flame Decale
Action Type: turn
Initiative: 6
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Futuria Only
RH3085
Name: Fall Fast
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Speedster
RH3086
Name: Frozen Pass
Action Type: straight
Initiative: 7
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Star Lancers Only
RH3087
Name: Immense Speed
Action Type: straight
Initiative: 8
Actions:
Ability Text: None
Archetype: Speedster
RH3088
Name: Polaris
Action Type: rotate
Initiative: 9
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Star Lancers Only
RH3089
Name: Stall Fall Y'All
Action Type: rotate
Initiative: 9
Actions:
Ability Text: None
Archetype: Speedster
Restriction: Leikeze Rabmycer Only
RH3090
Name: Pro Missiles
Type: Armament - Ballistic
Ability Text: Spend 1 Charge token to perform this Armament card in place of a Shot Attack action.
Stadium: The Mountains
Keywords: PROFICIENT, AMMO 2
Action Type: Attack
Action Bar:
AUX1002
Name: L1 Gun Turret
Type: Armament - Ballistic
Ability Text: Spend 1 Charge token to perform this Armament card in place of a Shot Attack action. Attack actions on this card can only be performed from the Back point.
Stadium: The Mountains
Keywords: TURRET (BACK), AMMO 2
Action Type: Attack
Action Bar:
AUX1003
Name: Aerial Twirlies
Type: Skill
Ability Text: Add to your hand. During your Action phase: Replace a Rotate Maneuver action with this card, then discard this card
Stadium: The Mountains
Action Type: Rotate
Action Bar:
AUX1004
Name: Glitch-Feed
Type: Skill
Ability Text: Add to your hand. During your Action phase: Replace a Roll Maneuver action with this card, then discard this card.
Stadium: The Mountains
Action Type: Roll
Action Bar:
AUX1005
Name: Goo-Patch
Type: Instant
Ability Text: Choose one: RECOVER D3 and discard this card OR RECOVER D3 and Regain 1 Hit Point, then remove this card from the game.
Stadium: The Mountains
AUX1006
Name: Angel Glide
Type: Skill
Ability Text: Add to your hand. During your Action phase: Replace any Straight Maneuver action with this card, then discard this card.
Action Type: Straight
Action Bar:
AUX1007
Name: Defensive Flyer
Type: Instant
Ability Text: When you reveal this card: Assign a Buff token of your choice to your Fighter marker, then discard this card.
AUX1008
Name: Piercing Rounds
Type: Mod
Ability Text: Add this to your hand. At the start of an Attack action: Discard this card from your hand to gaine PIERCE.
AUX1009
Name: Unjammer Hammer
Type: Mod
Ability Text: Add this to your hand. After you complete an unsuccessful Attack action: Perform that Attack action again, then discard this card.
AUX1010
Name: Fuzzy Dice
Type: Mod
Ability Text: Add this to your hand. During your Modify Attack Dice stage: Discard this card from your hand to gain LUCKY 2
AUX1011
Name: Red Laser Sight
Type: Mod
Ability Text: Add this to your hand. At the start of an Attack action: Discard this card from your hand to gaine PROFICIENT. If your card already has the PROFICIENT keyword, resolve it on a 3+.
AUX1012
Name: Freeze Ray
Type: Armament - Ice
Ability Text: At the start of a Shot Attack action: Replace a Shot Attack action with this card. During a Shot Attack action: Deal a maximum of 1 damage per Attack action. Discard after use.
Keywords: FREEZE 1, LUCKY 1
Action Type: Attack
Action Bar:
AUX1013
Name: Lavacoil MK1
Type: Armament - Lava
Ability Text: After a successful Attack action: Assign 1 Charge token to this card. This card gains BURST 1 for each Charge token on on this card. After you suffer damage: Remove all Charge tokens assigned to this card.
Keywords: CHARGE, SCORCH 1
Action Type: Attack
Action Bar:
AUX1014
Name: Williams M.15 MG
Type: Armament - Ballistic
Ability Text: Spend 1 Charge token to perform the Shot Attack actions on this card (Max once per turn).
Keywords: AMMO 2, TURRET (LEFT AND RIGHT FRONT POINT)
Action Type: Attack
Action Bar:
AUX1015
Name: Aerial Twirlies
Type: Skill
Ability Text: ADD TO YOUR HAND. At the start of a Rotate Maneuver action, you may play this card: Replace a Rotate Maneuver action with this card. Then discard this card.
Stadium:
Keywords:
Action Type: Rotate
Action Bar:
AUX1022
Name: Flameburster Fireworks
Type: Armament - Rocket
Ability Text: At the start of a Shot Attack action, replace a Shot Attack action with this card. At the start of your Attack action, spend X Charge tokens assigned to this card. This card gains LUCKY X. When this card has no Ammo tokens remaining on it, discard this card.
Stadium:
Keywords: AMMO 5, SCORCH 2
Action Type: Attack
Action Bar:
AUX1023
Name: Flares
Type: Mod
Ability Text: ADD TO YOUR HAND. During an Attack action while you are the defender, you may play this card: Reduce the amount of Damage by half (rounded up). Then discard this card
Stadium:
AUX1024
Name: L1 Gun Turret
Type: Armament - Ballistic
Ability Text: At the start of an Attack action, you may replace a Shot Attack Action with this card. Spend 1 Charge token and replace a Shot Attack action with this card. You must use the Turret (Back) when performing this card.
Stadium:
Keywords: AMMO 2, TURRET (BACK)
Action Type: Attack
Action Bar:
AUX1025
Name: Stall
Type: Skill
Ability Text: ADD TO YOUR HAND. At the start of an Immelmann action, you may play this card: Replace an Immelmann Maneuver action with this card. Then discard this card.
Stadium:
Action Type: Immelmann
Action Bar:
AUX1026
Name: Insert Coin
Type: Instant
Ability Text: PLAY IMMEDIATELY. If you have less hit points than your opponent, regain 1 Hit Point. Then discard this card from game
Stadium: Martaga 1979
AUX1028
Name: Killing Instincts
Type: Mod
Ability Text: ADD TO YOUR HAND. Before performing a Roll Maneuver action, you may play this card: Your Roll Maneuver action becomes Reactive. Then discard this card.
Stadium: Martaga 1979
AUX1029
Name: Leave For Dead
Type: Mod
Ability Text: ADD THIS CARD TO YOUR HAND. After you complete a Clear Pass, you may play this card: Spend X Charge tokens assigned to your Fighter card. Roll X dice and deal a damage to an overlapped Fighter marker for each result of 5+. Then discard this card.
Stadium: Martaga 1979
AUX1030
Name: Lasershot MK1
Type: Armament - laser
Ability Text: At the start of an Attack action, you may replace a Shot Attack action with card. After a successful Attack action: Assign 1 Charge token to this card. This card gains LUCKY 1 for each Charge token on this card. After you sufer damage, remove all Charge tokens assigned to this card.
Stadium: Martaga 1979
Keywords: CHARGE, STRAIGHTSHOT, TURRET (LEFT FRONT AND RIGHT FRONT)
Action Type: Attack
Action Bar:
AUX1031
Name: Upgrade Complete
Type: Instant
Ability Text: PLAY IMMEDIATELY. Add d3 Charge tokens to an Armament of Fighter card with withthe CHARGE keyword
Stadium: Martaga 1979
AUX1032
Name: Freeze Ray
Type: Armament - ice
Ability Text: At the start of a Shot Attack action, replace a Shot Attack action with this card. During a Shot Attack action: Deal a maximum of 1 damage per Attack action. Discard after use.
Stadium: Battle of Rose Hill
Keywords: FREEZE 1, LUCKY 1
Action Type: Attack
Action Bar:
AUX1034
Name: Hammer Holder
Type: Armament - laser
Ability Text: At the start of an Attack action, you may replae a Shot Attack action with this card. Assign X Frozen tokens to your fighter: Gain BURST X (Max 3).
Stadium: Battle of Rose Hill
Keywords: FREEZE 1, LUCKY 1
Action Type: Attack
Action Bar:
AUX1035
Name: Jolter Bolter
Type: Armament - laster
Ability Text: At the start of an Attack action, you may replace a Shot Attack action with this card. This attack gains Burst X, where X is how many hit points your are lower than the defending fighter. If this attack rolls more than 3 dice, assign d3 Burn tokens to your Fighter marker. Discard after use.
Stadium: Battle of Rose Hill
Action Type: Attack
Action Bar:
AUX1036
Name: Overcharge
Type: Mod
Ability Text: ADD TO YOUR HAND. During an Attack action, you may play this card: Add PIERCE to an Armament - Laser card. Then discard this card.
Stadium: Battle of Rose Hill
AUX1037
Name: Regen Protocol
Type: Mod
Ability Text: ADD TO YOUR HAND. At the start of an Attack action, you may play this card: Remove D3 Debuff tokens from your Fighter marker and gain BURST X until the end of this Attack action.
Stadium: Battle of Rose Hill
AUX1038
Name: Debuff Trigs
Type: Armament - ballistic
Ability Text: At the start of an Attack action, you may replace a Shot Attack action with this card. Attack actions on this card gain BURST X, where X is how many debuff tokens are assigned to the defenders Fighter marker (Max 3).
Stadium: Skies of Azure
Action Type: Attack
Action Bar:
AUX1040
Name: Homing Missiles
Type: Armament - ballistic
Ability Text: At the start of an Attack action, you may spend 1 Charge token and replace a Shot Attack action with this card. During your attack action, if the defender is not within ranges 0-2: Gain LUCKY 3.
Stadium: Skies of Azure
Keywords: AMMO 2
Action Type: Attack
Action Bar:
AUX1041
Name: Instinctive Action
Type: Instant
Ability Text: PLAY IMMEDIATELY. CHOOSE ONE: Perform a speed 3 Immelmann Maneuver action or Perform a Shot 3 Attack action. Then discard this card.
Stadium: Skies of Azure
AUX1042
Name: Nitrous Igniter
Type: Mod
Ability Text: ADD TO YOUR HAND. During the Compare stage, you may play this card: Discard this card from your hand to gain SPLIT-SECOND. Then discard this card.
Stadium: Skies of Azure
AUX1043
Name: Turn Booster
Type: Mod
Ability Text: ADD TO YOUR HAND. After you complete a Turn maneuver action, you may play this card: Complete a speed 2 Rotate Maneuver action. Then discard this card.
Stadium: Skies of Azure
AUX1044
Name: Anti-Freeze
Type: Mod
Ability Text: ADD TO YOUR HAND. At the start of your Action phase, you may play card: Remove all Frozen tokens assigned to your Fighter marker.
AUX1045
Name: Chilleon MK1
Type: Armament - Ice
Ability Text: At the start of an Attack action, you may replace a Shot Attack action with this card. After a successful Attack action: Assign 1 Charge token to this card. This card gains FREEZE 1 for each Charge token on this card. After you suffer damage, remove all Charge tokens assigned to this card.
Keywords: CHARGE
Action Type: Attack
Action Bar:
AUX1046
Name: Easy Flier
Type: Skill
Ability Text: PLAY IMMEDIATELY. At the start of a Straight Maneuver action, you may play this card: Replace a Straight Maneuver action with this card. Then discard this card.
Action Type: Rotate
Action Bar:
AUX1047
Name: M2 20MM Cannon
Type: Armament - Lava
Ability Text: At the start of an Attack action, you may assign 1 Dazed token and replace a Shot Attack action with this card. For each successful hit, assign 1 Burn token to the Defending Fighter Marker. This card cannot be used if there is a dazed token on it.
Keywords: STRAIGHTSHOT, TURRET (BACK)
Action Type: Attack
Action Bar:
AUX1048
Name: Thrusters MKV
Type: Mod
Ability Text: ADD TO YOUR PLAY AREA. While this card is in your Play Area, your Nitro toeksn may be used for a Speed 5 instead. Afte ryou use a Nitro token, discard this card.
AUX1049
Name: FREEZE ROUNDS
Type: Mod
Ability Text: ADD TO YOUR PLAY AREA. While this card is in your Play Area, your Attack actions gain FREEZE 1. Afte ryou complete a successful Attack action, discard this card.
AUX1050
Name: Ice Cannon
Type: Armament - Ice
Ability Text: At the start of an Attack action, you may assign 1 Dazed token and replace a sShot Attack action with this card.
Keywords: FREEZE 1
Action Type: Attack
Action Bar:
AUX1051
Name: DW/96 Turret
Type: Armament - Turret
Ability Text: At the start of an Attack action, you may assign 2 Dazed tokens and perform an Attack action on your Active Battle using TURRET (BACK). This card cannot be used if there a dazed token on it.
Action Type: Attack
AUX1052
Name: Spontaneous Combustion
Type: Instant
Ability Text: PLAY IMMEDIATELY. Assign d3 Burn tokens to your opponent's Fighter marker. Then remove this card from the game.
AUX1053
Name: The Mountains
Text: Starting after a Player has suffered the first damage from an Attack action, at the end of each round both Players roll a d6: 1-2: Nothing happens. 3-6: Place an Auxiliary token as indicated below.
ID: AUX1001
Name: The Belt
Text: Begin the game with Two Auxiliary tokens placed as indicated. At the end of each Game round, each player rolls a d6. On a result of a 6, that player suffers 1 Damage and can place one Auxiliary token in an empty spot as indicated.
Name: Battle of Rose Hill
Text: ID AND ABILITY SUBJECT TO CHANGE
Name: Martaga 1979
Text: ID AND ABILITY SUBJECT TO CHANGE
Name: Kupier Stadium
Text: ID AND ABILITY SUBJECT TO CHANGE
Name: Skies of Azure
Text: ID AND ABILITY SUBJECT TO CHANGE