A list of all cards for Aerodome.

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Pilots (36)

Capt. Theodosia Costello "Dragonslayer"

Name: Capt. Theodosia Costello "Dragonslayer"

Ability: After you complete an Immelmann Maneuver action: Assign an Elusive token to your Fighter marker

World: Ace

Archetype: Daredevil

Fighter: Sopwith Camel

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 3
  • Rotate: 0
  • Immelmann: 2

Card ID:AEF001

Lt. Archie Anderson "Devil Duo"

Name: Lt. Archie Anderson "Devil Duo"

Ability: Side A - After you gain an Auxiliary card - You may flip this card.

World: Ace

Archetype: Gearhead

Fighter: Potez Xi

Maneuvers:

  • Straight: 4
  • Turn: 4
  • Roll: 1
  • Rotate: 2
  • Immelmann: 0

Card ID:AEF002

Lt. Ely Anderson "Devil Duo" (He/Him)

Flip Name: Lt. Ely Anderson "Devil Duo" (He/Him)

Flip Ability: Side B - You Attack actions gain Turren (Back). After you complete an Attack action with TURRET: Flip this card

Pairs with Lt. Archie Anderson "Devil Duo"

Lt. Sophia Saleh "Blackbird"

Name: Lt. Sophia Saleh "Blackbird"

Ability: At the start of an Attack action: If the defending Fighter has more Hit Points remaining than you, your Active Battle card gains Proficient

World: Ace

Archetype: Sharpshooter

Fighter: Sopwith Camel

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 3
  • Rotate: 0
  • Immelmann: 2

Card ID:AEF003

Lt. Sven Bergman "Night Hawk"

Name: Lt. Sven Bergman "Night Hawk"

Ability: During the Compare Stage: If you revealed a lower Initiative Battle card than your Opponent, add 1 to your Initiative value.

World: Ace

Archetype: Speedster

Fighter: Sopwith Camel

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 3
  • Rotate: 0
  • Immelmann: 2

Card ID:AEF004

Jax Fernandez "J A X"

Name: Jax Fernandez "J A X"

Keywords: CHARGE

Ability: When you draw an Auxiliary Card: Assign 1 Charge Token to your Fighter card. At the start of an an Armament Attack action: Spend 1 Charge token to gain BURST 1 (Max once per turn).

World: Martaga

Archetype: Gearhead

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AEF005

Elena Zane "E Z W"

Name: Elena Zane "E Z W"

Keywords: CHARGE

Ability: Your STRAIGHTSHOT keywords gain PROFICIENT. After a successful Attack action: Assign 1 Charge token to your Fighter card.

World: Martaga

Archetype: Sharpshooter

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AEF006

Fare Collins "F R C"

Name: Fare Collins "F R C"

Keywords: CHARGE

Ability: After you complete a Roll Maneuver action: Assign 1 Charge token to your Fighter card. At the end of your Action phase: Spend 3 Charge tokens to assign a Nitro token to your Fighter marker.

World: Martaga

Archetype: Speedster

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AEF007

Lance Hamill "Z Z Z"

Name: Lance Hamill "Z Z Z"

Keywords: CHARGE

Ability: During the Compare stage: Spend X Charge tokens to add X to your Sync roll. At the end of the Compare stage: If you are not in Sync, assign 1 Charge token to your Fighter card.

World: Martaga

Archetype: Daredevil

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AEF008

Capt. Alice Drummond "Hellsister"

Name: Capt. Alice Drummond "Hellsister"

Ability: After a successful Attack action: Assign 1 Burn token to the defender's Fighter marker.

World: Futuria

Archetype: Sharpshooter

Fighter: D-22 Maverick

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 1
  • Immelmann: 3

Card ID:AEF009

1st Lt. Havoc Moua "Hunter"

Name: 1st Lt. Havoc Moua "Hunter"

Ability: If you have Initiative over your opponent this turn: Your Active Battle card gain DISORIENT.

World: Futuria

Archetype: Speedster

Fighter: D-22 Maverick

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 1
  • Immelmann: 3

Card ID:AEF010

1st Lt. Dane X "Diesel"

Name: 1st Lt. Dane X "Diesel"

Ability: At the start of the Action Phase: If you opponent as Initiative this round, you may suffer 1 damage to perform the first action on your Active Battle card before their first action. During your Action Phase, you must skip that action.

World: Futuria

Archetype: Daredevil

Fighter: D-22 Maverick

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 1
  • Immelmann: 3

Card ID:AEF011

TSgt. Hilda McMahon "Viking"

Name: TSgt. Hilda McMahon "Viking"

Ability: When you would draw an Auxiliary card: You may instead assign 1 Charge token to an Armament Auxiliary card attached to your Fighter card.

World: Futuria

Archetype: Gearhead

Fighter: P-86 Corvus

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2

Card ID:AEF012

Ash Buchanan "Star Phoenix"

Name: Ash Buchanan "Star Phoenix"

Ability: During your Action phase: You may increase the speed of a Straight or Turn Maneuver action by 1 (Max once per turn).

World: Star Lancers

Archetype: Speedster

Fighter: X-1 Galactica

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 2
  • Rotate: 2
  • Immelmann: 2

Card ID:AEF013

Dario Stardancer "Fox-Tron"

Name: Dario Stardancer "Fox-Tron"

Ability: At the end of the Compare stage: If you and your opponent are in Sync, your opponent must assign 1 Dazed token to their Active Battle card.

World: Star Lancers

Archetype: Daredevil

Fighter: SW-Z Starbolt

Maneuvers:

  • Straight: 5
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AEF014

Van Vertigo "Countess"

Name: Van Vertigo "Countess"

Ability: When you would draw an Auxiliary Card: Draw two Auxiliary cards, choose 1 and discard the other.

World: Star Lancers

Archetype: Gearhead

Fighter: SW-Z Starbolt

Maneuvers:

  • Straight: 5
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AEF015

B3-47L "Sun King"

Name: B3-47L "Sun King"

Ability: During an Attack action: If you would deal 1 Damage, gain PIERCE.

World: Star Lancers

Archetype: Sharpshooter

Fighter: X-1 Galactica

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 2
  • Rotate: 2
  • Immelmann: 2

Card ID:AEF016

Anastasia Casse "<3"

Name: Anastasia Casse "<3"

Ability:

World: Martaga

Archetype: Daredevil

Fighter: MAR CLASS II

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AER021

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The Zack Matthews "Young Buck"

Name: The Zack Matthews "Young Buck"

Ability:

World: Martaga

Archetype: Sharpshooter

Fighter: MAR CLASS II

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AER022

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Rayne Sabi "R Y N"

Name: Rayne Sabi "R Y N"

Ability:

World: Martaga

Archetype: Gearhead

Fighter: MAR CLASS II

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AER023

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Jax Fernandez "8-Bit Wonder"

Name: Jax Fernandez "8-Bit Wonder"

Ability:

World: Martaga

Archetype: Speedster

Fighter: MAR CLASS II

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AER024

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Mark Garcia "MKG"

Name: Mark Garcia "MKG"

Ability:

World: Martaga

Archetype: Daredevil

Fighter: Martaga One

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 4
  • Rotate: 1
  • Immelmann: 1

Card ID:AER034

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Major Arthur Remington "Iron Arthur"

Name: Major Arthur Remington "Iron Arthur"

Ability:

World: Ace

Archetype: Gearhead

Fighter: Sopwith Camel

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 3
  • Rotate: 0
  • Immelmann: 2

Card ID:AER036

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Captain Konrad Faust "The Red-Tailed Hawk"

Name: Captain Konrad Faust "The Red-Tailed Hawk"

Ability:

World: Ace

Archetype: Sharpshooter

Fighter: Fokker D.VII

Maneuvers:

  • Straight: 4
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AFP017

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Othello Caproni "Goddess of Death"

Name: Othello Caproni "Goddess of Death"

Ability:

World: Ace

Archetype: Speedster

Fighter: Fokker D.VII

Maneuvers:

  • Straight: 4
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AFP018

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Com. General Gref Valincourt "Golden Dragon"

Name: Com. General Gref Valincourt "Golden Dragon"

Ability:

World: Ace

Archetype: Gearhead

Fighter: Fokker D.VII

Maneuvers:

  • Straight: 4
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AFP019

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Athena Solera "Lone Star"

Name: Athena Solera "Lone Star"

Ability:

World: Ace

Archetype: Daredevil

Fighter: Fokker D.VII

Maneuvers:

  • Straight: 4
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AFP020

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TSGT. Quinn Tanaka ""

Name: TSGT. Quinn Tanaka ""

Ability:

World: Futuria

Archetype: Daredevil

Fighter: D-22 Maverick

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 1
  • Immelmann: 3

Card ID:AER025

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Johndy McMyers "Dang3r"

Name: Johndy McMyers "Dang3r"

Ability:

World: Futuria

Archetype: Sharpshooter

Fighter: DW-96 Thunderbird

Maneuvers:

  • Straight: 4
  • Turn: 4
  • Roll: 1
  • Rotate: 2
  • Immelmann: 0

Card ID:AER026

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SQCPL. Roxx Markov "RoxMox"

Name: SQCPL. Roxx Markov "RoxMox"

Ability:

World: Futuria

Archetype: Gearhead

Fighter: DW-96 Thunderbird

Maneuvers:

  • Straight: 4
  • Turn: 4
  • Roll: 1
  • Rotate: 2
  • Immelmann: 0

Card ID:AER027

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Leikeze Rabmycer "Beast"

Name: Leikeze Rabmycer "Beast"

Ability:

World: Futuria

Archetype: Speedster

Fighter: DW-96 Thunderbird

Maneuvers:

  • Straight: 4
  • Turn: 4
  • Roll: 1
  • Rotate: 2
  • Immelmann: 0

Card ID:AER028

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Aurora Dawn ""

Name: Aurora Dawn ""

Ability:

World: Star Lancers

Archetype: Speedster

Fighter: Polarium-X0

Maneuvers:

  • Straight: 4
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2

Card ID:AER029

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Victoria Liang ""

Name: Victoria Liang ""

Ability:

World: Star Lancers

Archetype: Sharpshooter

Fighter: Polarium-XO

Maneuvers:

  • Straight: 4
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2

Card ID:AER030

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Val Vayne "Frztbyte"

Name: Val Vayne "Frztbyte"

Ability:

World: Star Lancers

Archetype: Gearhead

Fighter: SW-Z Starbolt

Maneuvers:

  • Straight: 5
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 1

Card ID:AER031

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Zander Zsioden "Notos"

Name: Zander Zsioden "Notos"

Ability:

World: Star Lancers

Archetype: Daredevil

Fighter: Polarium-XO

Maneuvers:

  • Straight: 4
  • Turn: 2
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2

Card ID:AER032

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Emilia Drummond "Archangel"

Name: Emilia Drummond "Archangel"

Ability:

World: Futuria

Archetype: Sharpshooter

Fighter: P-86 Corvus

Maneuvers:

  • Straight: 3
  • Turn: 3
  • Roll: 1
  • Rotate: 2
  • Immelmann: 2

Card ID:AER033

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Amber Buchanan ""

Name: Amber Buchanan ""

Ability:

World: Star Lancers

Archetype: Speedster

Fighter: X-1 Galactica

Maneuvers:

  • Straight: 3
  • Turn: 2
  • Roll: 2
  • Rotate: 2
  • Immelmann: 2

Card ID:AER035

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Battle Cards (459)

1up

Name: 1up

Action Type: straight

Initiative: 1

Actions:

  • roll 3 Reactive Reactive
  • straight 2 Locked
  • attack 3

Keywords: LUCKY 1, RECOVER 1

Ability Text: At the start of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to gain RECOVER D6.

Archetype: basic

Restriction: Martaga Only

RH1001

Ace Immelmann

Name: Ace Immelmann

Action Type: immelmann

Initiative: 1

Actions:

  • rotate 2 Reactive Reactive
  • immelmann 5 Locked
  • attack 3

Keywords: RECOVER 2

Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.

Archetype: basic

Restriction: Ace Only

RH1002

Elusive Immelmann

Name: Elusive Immelmann

Action Type: immelmann

Initiative: 1

Actions:

  • rotate 2
  • immelmann 5 Reactive Locked Reactive
  • attack 2

Keywords: RECOVER 2

Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.

Archetype: basic

RH1003

Hard Rock

Name: Hard Rock

Action Type: immelmann

Initiative: 1

Actions:

  • turn 1
  • attack 3
  • rotate 1 Locked
  • immelmann 3 Locked

Keywords: RECOVER 2

Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PROFICIENT.

Archetype: basic

RH1004

Helpful Straight

Name: Helpful Straight

Action Type: straight

Initiative: 1

Actions:

  • attack 4
  • straight 4 Reactive Locked Reactive
  • rotate 1

Keywords: RECOVER 1

Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains LUCKY 1 and RECOVER X.

Archetype: basic

RH1005

Now You See Me

Name: Now You See Me

Action Type: turn

Initiative: 1

Actions:

  • attack 3
  • rotate 1
  • turn 3 Reactive Locked Reactive
  • attack 3

Keywords: DISORIENT, RECOVER 1

Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: basic

RH1006

Proficient Turn

Name: Proficient Turn

Action Type: turn

Initiative: 1

Actions:

  • turn 3 Reactive Locked Reactive
  • rotate 2 Reactive Reactive
  • attack 3

Keywords: PROFICIENT, RECOVER 1

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: basic

RH1007

Recover Rotate

Name: Recover Rotate

Action Type: rotate

Initiative: 1

Actions:

  • rotate 5 Reactive Reactive

Keywords: DAZED 1, RECOVER 3

Ability Text: At the start of your Action Phase: Suffer 1 Damage.

Archetype: basic

RH1008

Recover Straight

Name: Recover Straight

Action Type: straight

Initiative: 1

Actions:

  • rotate 2 Reactive Reactive
  • straight 2 Reactive Locked Reactive
  • attack 2

Keywords: RECOVER 3

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Archetype: basic

RH1009

Sidescroller

Name: Sidescroller

Action Type: roll

Initiative: 1

Actions:

  • attack 3
  • roll 3 Reactive Locked Reactive
  • attack 3

Keywords: STRAIGHTSHOT

Ability Text: At the start of your Action phase: You may spend X Charge tokens to gain RECOVER X

Archetype: basic

Restriction: Martaga Only

RH1010

Venus and Mars

Name: Venus and Mars

Action Type: rotate

Initiative: 1

Actions:

  • attack 3
  • rotate 3 Reactive Locked Reactive
  • attack 3

Keywords: DAZED 1, RECOVER D3

Ability Text: At the end of your Action phase: Assign 1 Frozen token to your Fighter marker.

Archetype: basic

Restriction: Star Lancers Only

RH1011

Be The Leaf

Name: Be The Leaf

Action Type: immelmann

Initiative: 1

Actions:

  • rotate 1
  • immelmann 4 Locked
  • attack 3

Keywords: RECOVER 2

Ability Text: When performing an Immelmann Maneuver action: You may assign 1 Dazed token to this card to use your Back Point during Step 1 of the Immelmann Maneuver action.

Archetype: Daredevil

Restriction: Theodosia Costello Only

RH1073

Easy Does It

Name: Easy Does It

Action Type: straight

Initiative: 1

Actions:

  • straight 3 Reactive Locked Reactive
  • attack 4

Keywords: RECOVER D6, STURDY

Ability Text: When you resolve your Recover keyword: If you roll a 6, assign 2 Dazed tokens to this card (you cannot remove these tokens this turn).

Archetype: Daredevil

RH1074

Sturdy Straight

Name: Sturdy Straight

Action Type: straight

Initiative: 1

Actions:

  • attack 4
  • rotate 2 Reactive Reactive
  • straight 3 Reactive Locked Reactive

Keywords: RECOVER 2, STURDY

Ability Text: None

Auxiliary Ability: LUCKY 1

Archetype: Gearhead

RH1104

Turret Burst

Name: Turret Burst

Action Type: straight

Initiative: 1

Actions:

  • straight 4 Reactive Locked Reactive
  • attack 2

Keywords: RECOVER 1, TURRET (BACK)

Ability Text: At the start of an Attack action: When you perform an Attack action from the Back point, gain BURST 2.

Auxiliary Ability: TURRET (BACK)

Archetype: Gearhead

RH1105

Sharp Roll

Name: Sharp Roll

Action Type: roll

Initiative: 1

Actions:

  • turn 2 Reactive Locked Reactive
  • attack 2
  • roll 2 Locked
  • attack 2

Keywords: PIERCE, RECOVER 2

Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Archetype: Sharpshooter

RH1131

Ebb and Flow

Name: Ebb and Flow

Action Type: turn

Initiative: 1

Actions:

  • rotate 1
  • turn 4 Reactive Locked Reactive
  • rotate 1
  • attack 2

Keywords: RECOVER 2, SPLIT-SECOND

Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.

Archetype: Speedster

RH1153

Halley's Comet

Name: Halley's Comet

Action Type: straight

Initiative: 1

Actions:

  • straight 4 Reactive Locked Reactive
  • attack 3
  • rotate 1
  • turn 1 Locked
  • attack 3

Keywords: RECOVER 2, SPLIT-SECOND

Ability Text: After you complete a Clear Pass: Roll X d6 where X is equal to the speed of your Maneuver action. For each result of a 5+, deal 1 damage to any overlapped Fighters.

Archetype: Speedster

Restriction: Ash Buchanan Only

RH1154

Peregrine Dive

Name: Peregrine Dive

Action Type: immelmann

Initiative: 1

Actions:

  • attack 3
  • rotate 1
  • immelmann 5 Reactive Locked Reactive

Keywords: LUCKY 1, RECOVER 2, SPLIT-SECOND

Ability Text: While resolving your SPLIT_SECOND keyword: Resolve using a D6. If your opponent had Initative this turn: Assign 1 Dazed token to thie card.

Archetype: Speedster

Restriction: Sven Bergman Only

RH1155

Speed Straight

Name: Speed Straight

Action Type: straight

Initiative: 1

Actions:

  • straight 4
  • rotate 1
  • attack 2

Keywords: RECOVER 2, SPLIT-SECOND

Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.

Archetype: Speedster

RH1156

Cold Shoulder

Name: Cold Shoulder

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_25

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Comet Cut

Name: Comet Cut

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Polarium-X0 Only

Wave2_Basic_27

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Diving Duck

Name: Diving Duck

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_34

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Faint Feint

Name: Faint Feint

Action Type: immelmann

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_38

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Free Bird

Name: Free Bird

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: DW-96 Thunderbird Only

Wave2_Basic_41

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Futuria Straight

Name: Futuria Straight

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_53

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Futuria Turn

Name: Futuria Turn

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_55

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Martaga Immelmann

Name: Martaga Immelmann

Action Type: immelmann

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_70

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Martaga Turn

Name: Martaga Turn

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_74

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NOS Straight

Name: NOS Straight

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_76

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Proficient Rotate

Name: Proficient Rotate

Action Type: rotate

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_77

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Rend Roll

Name: Rend Roll

Action Type: roll

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_85

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Roost

Name: Roost

Action Type: rotate

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_94

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Songbird's Song

Name: Songbird's Song

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_101

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Star Lancer Immelmann

Name: Star Lancer Immelmann

Action Type: immelmann

Initiative: 1

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_104

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Hungry

Name: Hungry

Action Type: immelmann

Initiative: 1

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_11

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Saint Feint

Name: Saint Feint

Action Type: immelmann

Initiative: 1

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Futuria Only

Wave2_Daredevil_18

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Burning Blaster

Name: Burning Blaster

Action Type: immelmann

Initiative: 1

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Martaga Only

Wave2_Gearhead_09

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Icy Rotail

Name: Icy Rotail

Action Type: rotate

Initiative: 1

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Futuria Only

Wave2_Gearhead_14

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Gilgamesh

Name: Gilgamesh

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Star Lancers Only

Wave2_Gearhead_25

Card Not Final
Here When Needed

Name: Here When Needed

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Arthur Remington Only

Wave2_Gearhead_26

Card Not Final
Fierce Fire

Name: Fierce Fire

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Futuria Only

Wave2_Sharpshooter_01

Card Not Final
The Red Hawk Strikes

Name: The Red Hawk Strikes

Action Type: rotate

Initiative: 1

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Konrad Faust Only

Wave2_Sharpshooter_06

Card Not Final
Pollux Bank

Name: Pollux Bank

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Star Lancers Only

Wave2_Sharpshooter_16

Card Not Final
Bullet Hell

Name: Bullet Hell

Action Type: rotate

Initiative: 1

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Martaga Only

Wave2_Sharpshooter_21

Card Not Final
Single Axel

Name: Single Axel

Action Type: rotate

Initiative: 1

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_22

Card Not Final
Turret Tail

Name: Turret Tail

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_23

Card Not Final
Straight Speed

Name: Straight Speed

Action Type: straight

Initiative: 1

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_12

Card Not Final
Sped By

Name: Sped By

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_13

Card Not Final
Boostiez

Name: Boostiez

Action Type: turn

Initiative: 1

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Jax Fernandez Only

Wave2_Speedster_31

Card Not Final
Ace Straight

Name: Ace Straight

Action Type: straight

Initiative: 2

Actions:

  • straight 3 Reactive Locked Reactive
  • rotate 2 Reactive Reactive
  • attack 4

Keywords: RECOVER 1

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, Gain REND.

Archetype: basic

Restriction: Ace Only

RH1012

Elo Hell

Name: Elo Hell

Action Type: turn

Initiative: 2

Actions:

  • attack 4
  • roll 3
  • turn 3 Reactive Locked Reactive

Keywords: RECOVER 2

Ability Text: At the start of your Action phase: If you remove one or more Debuff tokens assigned to your Fighter marker, assign 1 Charge token to your Fighter card.

Archetype: basic

Restriction: Martaga Only

RH1013

Lucky Straight

Name: Lucky Straight

Action Type: straight

Initiative: 2

Actions:

  • straight 4 Reactive Locked Reactive
  • rotate 1
  • attack 3

Keywords: LUCKY 2, RECOVER 1

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: basic

RH1014

Nitro Rotate

Name: Nitro Rotate

Action Type: rotate

Initiative: 2

Actions:

  • roll 3 Reactive Locked Reactive

Keywords: DAZED 1, RECOVER 1

Ability Text: At the start of your Action Phase: Assign a Nitro token to your Fighter marker.

Archetype: basic

RH1015

Proficient Turn

Name: Proficient Turn

Action Type: turn

Initiative: 2

Actions:

  • turn 3 Reactive Locked Reactive
  • rotate 2 Reactive Reactive
  • attack 3

Keywords: PROFICIENT, RECOVER 1

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: basic

RH1016

Recover Rotate

Name: Recover Rotate

Action Type: rotate

Initiative: 2

Actions:

  • rotate 4 Reactive Locked Reactive

Keywords: DAZED 1, RECOVER 3

Ability Text: At the start of your Action Phase: Suffer 1 Damage.

Archetype: basic

RH1017

Recover Straight

Name: Recover Straight

Action Type: straight

Initiative: 2

Actions:

  • rotate 1
  • straight 2 Reactive Locked Reactive
  • attack 3

Keywords: RECOVER 2

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Archetype: basic

RH1018

Rend Roll

Name: Rend Roll

Action Type: roll

Initiative: 2

Actions:

  • rotate 1
  • roll 3 Reactive Locked Reactive
  • attack 3

Keywords: RECOVER 1, REND

Ability Text: None

Auxiliary Ability: REND

Archetype: basic

RH1019

Dare Straight

Name: Dare Straight

Action Type: straight

Initiative: 2

Actions:

  • straight 2 Reactive Locked Reactive
  • rotate 2
  • attack 4
  • roll 2

Keywords: PSYCH 4-6, RECOVER 1

Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, gain DAZED 2.

Archetype: Daredevil

RH1075

Roll Even

Name: Roll Even

Action Type: roll

Initiative: 2

Actions:

  • attack 4
  • roll 4 Reactive Locked Reactive
  • rotate 2

Keywords: PSYCH EVEN, RECOVER 1

Ability Text: At the end of the Compare stage: If you and your Opponent are in Sync: subtract 2 to your Sync roll.

Archetype: Daredevil

RH1076

Burnout Blasters

Name: Burnout Blasters

Action Type: roll

Initiative: 2

Actions:

  • attack 3
  • rotate 2
  • roll 2 Reactive Locked Reactive
  • attack 3

Keywords: RECOVER 1

Ability Text: After you complete a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.

Auxiliary Ability: SCORCH 2

Archetype: Gearhead

RH1106

Gear Rotate

Name: Gear Rotate

Action Type: rotate

Initiative: 2

Actions:

  • turn 1 Auxiliary
  • rotate 2 Reactive Locked Reactive
  • attack 3

Keywords: DAZED 1

Ability Text: At the start of your Action Phase: you may discard an Auxiliary card to gain RECOVER D3.

Archetype: Gearhead

RH1107

Gearturn

Name: Gearturn

Action Type: turn

Initiative: 2

Actions:

  • rotate 1 Auxiliary
  • turn 3 Locked
  • rotate 2 Reactive Reactive
  • attack 3

Keywords: DAZED 1, RECOVER 1

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: Gearhead

RH1108

Turnstyle

Name: Turnstyle

Action Type: turn

Initiative: 2

Actions:

  • attack 3
  • turn 3 Reactive Locked Reactive
  • rotate 2 Auxiliary
  • attack 2

Keywords: RECOVER 1, REND

Ability Text: If you performed a Rotate Maneuver action: Gain DAZED 1.

Auxiliary Ability: REND

Archetype: Gearhead

RH1109

Sharp Straight

Name: Sharp Straight

Action Type: straight

Initiative: 2

Actions:

  • rotate 2
  • straight 2 Reactive Locked Reactive
  • rotate 2
  • attack 3

Keywords: PROFICIENT, RECOVER 1

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action Phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: Sharpshooter

RH1132

Boost Roll

Name: Boost Roll

Action Type: roll

Initiative: 2

Actions:

  • attack 2
  • roll 2 Reactive Locked Reactive
  • turn 1 Locked
  • attack 2

Keywords: BOOST 1, RECOVER 1

Ability Text: BOOST X: Increase the speed of 1 Maneuver action on this card by X (Maneuvers cannot go over 5). RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: Speedster

RH1157

Need For Speed

Name: Need For Speed

Action Type: roll

Initiative: 2

Actions:

  • attack 2
  • roll 3 Reactive Locked Reactive
  • straight 1 Locked
  • attack 2

Ability Text: At the start of your Action Phase: You may add 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker

Archetype: Speedster

RH1158

Nos Boss Turn

Name: Nos Boss Turn

Action Type: turn

Initiative: 2

Actions:

  • rotate 1
  • turn 5 Reactive Locked Reactive
  • attack 3

Keywords: RECOVER 1, SPLIT-SECOND

Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.

Archetype: Speedster

RH1159

1up

Name: 1up

Action Type: straight

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_01

Card Not Final
Ace Turn

Name: Ace Turn

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_09

Card Not Final
Aegis Straight

Name: Aegis Straight

Action Type: straight

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_17

Card Not Final
Burns Turns

Name: Burns Turns

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_20

Card Not Final
Charge Zap

Name: Charge Zap

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_22

Card Not Final
Cosmo Feint

Name: Cosmo Feint

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: SW-Z Starbolt Only

Wave2_Basic_30

Card Not Final
Danke D.VII

Name: Danke D.VII

Action Type: immelmann

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Fokker D.VIII Only

Wave2_Basic_32

Card Not Final
Futuria Rotate

Name: Futuria Rotate

Action Type: rotate

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_51

Card Not Final
Lucky Roll

Name: Lucky Roll

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_64

Card Not Final
Smoke on the Water

Name: Smoke on the Water

Action Type: straight

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_99

Card Not Final
Star Lancer Roll

Name: Star Lancer Roll

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_107

Card Not Final
Zeus Bolt

Name: Zeus Bolt

Action Type: immelmann

Initiative: 2

Actions:

Ability Text: None

Archetype: basic

Restriction: SW-Z Starbolt Only

Wave2_Basic_118

Card Not Final
Notos Turn

Name: Notos Turn

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Zander Zsioden Only

Wave2_Daredevil_12

Card Not Final
Oofta

Name: Oofta

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Futuria Only

Wave2_Daredevil_19

Card Not Final
Short Fuse

Name: Short Fuse

Action Type: straight

Initiative: 2

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Anastasia Casse Only

Wave2_Daredevil_24

Card Not Final
Crosshairs Dare

Name: Crosshairs Dare

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Ace Only

Wave2_Daredevil_31

Card Not Final
Grab and Go

Name: Grab and Go

Action Type: straight

Initiative: 2

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_01

Card Not Final
Thrash

Name: Thrash

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Rayne Sabi Only

Wave2_Gearhead_10

Card Not Final
Dang

Name: Dang

Action Type: immelmann

Initiative: 2

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_27

Card Not Final
Proficient Roll

Name: Proficient Roll

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_02

Card Not Final
Phalanx Fall

Name: Phalanx Fall

Action Type: immelmann

Initiative: 2

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_17

Card Not Final
Impervious

Name: Impervious

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Lance Hamill Only

Wave2_Sharpshooter_24

Card Not Final
Pierce Turn

Name: Pierce Turn

Action Type: turn

Initiative: 2

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_25

Card Not Final
Double Dip

Name: Double Dip

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_08

Card Not Final
East Coast

Name: East Coast

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_09

Card Not Final
Fall Con

Name: Fall Con

Action Type: immelmann

Initiative: 2

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Othello Caproni Only

Wave2_Speedster_20

Card Not Final
Borealis Attack

Name: Borealis Attack

Action Type: straight

Initiative: 2

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Aurora Dawn Only

Wave2_Speedster_27

Card Not Final
Humble Brag

Name: Humble Brag

Action Type: roll

Initiative: 2

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Martaga Only

Wave2_Speedster_32

Card Not Final
Ace Roll

Name: Ace Roll

Action Type: roll

Initiative: 3

Actions:

  • rotate 2
  • roll 2 Reactive Locked Reactive
  • attack 3

Keywords: RECOVER 2, STURDY

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this is your Active Battle card: Suffer 1 less damage from Attack actions (to a minimum of 1).

Archetype: basic

Restriction: Ace Only

RH1020

Ace Turn

Name: Ace Turn

Action Type: turn

Initiative: 3

Actions:

  • rotate 2 Reactive Reactive
  • turn 3 Locked
  • attack 3

Keywords: RECOVER 1

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.

Archetype: basic

Restriction: Ace Only

RH1021

Helpful Straight

Name: Helpful Straight

Action Type: straight

Initiative: 3

Actions:

  • attack 3
  • straight 4 Reactive Locked Reactive
  • rotate 1

Keywords: RECOVER 1

Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your opponent, this card gains LUCKY 1 and RECOVER 1.

Archetype: basic

RH1022

Lucky Straight

Name: Lucky Straight

Action Type: straight

Initiative: 3

Actions:

  • straight 3 Reactive Locked Reactive
  • rotate 1
  • attack 3

Keywords: LUCKY 2, RECOVER 1

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: basic

RH1023

Martaga Roll

Name: Martaga Roll

Action Type: roll

Initiative: 3

Actions:

  • roll 2 Reactive Locked Reactive
  • roll 1
  • attack 4

Keywords: RECOVER 1, STRAIGHTSHOT

Ability Text: After a successful Attack action: Assign 1 Charge token to your Fighter card..

Archetype: basic

Restriction: Martaga Only

RH1024

Orion's Belt

Name: Orion's Belt

Action Type: turn

Initiative: 3

Actions:

  • attack 3
  • turn 2 Reactive Locked Reactive
  • rotate 1
  • attack 3

Keywords: LUCKY 1, RECOVER 1

Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.

Archetype: basic

Restriction: Star Lancers Only

RH1025

Power Spike

Name: Power Spike

Action Type: straight

Initiative: 3

Actions:

  • straight 3 Reactive Locked Reactive
  • rotate 2 Reactive Reactive
  • attack 1
  • attack 1
  • attack 1

Keywords: RECOVER 2, STRAIGHTSHOT

Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST 1 until the end of the Attack action.

Archetype: basic

Restriction: Martaga Only

RH1026

Burn Roll

Name: Burn Roll

Action Type: roll

Initiative: 3

Actions:

  • roll 3 Locked
  • rotate 2
  • attack 3

Keywords: RECOVER 1, SCORCH 1

Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.

Archetype: Daredevil

RH1077

Dare Turn

Name: Dare Turn

Action Type: turn

Initiative: 3

Actions:

  • straight 3 Reactive Reactive
  • turn 2 Reactive Locked Reactive
  • attack 4

Keywords: LUCKY 1, RECOVER 1

Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker to perform a Rotate 4 Maneuver action.

Archetype: Daredevil

RH1078

Risky Immelmann

Name: Risky Immelmann

Action Type: immelmann

Initiative: 3

Actions:

  • roll 2
  • immelmann 1 Locked
  • rotate 3
  • attack 3

Keywords: RECOVER 2, STURDY

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack actions (to a minimum of 1).

Archetype: Daredevil

RH1079

Gear Rotate

Name: Gear Rotate

Action Type: rotate

Initiative: 3

Actions:

  • rotate 3 Locked
  • turn 1 Auxiliary
  • attack 3

Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to gain RECOVER D3.

Archetype: Gearhead

RH1110

Hard Aux

Name: Hard Aux

Action Type: immelmann

Initiative: 3

Actions:

  • immelmann 4 Locked
  • rotate 2 Reactive Reactive
  • attack 1

Keywords: DAZED 2

Ability Text: At the end of your Action Phase: You may suffer 1 Damageto attach 1 Armament card from your Auxiliary discard pile to your Fighter card.

Archetype: Gearhead

RH1111

Twin Straights

Name: Twin Straights

Action Type: straight

Initiative: 3

Actions:

  • straight 3 Reactive Locked Reactive
  • attack 3
  • rotate 1 Locked

Keywords: RECOVER 2, TURRET (BACK)

Ability Text: Side A: At the end of your Action Phase - Flip your Fighter card. Side B: When you perform an Attack action from your Back point, gain LUCKY 2.

Archetype: Gearhead

Restriction: Archie Anderson Only

RH1112

Pick'n Choose

Name: Pick'n Choose

Action Type: straight

Initiative: 3

Actions:

  • attack 3
  • rotate 2 Reactive Reactive
  • straight 3 Locked
  • attack 3

Keywords: RECOVER 2

Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains FROZEN3 or SCORCH 3.

Archetype: Sharpshooter

RH1133

Piercing Gaze

Name: Piercing Gaze

Action Type: roll

Initiative: 3

Actions:

  • attack 3
  • roll 3 Locked
  • rotate 1
  • attack 3

Keywords: PIERCE, RECOVER 1

Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.

Archetype: Sharpshooter

RH1134

Steady Fire

Name: Steady Fire

Action Type: straight

Initiative: 3

Actions:

  • straight 3 Reactive Locked Reactive
  • attack 4
  • rotate 2

Keywords: LUCKY 3

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.

Archetype: Sharpshooter

RH1135

Ebb and Flow

Name: Ebb and Flow

Action Type: turn

Initiative: 3

Actions:

  • rotate 1
  • turn 4 Reactive Locked Reactive
  • rotate 1
  • attack 2

Keywords: RECOVER 1, SPLIT-SECOND

Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.

Archetype: Speedster

RH1160

Nitrous Turn

Name: Nitrous Turn

Action Type: turn

Initiative: 3

Actions:

  • turn 2 Locked
  • straight 3 Reactive Reactive
  • attack 3

Keywords: RECOVER 1

Ability Text: At the end of your Action phase: You may spend a Nitro token to perform this card again (Max once per turn).

Archetype: Speedster

RH1161

Speed Immelmann

Name: Speed Immelmann

Action Type: immelmann

Initiative: 3

Actions:

  • turn 1
  • immelmann 5 Locked
  • attack 3

Keywords: RECOVER 1, SPLIT-SECOND

Ability Text: If you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.

Archetype: Speedster

RH1162

1up

Name: 1up

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_02

Card Not Final
Ace Straight

Name: Ace Straight

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_07

Card Not Final
Aegis Slash

Name: Aegis Slash

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_11

Card Not Final
Futuria Turn

Name: Futuria Turn

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_56

Card Not Final
Harrier Carrier

Name: Harrier Carrier

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_58

Card Not Final
Lucky Split

Name: Lucky Split

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_67

Card Not Final
Martaga Turn

Name: Martaga Turn

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_75

Card Not Final
Proficient Rotate

Name: Proficient Rotate

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_78

Card Not Final
Proficient Turn

Name: Proficient Turn

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_80

Card Not Final
Reposition

Name: Reposition

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_87

Card Not Final
Roost

Name: Roost

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_95

Card Not Final
Route D6

Name: Route D6

Action Type: immelmann

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_96

Card Not Final
Sopwith Stall

Name: Sopwith Stall

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Sopwith Camel Only

Wave2_Basic_102

Card Not Final
Star Lancer Immelmann

Name: Star Lancer Immelmann

Action Type: immelmann

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_105

Card Not Final
Supercharge Shot

Name: Supercharge Shot

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_113

Card Not Final
Turret Twist

Name: Turret Twist

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_116

Card Not Final
Disorienting Blitz

Name: Disorienting Blitz

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_10

Card Not Final
Deadwind

Name: Deadwind

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_13

Card Not Final
Psych-A-Doo

Name: Psych-A-Doo

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Futuria Only

Wave2_Daredevil_20

Card Not Final
Daring Dive

Name: Daring Dive

Action Type: immelmann

Initiative: 3

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_32

Card Not Final
Gearwind

Name: Gearwind

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_02

Card Not Final
Ballistic Turn

Name: Ballistic Turn

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_15

Card Not Final
Gear-Go

Name: Gear-Go

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_21

Card Not Final
Falling Lutz

Name: Falling Lutz

Action Type: immelmann

Initiative: 3

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_28

Card Not Final
Get Good

Name: Get Good

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Johndy McMyers Only

Wave2_Sharpshooter_04

Card Not Final
Sharp Straight

Name: Sharp Straight

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_07

Card Not Final
Castor Rotate

Name: Castor Rotate

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Star Lancers Only

Wave2_Sharpshooter_18

Card Not Final
Frigid Heat

Name: Frigid Heat

Action Type: rotate

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_26

Card Not Final
Hard Knock

Name: Hard Knock

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_27

Card Not Final
Icewing

Name: Icewing

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_28

Card Not Final
Straight Bait

Name: Straight Bait

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_29

Card Not Final
The Whole Nine

Name: The Whole Nine

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Futuria Only

Wave2_Sharpshooter_30

Card Not Final
Cold Air Dive

Name: Cold Air Dive

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_10

Card Not Final
Speedster Flair

Name: Speedster Flair

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_14

Card Not Final
Tailwind

Name: Tailwind

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_21

Card Not Final
Falling Twist

Name: Falling Twist

Action Type: turn

Initiative: 3

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_28

Card Not Final
Slow Down

Name: Slow Down

Action Type: straight

Initiative: 3

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_33

Card Not Final
Futuria Straight

Name: Futuria Straight

Action Type: straight

Initiative: 4

Actions:

  • turn 1
  • attack 4
  • straight 3 Reactive Locked Reactive

Keywords: RECOVER 1

Ability Text: After you complete a Turn Maneuver action: You may suffer 1 Damage to perform a Reactive Rotate 3 action.

Archetype: basic

Restriction: Futuria Only

RH1027

Lucky Split

Name: Lucky Split

Action Type: turn

Initiative: 4

Actions:

  • attack 3
  • turn 2 Locked
  • attack 3

Keywords: LUCKY 3

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.

Archetype: basic

RH1028

Nos Straight

Name: Nos Straight

Action Type: straight

Initiative: 4

Actions:

  • rotate 3 Reactive Reactive
  • straight 3 Reactive Locked Reactive
  • attack 3

Ability Text: After a successful Attack action: Assign a Nitro token to your Fighter card.

Archetype: basic

RH1029

Orion's Sword

Name: Orion's Sword

Action Type: turn

Initiative: 4

Actions:

  • turn 2 Reactive Locked Reactive
  • attack 2
  • rotate 2 Locked
  • attack 2

Keywords: RECOVER 1

Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.

Auxiliary Ability: BURST 1

Archetype: basic

Restriction: Star Lancers Only

RH1030

Smash

Name: Smash

Action Type: straight

Initiative: 4

Actions:

  • attack 3
  • rotate 4 Reactive Locked Reactive
  • straight 1 Locked
  • attack 3

Keywords: STRAIGHTSHOT

Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.

Archetype: basic

Restriction: Martaga Only

RH1031

Songbird's Song

Name: Songbird's Song

Action Type: turn

Initiative: 4

Actions:

  • turn 3 Reactive Locked Reactive
  • attack 2

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.

Archetype: basic

Restriction: Ace Only

RH1032

Dare Roll

Name: Dare Roll

Action Type: roll

Initiative: 4

Actions:

  • roll 3 Locked
  • turn 1
  • attack 4

Keywords: PSYCH 3-5

Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, you may perform a Rotate 3 action.

Archetype: Daredevil

RH1080

Deke Sneak

Name: Deke Sneak

Action Type: turn

Initiative: 4

Actions:

  • turn 3 Reactive Locked Reactive
  • rotate 2 Locked
  • roll 2
  • attack 4

Keywords: DAZED 1, PSYCH 9

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.

Archetype: Daredevil

RH1081

Eluding Maneuvers

Name: Eluding Maneuvers

Action Type: straight

Initiative: 4

Actions:

  • straight 2 Reactive Locked Reactive
  • rotate 2
  • immelmann 1
  • attack 2

Keywords: DAZED 1, PSYCH 8-9

Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, assign an Elusive token to your Fighter marker.

Archetype: Daredevil

RH1082

Heave Ho

Name: Heave Ho

Action Type: immelmann

Initiative: 4

Actions:

  • straight 2 Reactive Reactive
  • rotate 1 Locked
  • immelmann 3 Locked
  • attack 2

Keywords: PSYCH 6-7

Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.

Archetype: Daredevil

RH1083

Holy Diver

Name: Holy Diver

Action Type: turn

Initiative: 4

Actions:

  • attack 4
  • turn 4 Locked
  • attack 4
  • turn 1

Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.

Archetype: Daredevil

Restriction: Futuria Only

RH1084

Burnout Blasters

Name: Burnout Blasters

Action Type: roll

Initiative: 4

Actions:

  • attack 3
  • rotate 2
  • roll 2 Reactive Locked Reactive
  • attack 3

Ability Text: After you perform a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.

Auxiliary Ability: SCORCH 2

Archetype: Gearhead

RH1113

Falling Hell

Name: Falling Hell

Action Type: immelmann

Initiative: 4

Actions:

  • rotate 3 Reactive Reactive
  • attack 2
  • rotate 1
  • immelmann 1 Locked

Keywords: SCORCH 2

Ability Text: During your Action Phase: For each Maneuver action you do not perform, assign 1 Dazed token to this card.

Auxiliary Ability: SCORCH 2

Archetype: Gearhead

Restriction: Hilda McMahon Only

RH1114

Gear Straight

Name: Gear Straight

Action Type: straight

Initiative: 4

Actions:

  • straight 4 Reactive Locked Reactive
  • rotate 1 Auxiliary
  • attack 2

Keywords: DAZED 1

Ability Text: None

Auxiliary Ability: LUCKY 2

Archetype: Gearhead

RH1115

Risky Arming

Name: Risky Arming

Action Type: roll

Initiative: 4

Actions:

  • attack 3
  • roll 3 Locked
  • rotate 1
  • attack 1

Keywords: DAZED 1

Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to assign 1 Armament card from your Auxiliary discard pile to your Fighter card.

Archetype: Gearhead

RH1116

Supercharger

Name: Supercharger

Action Type: turn

Initiative: 4

Actions:

  • turn 2 Reactive Locked Reactive
  • rotate 2 Reactive Reactive
  • attack 1
  • attack 1

Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST D3 until the end of the Attack action.

Archetype: Gearhead

Restriction: Jax Fernandez Only

RH1117

Turret Burst

Name: Turret Burst

Action Type: straight

Initiative: 4

Actions:

  • straight 3 Reactive Locked Reactive
  • attack 2

Keywords: TURRET (BACK)

Ability Text: When you perform an Attack action from your Back point, gain BURST 2.

Auxiliary Ability: TURRET (BACK)

Archetype: Gearhead

RH1118

Burning Graze

Name: Burning Graze

Action Type: turn

Initiative: 4

Actions:

  • attack 3
  • turn 2 Reactive Locked Reactive
  • attack 3
  • rotate 2 Reactive Reactive

Keywords: DAZED 1, SCORCH 1

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.

Archetype: Sharpshooter

RH1136

Practice Makes Perfect

Name: Practice Makes Perfect

Action Type: turn

Initiative: 4

Actions:

  • turn 3 Reactive Locked Reactive
  • rotate 1 Locked
  • attack 3

Keywords: PROFICIENT

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: Sharpshooter

RH1137

Sharp Immelmann

Name: Sharp Immelmann

Action Type: immelmann

Initiative: 4

Actions:

  • attack 3
  • immelmann 4 Locked
  • rotate 2 Reactive Locked Reactive
  • attack 3

Keywords: PIERCE

Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.

Auxiliary Ability: PIERCE

Archetype: Sharpshooter

RH1138

Sharp Roll

Name: Sharp Roll

Action Type: roll

Initiative: 4

Actions:

  • turn 2 Reactive Locked Reactive
  • attack 2
  • roll 2 Reactive Locked Reactive
  • attack 2

Keywords: PIERCE

Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.

Archetype: Sharpshooter

RH1139

Straight as an Arrow

Name: Straight as an Arrow

Action Type: straight

Initiative: 4

Actions:

  • straight 4 Reactive Locked Reactive
  • rotate 1
  • attack 3

Keywords: PROFICIENT, STRAIGHTSHOT

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. STRAIGHTSHOT: You must make any Attack actions from this card using the Speed 5 Maneuver tool in the Front point when checking for range.

Archetype: Sharpshooter

RH1140

Nitro-LL

Name: Nitro-LL

Action Type: roll

Initiative: 4

Actions:

  • rotate 1
  • roll 2 Locked
  • attack 2

Ability Text: When you spend a Nitro Token: You may perform an additional 3-Speed Maneuver action.

Archetype: Speedster

RH1163

Plink Bank

Name: Plink Bank

Action Type: straight

Initiative: 4

Actions:

  • rotate 1
  • attack 2
  • straight 4 Reactive Locked Reactive
  • attack 2

Keywords: REND, SPLIT-SECOND

Ability Text: REND: After a successful Attack action: The attacker removes 1 Auxiliary card or Buff token from the defender. SPLIT-SECOND: During the Compare state: You may increase the Initiative value on this card by 1d3.

Archetype: Speedster

RH1164

Speed Immelmann

Name: Speed Immelmann

Action Type: immelmann

Initiative: 4

Actions:

  • turn 1
  • immelmann 5 Locked
  • attack 3

Keywords: SPLIT-SECOND

Ability Text: After you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.

Archetype: Speedster

RH1165

Ace Rotate

Name: Ace Rotate

Action Type: rotate

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_06

Card Not Final
Aegis Slash

Name: Aegis Slash

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_14

Card Not Final
Burns Turns

Name: Burns Turns

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_21

Card Not Final
Charge Zap

Name: Charge Zap

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_23

Card Not Final
Comet Cut

Name: Comet Cut

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Polarium-X0 Only

Wave2_Basic_28

Card Not Final
Diving Duck

Name: Diving Duck

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_35

Card Not Final
Frigid Feint

Name: Frigid Feint

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_43

Card Not Final
Futuria Immelmann

Name: Futuria Immelmann

Action Type: immelmann

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_47

Card Not Final
Hot Rod

Name: Hot Rod

Action Type: immelmann

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: D-22 Maverick Only

Wave2_Basic_60

Card Not Final
Recover Straight

Name: Recover Straight

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_83

Card Not Final
Sidescroller

Name: Sidescroller

Action Type: roll

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_97

Card Not Final
Star Lancer Straight

Name: Star Lancer Straight

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_109

Card Not Final
Straight and Around

Name: Straight and Around

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_111

Card Not Final
Whipclash

Name: Whipclash

Action Type: rotate

Initiative: 4

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_09

Card Not Final
Straight Up

Name: Straight Up

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_21

Card Not Final
Smash

Name: Smash

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Martaga Only

Wave2_Daredevil_25

Card Not Final
Turret Burst

Name: Turret Burst

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_03

Card Not Final
Rend Bend

Name: Rend Bend

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_11

Card Not Final
Booster Box

Name: Booster Box

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_16

Card Not Final
Lava Pro

Name: Lava Pro

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_29

Card Not Final
Pollux Bank

Name: Pollux Bank

Action Type: turn

Initiative: 4

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Star Lancers Only

Wave2_Gearhead_30

Card Not Final
Split the Atom

Name: Split the Atom

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Futuria Only

Wave2_Sharpshooter_05

Card Not Final
Sharp Through

Name: Sharp Through

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_08

Card Not Final
Terrain Shield

Name: Terrain Shield

Action Type: roll

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Martaga Only

Wave2_Sharpshooter_12

Card Not Final
Typhys Twist

Name: Typhys Twist

Action Type: rotate

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Star Lancers Only

Wave2_Sharpshooter_19

Card Not Final
Fiery Fire

Name: Fiery Fire

Action Type: immelmann

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_31

Card Not Final
Knife Twist

Name: Knife Twist

Action Type: rotate

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_32

Card Not Final
Loop Shoot

Name: Loop Shoot

Action Type: immelmann

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_33

Card Not Final
Single Axel

Name: Single Axel

Action Type: rotate

Initiative: 4

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_34

Card Not Final
Too Fast for Y'all

Name: Too Fast for Y'all

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_15

Card Not Final
Smash

Name: Smash

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Martaga Only

Wave2_Speedster_34

Card Not Final
Buuhhhh

Name: Buuhhhh

Action Type: straight

Initiative: 4

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Amber Buchanan Only

Wave2_Speedster_37

Card Not Final
Ace Immelmann

Name: Ace Immelmann

Action Type: immelmann

Initiative: 5

Actions:

  • rotate 1
  • immelmann 5 Locked
  • attack 3

Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.

Archetype: basic

Restriction: Ace Only

RH1033

Burn Turn

Name: Burn Turn

Action Type: turn

Initiative: 5

Actions:

  • turn 2 Locked
  • rotate 1
  • attack 3

Keywords: RECOVER 1, SCORCH 2

Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.

Archetype: basic

RH1034

Futuria Immelmann

Name: Futuria Immelmann

Action Type: immelmann

Initiative: 5

Actions:

  • rotate 2
  • immelmann 4 Locked
  • attack 2
  • attack 2

Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.

Archetype: basic

Restriction: Futuria Only

RH1035

Martaga Turn

Name: Martaga Turn

Action Type: turn

Initiative: 5

Actions:

  • roll 3 Reactive Reactive
  • turn 2 Reactive Locked Reactive
  • attack 3

Keywords: REND

Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.

Auxiliary Ability: REND

Archetype: basic

Restriction: Martaga Only

RH1036

Proficient Turn

Name: Proficient Turn

Action Type: turn

Initiative: 5

Actions:

  • turn 2 Reactive Locked Reactive
  • rotate 2
  • attack 3

Keywords: PROFICIENT

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: basic

RH1037

Reposition

Name: Reposition

Action Type: rotate

Initiative: 5

Actions:

  • rotate 3 Reactive Locked Reactive

Keywords: DAZED 1, RECOVER 3

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Archetype: basic

RH1038

Roll The Dice

Name: Roll The Dice

Action Type: roll

Initiative: 5

Actions:

  • roll 3 Locked
  • rotate 2 Reactive Reactive
  • attack 3

Keywords: LUCKY 2

Ability Text: After a successful Attack action: Recover 2 Dazed tokens assigned to your Battle cards.

Archetype: basic

RH1039

Smash

Name: Smash

Action Type: straight

Initiative: 5

Actions:

  • attack 3
  • rotate 3 Reactive Locked Reactive
  • straight 1 Locked
  • attack 3

Keywords: STRAIGHTSHOT

Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.

Archetype: basic

Restriction: Martaga Only

RH1040

Xerging Rush

Name: Xerging Rush

Action Type: straight

Initiative: 5

Actions:

  • attack X
  • rotate 2 Reactive Reactive
  • straight 3 Locked

Keywords: LUCKY 1

Ability Text: X equals the amount of Charge tokens assigned to your Fighter marker After an Attack action: Spend 1 Charge token to perform this card's Attack action again (Max 3 times per turn).

Archetype: basic

Restriction: Martaga Only

RH1041

Burn Roll

Name: Burn Roll

Action Type: roll

Initiative: 5

Actions:

  • roll 3 Locked
  • rotate 2
  • attack 3

Keywords: SCORCH 1

Ability Text: If your opponent had Initiative this turn: Gain PROFICIENT.

Archetype: Daredevil

RH1085

Dare Straight

Name: Dare Straight

Action Type: straight

Initiative: 5

Actions:

  • rotate 2
  • straight 1 Locked
  • attack 4
  • roll 2

Keywords: PSYCH 6-8

Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, Gain DAZED 2.

Archetype: Daredevil

RH1086

Dare Turn

Name: Dare Turn

Action Type: turn

Initiative: 5

Actions:

  • straight 3 Reactive Reactive
  • turn 2 Locked
  • attack 3

Keywords: LUCKY 1

Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker: Perform a Rotate 4 Maneuver action.

Archetype: Daredevil

RH1087

Give Me Fuel

Name: Give Me Fuel

Action Type: straight

Initiative: 5

Actions:

  • rotate 3
  • straight 3 Reactive Locked Reactive
  • attack 3

Keywords: PSYCH 8

Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).

Archetype: Daredevil

Restriction: Martaga Only

RH1088

Turning Torture

Name: Turning Torture

Action Type: turn

Initiative: 5

Actions:

  • turn 3 Locked
  • attack 3
  • rotate 1 Locked
  • attack 2

Keywords: PIERCE

Ability Text: During your Attack action: If the defender is within Range 1, gain DISORIENT.

Auxiliary Ability: PIERCE

Archetype: Daredevil

RH1089

Gear Roll

Name: Gear Roll

Action Type: roll

Initiative: 5

Actions:

  • rotate 1
  • straight 3 Reactive Locked Reactive
  • roll 2 Locked
  • attack 2

Keywords: LUCKY 2

Ability Text: None

Auxiliary Ability: LUCKY 2

Archetype: Gearhead

RH1119

Orion

Name: Orion

Action Type: immelmann

Initiative: 5

Actions:

  • immelmann 5 Locked
  • rotate 3 Reactive Reactive
  • attack 2

Keywords: DAZED 3

Ability Text: Attack actions on this card and your Armament cards gain BURST X where X is the number of Maneuvers you completed this turn.

Archetype: Gearhead

Restriction: Star Lancers Only

RH1120

Turnstyle

Name: Turnstyle

Action Type: turn

Initiative: 5

Actions:

  • attack 3
  • turn 2 Reactive Locked Reactive
  • rotate 1 Auxiliary
  • attack 2

Keywords: REND

Ability Text: After you complete a Rotate Maneuver action: Gain DAZED 1.

Auxiliary Ability: REND

Archetype: Gearhead

RH1121

Turntable Scratch

Name: Turntable Scratch

Action Type: turn

Initiative: 5

Actions:

  • turn 3 Locked
  • attack 4
  • rotate 1

Keywords: REND

Ability Text: During your Action Phase: After an unsuccessful Attack action, you may assign 1 Buff token to your Fighter marker.

Auxiliary Ability: REND

Archetype: Gearhead

Restriction: Futuria Only

RH1122

Max Hammer

Name: Max Hammer

Action Type: roll

Initiative: 5

Actions:

  • turn 1 Locked
  • roll 2 Reactive Locked Reactive
  • attack 1
  • attack 1

Keywords: DAZED 1, PROFICIENT

Ability Text: At the start of your Action phase: You may assign 1 Dazed token to this card to gain PROFICIENT.

Auxiliary Ability: REND

Archetype: Sharpshooter

Restriction: B3-47L Only

RH1141

Piercing Gaze

Name: Piercing Gaze

Action Type: roll

Initiative: 5

Actions:

  • attack 2
  • roll 3 Locked
  • rotate 1
  • attack 2

Keywords: PIERCE

Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.

Archetype: Sharpshooter

RH1142

STRAIGHTSHOT

Name: STRAIGHTSHOT

Action Type: straight

Initiative: 5

Actions:

  • rotate 2 Reactive Locked Reactive
  • straight 3 Reactive Locked Reactive
  • attack 3

Keywords: STRAIGHTSHOT

Ability Text: At the start of an Attack action: You may assign d3 Dazed tokens to this card to gain PIERCE.

Archetype: Sharpshooter

RH1143

Need For Speed

Name: Need For Speed

Action Type: roll

Initiative: 5

Actions:

  • attack 2
  • roll 2 Locked
  • straight 1 Locked
  • attack 2

Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker

Archetype: Speedster

RH1166

Nitrous Turn

Name: Nitrous Turn

Action Type: turn

Initiative: 5

Actions:

  • turn 2 Locked
  • straight 2 Reactive Reactive
  • attack 3

Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).

Archetype: Speedster

RH1167

Orion

Name: Orion

Action Type: immelmann

Initiative: 5

Actions:

  • immelmann 5 Locked
  • turn 2 Reactive Reactive
  • rotate 1
  • attack 2

Keywords: DAZED 3

Ability Text: Attack actions on this card gain BURST X where X is the number of Maneuver actions you completed this turn.

Archetype: Speedster

Restriction: Star Lancers Only

RH1168

Aegis Straight

Name: Aegis Straight

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_18

Card Not Final
Cold Shoulder

Name: Cold Shoulder

Action Type: turn

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_26

Card Not Final
Cosmo Feint

Name: Cosmo Feint

Action Type: turn

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: SW-Z Starbolt Only

Wave2_Basic_31

Card Not Final
Danke D.VII

Name: Danke D.VII

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Fokker D.VIII Only

Wave2_Basic_33

Card Not Final
Duel Artist

Name: Duel Artist

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_36

Card Not Final
Faint Feint

Name: Faint Feint

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_39

Card Not Final
Futuria Roll

Name: Futuria Roll

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_49

Card Not Final
Futuria Straight

Name: Futuria Straight

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_54

Card Not Final
Ice Lance

Name: Ice Lance

Action Type: rotate

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_62

Card Not Final
Lucky Roll

Name: Lucky Roll

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_65

Card Not Final
Lucky Straight

Name: Lucky Straight

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_69

Card Not Final
Martaga Roll

Name: Martaga Roll

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_72

Card Not Final
Rogue Roll

Name: Rogue Roll

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_89

Card Not Final
Roll On

Name: Roll On

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_91

Card Not Final
Sopwith Stall

Name: Sopwith Stall

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Sopwith Camel Only

Wave2_Basic_103

Card Not Final
Star Lancer Straight

Name: Star Lancer Straight

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_110

Card Not Final
Zeus Bolt

Name: Zeus Bolt

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: basic

Restriction: SW-Z Starbolt Only

Wave2_Basic_119

Card Not Final
Jump Drop

Name: Jump Drop

Action Type: turn

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Futuria Only

Wave2_Daredevil_06

Card Not Final
Mind the Gap

Name: Mind the Gap

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Ace Only

Wave2_Daredevil_07

Card Not Final
Daring Dive

Name: Daring Dive

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_08

Card Not Final
Lucky Sun

Name: Lucky Sun

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_14

Card Not Final
Over Under

Name: Over Under

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_22

Card Not Final
Clip Skip

Name: Clip Skip

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Martaga Only

Wave2_Daredevil_26

Card Not Final
Got'em

Name: Got'em

Action Type: rotate

Initiative: 5

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_33

Card Not Final
Lucky Box

Name: Lucky Box

Action Type: rotate

Initiative: 5

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_04

Card Not Final
Huckleberry

Name: Huckleberry

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Val Vayne Only

Wave2_Gearhead_22

Card Not Final
Chillin'

Name: Chillin'

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_31

Card Not Final
Cool Off

Name: Cool Off

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_32

Card Not Final
Ice Pro

Name: Ice Pro

Action Type: turn

Initiative: 5

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_33

Card Not Final
Lucky Bleed

Name: Lucky Bleed

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_09

Card Not Final
Quarter Pounder

Name: Quarter Pounder

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Martaga Only

Wave2_Sharpshooter_13

Card Not Final
Cool Off

Name: Cool Off

Action Type: straight

Initiative: 5

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_35

Card Not Final
Speedster Flair

Name: Speedster Flair

Action Type: turn

Initiative: 5

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_02

Card Not Final
Double Dip

Name: Double Dip

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_05

Card Not Final
Lemons

Name: Lemons

Action Type: rotate

Initiative: 5

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_06

Card Not Final
Lucky Second

Name: Lucky Second

Action Type: roll

Initiative: 5

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_07

Card Not Final
Befell Fall

Name: Befell Fall

Action Type: immelmann

Initiative: 5

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_11

Card Not Final
In the Thick of It

Name: In the Thick of It

Action Type: turn

Initiative: 5

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Ace Only

Wave2_Speedster_22

Card Not Final
Ace Rotate

Name: Ace Rotate

Action Type: rotate

Initiative: 6

Actions:

  • attack 2
  • straight 1 Locked
  • rotate 3 Reactive Locked Reactive
  • attack 2

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain PROFICIENT.

Archetype: basic

Restriction: Ace Only

RH1042

Aux Turn

Name: Aux Turn

Action Type: turn

Initiative: 6

Actions:

  • turn 1 Locked
  • turn 1 Auxiliary
  • attack 2

Keywords: DAZED 1

Ability Text: After a successful Attack action with an Armament card: Assign 1 Charge token to that card.

Auxiliary Ability: LUCKY 2

Archetype: basic

RH1043

Elusive Immelmann

Name: Elusive Immelmann

Action Type: immelmann

Initiative: 6

Actions:

  • rotate 2
  • immelmann 5 Reactive Locked Reactive
  • attack 2

Keywords: DAZED 1

Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.

Archetype: basic

RH1044

Now You See Me

Name: Now You See Me

Action Type: turn

Initiative: 6

Actions:

  • attack 3
  • rotate 1
  • turn 3 Locked
  • attack 3

Keywords: DISORIENT

Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card.

Archetype: basic

RH1045

Rend Roll

Name: Rend Roll

Action Type: roll

Initiative: 6

Actions:

  • rotate 1
  • roll 2 Reactive Locked Reactive
  • attack 3

Keywords: DAZED 1, REND

Ability Text: None

Auxiliary Ability: REND

Archetype: basic

RH1046

Route D6

Name: Route D6

Action Type: immelmann

Initiative: 6

Actions:

  • attack 4
  • rotate 2 Reactive Reactive
  • immelmann 4 Locked

Keywords: DAZED 1, STURDY

Ability Text: At the start of your Action Phase: Roll a d6 - On a 4+, gain RECOVER 2.

Archetype: basic

Restriction: Futuria Only

RH1047

Smoke on the Water

Name: Smoke on the Water

Action Type: straight

Initiative: 6

Actions:

  • rotate 3
  • straight 2 Locked
  • rotate 1
  • attack 4

Keywords: SCORCH 1

Ability Text: SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.

Archetype: basic

Restriction: Futuria Only

RH1048

Venus and Mars

Name: Venus and Mars

Action Type: rotate

Initiative: 6

Actions:

  • attack 2
  • rotate 3 Reactive Locked Reactive
  • attack 2

Keywords: DAZED 1, RECOVER 1

Ability Text: At the end of your Action phase: Assign 2 Frozen token to your Fighter marker.

Archetype: basic

Restriction: Star Lancers Only

RH1049

Vulture Faint

Name: Vulture Faint

Action Type: roll

Initiative: 6

Actions:

  • attack 3
  • rotate 1
  • roll 3 Locked
  • attack 3

Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PIERCE.

Archetype: basic

Restriction: Ace Only

RH1050

Evasive Activations

Name: Evasive Activations

Action Type: roll

Initiative: 6

Actions:

  • attack 2
  • roll 3 Locked

Keywords: LUCKY 2

Ability Text: At the start of an Attack action: You may spend an Elusive token to gain BURST 3.

Archetype: Daredevil

RH1090

Fly and Burn

Name: Fly and Burn

Action Type: straight

Initiative: 6

Actions:

  • straight 4 Locked
  • rotate 2 Reactive Reactive
  • immelmann 3
  • attack 3

Keywords: DAZED 1, PSYCH 7, SCORCH X

Ability Text: X equals the amount of Dazed tokens assigned to all of the Defender's cards (Max 5).

Archetype: Daredevil

Restriction: Dario Stardancer Only

RH1091

Rolling Nitro Dare

Name: Rolling Nitro Dare

Action Type: roll

Initiative: 6

Actions:

  • turn 2 Reactive Reactive
  • roll 2 Locked
  • attack 3

Keywords: DAZED 1

Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.

Archetype: Daredevil

RH1092

Hard Aux

Name: Hard Aux

Action Type: immelmann

Initiative: 6

Actions:

  • immelmann 4 Locked
  • rotate 2
  • attack 1

Keywords: DAZED 2

Ability Text: At the end of your Action Phase: You may suffer 1 Damage to attach 1 Armament card from your discard pile to your Fighter card.

Archetype: Gearhead

RH1123

Sharp Immelmann

Name: Sharp Immelmann

Action Type: immelmann

Initiative: 6

Actions:

  • attack 3
  • immelmann 4 Locked
  • rotate 1 Locked
  • attack 3

Keywords: PIERCE

Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.

Auxiliary Ability: PIERCE

Archetype: Sharpshooter

RH1144

Lickity Split

Name: Lickity Split

Action Type: turn

Initiative: 6

Actions:

  • turn 3 Locked
  • attack 4
  • rotate 3 Reactive Reactive

Keywords: PROFICIENT

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: Sharpshooter

RH1145

Sharp Straight

Name: Sharp Straight

Action Type: straight

Initiative: 6

Actions:

  • rotate 1
  • straight 2 Locked
  • rotate 2
  • attack 3

Keywords: PROFICIENT

Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: Sharpshooter

RH1146

Cassiopeia

Name: Cassiopeia

Action Type: roll

Initiative: 6

Actions:

  • roll 1 Locked
  • attack 3
  • roll 1
  • turn 1

Keywords: LUCKY 2

Ability Text: During the Compare stage: Increase your Initative value by X (Max 3). At the end of the Initiative Phase: Assign X Frozen tokens to your Fighter marker, where X is equal to the Initiative value gained during the Compare Stage.

Archetype: Speedster

Restriction: Star Lancers Only

RH1169

Frozen Pass

Name: Frozen Pass

Action Type: straight

Initiative: 6

Actions:

  • straight 3 Reactive Locked Reactive
  • roll 2
  • rotate 2 Reactive Reactive
  • attack 3

Keywords: DAZED 1

Ability Text: After you complete a Clear Pass: Assign 2 Frozen tokens to any Fighter markers overlapped during this Maneuver action.

Archetype: Speedster

RH1170

Immense Speed

Name: Immense Speed

Action Type: straight

Initiative: 6

Actions:

  • attack 3
  • straight 5 Locked
  • rotate 2 Reactive Reactive
  • attack 2

Ability Text: After a successful Attack action: Assign 1 Buff token to your Fighter marker.

Archetype: Speedster

RH1171

Ace Roll

Name: Ace Roll

Action Type: roll

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_04

Card Not Final
Ace Straight

Name: Ace Straight

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_08

Card Not Final
Gemini

Name: Gemini

Action Type: immelmann

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_12

Card Not Final
Aegis Slash

Name: Aegis Slash

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_15

Card Not Final
Charge Zap

Name: Charge Zap

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_24

Card Not Final
Comet Cut

Name: Comet Cut

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Icarus-5000 Only

Wave2_Basic_29

Card Not Final
Futuria Roll

Name: Futuria Roll

Action Type: roll

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_50

Card Not Final
Futuria Turn

Name: Futuria Turn

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_57

Card Not Final
Reposition

Name: Reposition

Action Type: rotate

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_88

Card Not Final
Sidescroller

Name: Sidescroller

Action Type: roll

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_98

Card Not Final
Star Lancer Immelmann

Name: Star Lancer Immelmann

Action Type: immelmann

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_106

Card Not Final
Straight and Around

Name: Straight and Around

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_112

Card Not Final
Supercharge Shot

Name: Supercharge Shot

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_114

Card Not Final
Zeus Bolt

Name: Zeus Bolt

Action Type: immelmann

Initiative: 6

Actions:

Ability Text: None

Archetype: basic

Restriction: SW-Z Starbolt Only

Wave2_Basic_120

Card Not Final
Triple Axel

Name: Triple Axel

Action Type: rotate

Initiative: 6

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_15

Card Not Final
Predictive

Name: Predictive

Action Type: roll

Initiative: 6

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_27

Card Not Final
Disorienting Blitz

Name: Disorienting Blitz

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_34

Card Not Final
Ordnance Ready

Name: Ordnance Ready

Action Type: immelmann

Initiative: 6

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Gref Valincourt Only

Wave2_Gearhead_05

Card Not Final
For Fudge!

Name: For Fudge!

Action Type: rotate

Initiative: 6

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_17

Card Not Final
Warheads

Name: Warheads

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_23

Card Not Final
Laser Pro

Name: Laser Pro

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_34

Card Not Final
All Out

Name: All Out

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Futuria Only

Wave2_Sharpshooter_03

Card Not Final
Got It, Take It

Name: Got It, Take It

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Ace Only

Wave2_Sharpshooter_10

Card Not Final
Turn Buffers

Name: Turn Buffers

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_14

Card Not Final
Triple Axel

Name: Triple Axel

Action Type: rotate

Initiative: 6

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_36

Card Not Final
Cold Air Dive

Name: Cold Air Dive

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_03

Card Not Final
Floor It

Name: Floor It

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_04

Card Not Final
Flame Decal

Name: Flame Decal

Action Type: turn

Initiative: 6

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Futuria Only

Wave2_Speedster_16

Card Not Final
Go For It

Name: Go For It

Action Type: straight

Initiative: 6

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_23

Card Not Final
Elusive Immelmann

Name: Elusive Immelmann

Action Type: immelmann

Initiative: 7

Actions:

  • rotate 2 Locked
  • immelmann 4 Locked
  • attack 3

Keywords: DAZED 1

Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.

Archetype: basic

RH1051

Futuria Straight

Name: Futuria Straight

Action Type: straight

Initiative: 7

Actions:

  • turn 1 Locked
  • attack 3
  • straight 3 Reactive Locked Reactive

Keywords: DAZED 1

Ability Text: After you complete a Turn Maneuver action: You may suffer 1 damage to perform a Reactive Rotate 3 action.

Archetype: basic

Restriction: Futuria Only

RH1052

Harrier Carrier

Name: Harrier Carrier

Action Type: turn

Initiative: 7

Actions:

  • attack 2
  • turn 2 Locked
  • attack 2
  • turn 2 Locked

Keywords: DAZED 1, REND

Ability Text: None

Auxiliary Ability: PIERCE

Archetype: basic

Restriction: Ace Only

RH1053

Lucky Straight

Name: Lucky Straight

Action Type: straight

Initiative: 7

Actions:

  • straight 2 Reactive Locked Reactive
  • rotate 2
  • attack 3

Keywords: LUCKY 2

Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.

Archetype: basic

RH1054

Proficient Turn

Name: Proficient Turn

Action Type: turn

Initiative: 7

Actions:

  • turn 2 Reactive Locked Reactive
  • rotate 1
  • attack 3

Keywords: DAZED 1, PROFICIENT

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: basic

RH1055

Roll To Avoid

Name: Roll To Avoid

Action Type: roll

Initiative: 7

Actions:

  • attack 3
  • turn 1 Locked
  • attack 3
  • roll 2 Locked

Keywords: DAZED 1, STRAIGHTSHOT

Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.

Archetype: basic

Restriction: Martaga Only

RH1056

Star Lancer Straight

Name: Star Lancer Straight

Action Type: straight

Initiative: 7

Actions:

  • straight 2 Reactive Locked Reactive
  • rotate 2 Reactive Reactive
  • attack 3

Ability Text: At the start of an Attack action: If you have 1 or more Debuff tokens assigned to your Fighter marker, gain PROFICIENT.

Archetype: basic

Restriction: Star Lancers Only

RH1057

Turret Twist

Name: Turret Twist

Action Type: rotate

Initiative: 7

Actions:

  • rotate 2 Locked
  • straight 2 Locked
  • attack 3

Keywords: DAZED 1, TURRET (BACK)

Ability Text: During an Attack action - When you perform an Attack action not within your Front Point: Gain LUCKY 2.

Archetype: basic

RH1058

Deke Sneak

Name: Deke Sneak

Action Type: turn

Initiative: 7

Actions:

  • turn 3 Reactive Locked Reactive
  • rotate 2 Locked
  • roll 2
  • attack 3

Keywords: DAZED 2, PSYCH 9

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.

Archetype: Daredevil

RH1093

Rolling Nitro Dare

Name: Rolling Nitro Dare

Action Type: roll

Initiative: 7

Actions:

  • turn 1
  • roll 2 Locked
  • attack 3

Keywords: DAZED 1

Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.

Archetype: Daredevil

RH1094

Bebop

Name: Bebop

Action Type: rotate

Initiative: 7

Actions:

  • attack 3
  • rotate 3 Reactive Locked Reactive
  • turn 1 Locked

Keywords: DAZED 1, REND

Ability Text: During a successful Attack action: You may choose not to deal any damage to draw an Auxiliary card.

Auxiliary Ability: REND

Archetype: Gearhead

Restriction: Star Lancers Only

RH1124

Blackbird Strikes

Name: Blackbird Strikes

Action Type: roll

Initiative: 7

Actions:

  • straight 3 Reactive Reactive
  • attack 2
  • roll 2 Locked
  • attack 3

Keywords: DAZED 1

Ability Text: At the start of an Attack action: You may suffer 1 Damage to gain BURST 1 and PIERCE (Max once per turn).

Archetype: Sharpshooter

Restriction: Sophia Saleh Only

RH1147

Fire Fall

Name: Fire Fall

Action Type: immelmann

Initiative: 7

Actions:

  • roll 1
  • immelmann 5 Locked
  • attack 3

Keywords: DAZED 1, SCORCH 1

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.

Archetype: Sharpshooter

RH1148

Fare Play

Name: Fare Play

Action Type: immelmann

Initiative: 7

Actions:

  • attack 1
  • roll 2 Reactive Reactive
  • immelmann 4 Locked
  • attack 3

Keywords: DAZED 2

Ability Text: At the start of an Attack action: You may Spend a Nitro token to gain PROFICIENT.

Archetype: Speedster

Restriction: Fare Collins Only

RH1172

Immense Speed

Name: Immense Speed

Action Type: straight

Initiative: 7

Actions:

  • attack 2
  • rotate 1
  • straight 5 Locked
  • attack 2

Keywords: DAZED 1

Ability Text: After a Successful Attack action: Assign 1 Buff token to your Fighter marker

Archetype: Speedster

RH1173

Mother Swan Dive

Name: Mother Swan Dive

Action Type: turn

Initiative: 7

Actions:

  • turn X Locked
  • rotate 3 Reactive Reactive
  • attack X

Keywords: DAZED 1

Ability Text: X Equals your opponents revealed Initiative value to a maximum of 5.

Archetype: Speedster

Restriction: Havoc Moua Only

RH1174

Need For Speed

Name: Need For Speed

Action Type: roll

Initiative: 7

Actions:

  • attack 2
  • roll 2 Locked
  • straight 1 Locked
  • attack 2

Keywords: DAZED 1

Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker.

Archetype: Speedster

RH1175

Ace Turn

Name: Ace Turn

Action Type: turn

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_10

Card Not Final
Aegis Straight

Name: Aegis Straight

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_19

Card Not Final
Duel Artist

Name: Duel Artist

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_37

Card Not Final
Free Bird

Name: Free Bird

Action Type: turn

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: DW-96 Thunderbird Only

Wave2_Basic_42

Card Not Final
Futuria Rotate

Name: Futuria Rotate

Action Type: rotate

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_52

Card Not Final
Lucky Roll

Name: Lucky Roll

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_66

Card Not Final
Martaga Roll

Name: Martaga Roll

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_73

Card Not Final
Quarter Crasher

Name: Quarter Crasher

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: MAR Class II Only

Wave2_Basic_81

Card Not Final
Roll On

Name: Roll On

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_92

Card Not Final
Star Lancer Roll

Name: Star Lancer Roll

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_108

Card Not Final
Icy Pass

Name: Icy Pass

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Star Lancers Only

Wave2_Daredevil_05

Card Not Final
Straight Up

Name: Straight Up

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_28

Card Not Final
In the Pipe

Name: In the Pipe

Action Type: rotate

Initiative: 7

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Ace Only

Wave2_Daredevil_35

Card Not Final
Practice Makes Perfect

Name: Practice Makes Perfect

Action Type: turn

Initiative: 7

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_06

Card Not Final
Rend Bend

Name: Rend Bend

Action Type: turn

Initiative: 7

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_18

Card Not Final
Booster Box

Name: Booster Box

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_24

Card Not Final
In the Fray

Name: In the Fray

Action Type: immelmann

Initiative: 7

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Ace Only

Wave2_Gearhead_35

Card Not Final
Lava Burst

Name: Lava Burst

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_36

Card Not Final
In the Hairs

Name: In the Hairs

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Ace Only

Wave2_Sharpshooter_11

Card Not Final
Proficient Roll

Name: Proficient Roll

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_20

Card Not Final
Frigit Heat

Name: Frigit Heat

Action Type: rotate

Initiative: 7

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_37

Card Not Final
Incendiary Rounds

Name: Incendiary Rounds

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_38

Card Not Final
Straight Through

Name: Straight Through

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_39

Card Not Final
Too Fast for Y'all

Name: Too Fast for Y'all

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_01

Card Not Final
Fall Fast

Name: Fall Fast

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_17

Card Not Final
In the Heat

Name: In the Heat

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Ace Only

Wave2_Speedster_24

Card Not Final
Frozen Pass

Name: Frozen Pass

Action Type: straight

Initiative: 7

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Star Lancers Only

Wave2_Speedster_29

Card Not Final
West Coast Special

Name: West Coast Special

Action Type: roll

Initiative: 7

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Martaga Only

Wave2_Speedster_35

Card Not Final
Ace Straight

Name: Ace Straight

Action Type: straight

Initiative: 8

Actions:

  • straight 2 Reactive Locked Reactive
  • attack 3
  • rotate 2 Reactive Reactive

Keywords: DAZED 1

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain REND.

Archetype: basic

Restriction: Ace Only

RH1059

Aux Turn

Name: Aux Turn

Action Type: turn

Initiative: 8

Actions:

  • turn 1 Locked
  • turn 1 Auxiliary
  • attack 2

Keywords: DAZED 2

Ability Text: After making a successful Attack action with an Armament card: Assign 1 Charge token to the card.

Auxiliary Ability: LUCKY 2

Archetype: basic

RH1060

Futuria Rotate

Name: Futuria Rotate

Action Type: rotate

Initiative: 8

Actions:

  • rotate 2 Reactive Locked Reactive
  • attack 3

Keywords: DAZED 1

Ability Text: At the start of an Attack action: You may Recover 1 Debuff token assigned to your Fighter marker to gain LUCKY 2.

Archetype: basic

Restriction: Futuria Only

RH1061

Martaga Immelmann

Name: Martaga Immelmann

Action Type: immelmann

Initiative: 8

Actions:

  • turn 1
  • attack 2
  • immelmann 4 Locked

Keywords: DAZED 1, REND

Ability Text: None

Auxiliary Ability: REND

Archetype: basic

Restriction: Martaga Only

RH1062

Martaga Turn

Name: Martaga Turn

Action Type: turn

Initiative: 8

Actions:

  • roll 3
  • turn 2 Reactive Locked Reactive
  • attack 2

Keywords: DAZED 2, REND

Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card..

Auxiliary Ability: REND

Archetype: basic

Restriction: Martaga Only

RH1063

Proficient Turn

Name: Proficient Turn

Action Type: turn

Initiative: 8

Actions:

  • turn 2 Reactive Locked Reactive
  • rotate 1
  • attack 2

Keywords: DAZED 1, PROFICIENT

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: basic

RH1064

Reposition

Name: Reposition

Action Type: rotate

Initiative: 8

Actions:

  • rotate 2 Reactive Locked Reactive

Keywords: DAZED 1, RECOVER 3

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.

Archetype: basic

RH1065

Route D6

Name: Route D6

Action Type: immelmann

Initiative: 8

Actions:

  • attack 2
  • rotate 2 Reactive Reactive
  • immelmann 4 Locked

Keywords: DAZED 2, STURDY

Ability Text: At the start of your Action Phase: Roll a d6. On a 4+, gain RECOVER 2.

Archetype: basic

Restriction: Futuria Only

RH1066

Turret Turn

Name: Turret Turn

Action Type: turn

Initiative: 8

Actions:

  • turn 1 Locked
  • straight 2 Locked
  • attack 3

Keywords: DAZED 1, TURRET (BACK)

Ability Text: At the start of an Attack action: When you perform an Attack action from your Back point, gain LUCKY 2

Archetype: basic

RH1067

Blasted

Name: Blasted

Action Type: turn

Initiative: 8

Actions:

  • turn 1 Locked
  • rotate 1 Locked
  • attack 2

Keywords: DAZED 1, PSYCH 5-7

Ability Text: Before performing a Maneuver action: Spend X Charge tokensto gain BOOST X. Before performing an Attack action - Spend X Charge token to gain BURST X.

Archetype: Daredevil

Restriction: Lance Hamill Only

RH1095

Eluding Maneuvers

Name: Eluding Maneuvers

Action Type: straight

Initiative: 8

Actions:

  • straight 1 Locked
  • rotate 2
  • immelmann 1
  • attack 2

Keywords: DAZED 2, PSYCH 9

Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync: Assign an Elusive token to your Fighter marker

Archetype: Daredevil

RH1096

Holy Diver

Name: Holy Diver

Action Type: turn

Initiative: 8

Actions:

  • attack 2
  • turn 2 Locked
  • attack 2
  • turn 1

Keywords: DAZED 1

Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.

Archetype: Daredevil

Restriction: Futuria Only

RH1097

Risky Immelmann

Name: Risky Immelmann

Action Type: immelmann

Initiative: 8

Actions:

  • roll 2
  • immelmann 1 Locked
  • rotate 3
  • attack 3

Keywords: DAZED 2, STURDY

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack Actions (to a minimum of 1).

Archetype: Daredevil

RH1098

Strigidae Straight

Name: Strigidae Straight

Action Type: straight

Initiative: 8

Actions:

  • roll 2 Reactive Reactive
  • attack 3
  • straight 2 Locked

Keywords: DAZED 2

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain DISORIENT.

Archetype: Daredevil

Restriction: Ace Only

RH1099

8-Track Loop

Name: 8-Track Loop

Action Type: immelmann

Initiative: 8

Actions:

  • immelmann 5 Locked
  • rotate 1 Locked
  • attack 3

Keywords: DAZED 1

Ability Text: At the end of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to perform this card again (Max once per turn).

Archetype: Gearhead

Restriction: Martaga Only

RH1125

Gear Immelmann

Name: Gear Immelmann

Action Type: immelmann

Initiative: 8

Actions:

  • attack 2
  • immelmann 3 Locked
  • rotate 3 Auxiliary
  • attack 2

Keywords: DAZED 2

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card.

Archetype: Gearhead

RH1126

Gear Roll

Name: Gear Roll

Action Type: roll

Initiative: 8

Actions:

  • rotate 1
  • roll 1 Locked
  • attack 2

Keywords: DAZED 1, LUCKY 2

Ability Text: None

Auxiliary Ability: LUCKY 2

Archetype: Gearhead

RH1127

Gear Straight

Name: Gear Straight

Action Type: straight

Initiative: 8

Actions:

  • straight 2 Reactive Locked Reactive
  • straight 1 Auxiliary
  • attack 2

Keywords: DAZED 1

Ability Text: None

Auxiliary Ability: LUCKY 2

Archetype: Gearhead

RH1128

Hell's Bells

Name: Hell's Bells

Action Type: rotate

Initiative: 8

Actions:

  • rotate 2 Locked
  • attack 2
  • rotate 2 Locked
  • attack 2

Keywords: DAZED 1, PIERCE

Ability Text: During an Attack action: For each result of a 6, assign 1 Burn token to the defending Fighter marker.

Archetype: Sharpshooter

Restriction: Alice Drummond Only

RH1149

Speed Rotate

Name: Speed Rotate

Action Type: rotate

Initiative: 8

Actions:

  • rotate 1 Locked
  • straight 2 Reactive Locked Reactive
  • attack 3

Keywords: DAZED 2, SCORCH 2

Ability Text: At the start of your Action Phase: You may discard a Buff token to treat this Rotate Maneuver action as a Reactive Rotate 4 Maneuver action.

Archetype: Speedster

RH1176

Twisted Fate

Name: Twisted Fate

Action Type: rotate

Initiative: 8

Actions:

  • straight 1 Locked
  • rotate 2 Reactive Locked Reactive
  • attack 3
  • turn 1

Keywords: DAZED 3, REND

Ability Text: During the End Phase: you may assign up to 3 Frozen tokens to your Fighter marker to reduce the Dazed keyword on this card by 1 for each Frozen token assigned.

Archetype: Speedster

RH1177

Ace Immelmann

Name: Ace Immelmann

Action Type: immelmann

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_03

Card Not Final
Aegis Slash

Name: Aegis Slash

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_16

Card Not Final
Faint Feint

Name: Faint Feint

Action Type: immelmann

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_40

Card Not Final
Frigid Feint

Name: Frigid Feint

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_44

Card Not Final
Future Flame

Name: Future Flame

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_45

Card Not Final
Harrier Carrier

Name: Harrier Carrier

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_59

Card Not Final
Proficient Rotate

Name: Proficient Rotate

Action Type: rotate

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_79

Card Not Final
Quarter Crasher

Name: Quarter Crasher

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Restriction: MAR Class II Only

Wave2_Basic_82

Card Not Final
Roll On

Name: Roll On

Action Type: roll

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_93

Card Not Final
Smoke on the Water

Name: Smoke on the Water

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_100

Card Not Final
Supercharge Shot

Name: Supercharge Shot

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_115

Card Not Final
Turret Twist

Name: Turret Twist

Action Type: rotate

Initiative: 8

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_117

Card Not Final
Elude Feud

Name: Elude Feud

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_03

Card Not Final
Spinners

Name: Spinners

Action Type: rotate

Initiative: 8

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Star Lancers Only

Wave2_Daredevil_04

Card Not Final
Aldebaran Twist

Name: Aldebaran Twist

Action Type: rotate

Initiative: 8

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Star Lancers Only

Wave2_Daredevil_16

Card Not Final
Quinning

Name: Quinning

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Quinn Tanaka Only

Wave2_Daredevil_23

Card Not Final
Barrell Roll

Name: Barrell Roll

Action Type: roll

Initiative: 8

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_29

Card Not Final
Driftwood

Name: Driftwood

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Athena Solera Only

Wave2_Daredevil_36

Card Not Final
Keep Them Alert

Name: Keep Them Alert

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Ace Only

Wave2_Gearhead_07

Card Not Final
A Few Bolts More

Name: A Few Bolts More

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_12

Card Not Final
Moxie

Name: Moxie

Action Type: roll

Initiative: 8

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Roxx Markov Only

Wave2_Gearhead_19

Card Not Final
Ice Burst

Name: Ice Burst

Action Type: roll

Initiative: 8

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_37

Card Not Final
Warm Up

Name: Warm Up

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_38

Card Not Final
Butch Shot

Name: Butch Shot

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Emilia Drummond Only

Wave2_Sharpshooter_40

Card Not Final
Pierce Turn

Name: Pierce Turn

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_41

Card Not Final
Warm Up

Name: Warm Up

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_42

Card Not Final
Immense Speed

Name: Immense Speed

Action Type: straight

Initiative: 8

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_18

Card Not Final
Thread the Needle

Name: Thread the Needle

Action Type: turn

Initiative: 8

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_25

Card Not Final
Andromeda

Name: Andromeda

Action Type: immelmann

Initiative: 9

Actions:

  • rotate 4
  • immelmann 4 Locked
  • attack 2

Keywords: DAZED 1

Ability Text: At the end of your Action phase: If you have 1 or more Debuff tokens assigned to your Fighter marker, this card gains 1 additional Dazed token.

Archetype: basic

Restriction: Star Lancers Only

RH1068

Aux Turn

Name: Aux Turn

Action Type: turn

Initiative: 9

Actions:

  • turn 1 Locked
  • turn 1 Auxiliary
  • attack 2

Keywords: DAZED 2

Ability Text: After making an Attack action with an Armament card: Assign 1 Charge token to that card.

Auxiliary Ability: LUCKY 2

Archetype: basic

RH1069

Futuria Immelmann

Name: Futuria Immelmann

Action Type: immelmann

Initiative: 9

Actions:

  • rotate 2 Locked
  • immelmann 4 Locked
  • attack 2

Keywords: DAZED 2

Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.

Archetype: basic

Restriction: Futuria Only

RH1070

Sidescroller

Name: Sidescroller

Action Type: roll

Initiative: 9

Actions:

  • attack 3
  • roll 3 Reactive Locked Reactive
  • attack 3

Keywords: DAZED 3, STRAIGHTSHOT

Ability Text: At the end of your Action phase: You may spend X Charge tokens assigned to your Fighter card to reduce the DAZED keyword by X.

Archetype: basic

Restriction: Martaga Only

RH1071

Songbird's Song

Name: Songbird's Song

Action Type: turn

Initiative: 9

Actions:

  • turn 1 Locked
  • attack 2

Keywords: DAZED 2

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.

Archetype: basic

Restriction: Ace Only

RH1072

Burning Fate

Name: Burning Fate

Action Type: immelmann

Initiative: 9

Actions:

  • immelmann 3 Locked
  • rotate 1
  • attack 2

Keywords: DAZED 1, PSYCH 8

Ability Text: If you have Initiative over your opponent this turn: Gain SCORCH 2.

Archetype: Daredevil

Restriction: Dane X Only

RH1100

Dare Immelmann

Name: Dare Immelmann

Action Type: immelmann

Initiative: 9

Actions:

  • immelmann 1 Locked
  • attack 3

Keywords: DAZED 2, LUCKY 2

Ability Text: At the start of your Action Phase: You may spend a Nitro token to perform a Rotate 2 Maneuver action.

Archetype: Daredevil

RH1101

Daring Twist

Name: Daring Twist

Action Type: rotate

Initiative: 9

Actions:

  • rotate 2
  • straight 3 Locked
  • rotate 1 Locked
  • attack 4

Keywords: DAZED 1, PSYCH ALL

Ability Text: If your opponent had Initiative this turn: Each of your Maneuver actions become Reactive.

Archetype: Daredevil

RH1102

Roll Troll

Name: Roll Troll

Action Type: straight

Initiative: 9

Actions:

  • straight 1 Locked
  • roll 3 Reactive Reactive
  • attack 3

Keywords: DAZED 1

Ability Text: If you performed a Roll action: Gain STURDY.

Archetype: Daredevil

RH1103

Best use

Name: Best use

Action Type: straight

Initiative: 9

Actions:

  • attack 1
  • straight 3 Reactive Locked Reactive
  • attack 1

Keywords: DAZED 2

Ability Text: None

Auxiliary Ability: TURRET ANY

Archetype: Gearhead

Restriction: Van Vertigo Only

RH1129

Blanks got you down

Name: Blanks got you down

Action Type: rotate

Initiative: 9

Actions:

  • rotate 3 Reactive Locked Reactive
  • attack 2
  • straight 3 Locked
  • attack 2

Keywords: DAZED 2

Ability Text: After an opponent's Attack action: If you suffer at least 1 Damage, draw 1 Auxiliary card.

Archetype: Gearhead

RH1130

Ol' Twirly Bird

Name: Ol' Twirly Bird

Action Type: rotate

Initiative: 9

Actions:

  • attack 1
  • rotate 2 Locked
  • attack 1

Keywords: DAZED 2, STRAIGHTSHOT

Ability Text: At the start of your Action action: You may spend up to X Charge tokens on your Fighter card. For each Charge token spent, gain BURST 1 or LUCKY 1 until the end of yourthe Attack action.

Archetype: Sharpshooter

Restriction: Elena Zane Only

RH1150

Practice Makes Perfect

Name: Practice Makes Perfect

Action Type: turn

Initiative: 9

Actions:

  • rotate 1 Locked
  • turn 1 Locked
  • attack 3

Keywords: DAZED 2, PROFICIENT

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.

Archetype: Sharpshooter

RH1151

Straight As An Arrow

Name: Straight As An Arrow

Action Type: straight

Initiative: 9

Actions:

  • straight 2 Reactive Locked Reactive
  • rotate 1
  • attack 2

Keywords: DAZED 2, PROFICIENT, STRAIGHTSHOT

Ability Text: None

Archetype: Sharpshooter

RH1152

Falling Twist

Name: Falling Twist

Action Type: turn

Initiative: 9

Actions:

  • turn 2 Locked
  • attack 2
  • rotate 1
  • turn 2 Locked
  • attack 2

Keywords: DAZED 2, LUCKY 2

Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. LUCKY X: During an Attack action: You may re-roll up to X dice.

Archetype: Speedster

RH1178

Rolling Nitro Speed

Name: Rolling Nitro Speed

Action Type: roll

Initiative: 9

Actions:

  • turn 1
  • roll 2 Locked
  • attack 3

Keywords: DAZED 2

Ability Text: After you perform a successful Attack action: Assign a Nitro token to your Fighter marker.

Archetype: Speedster

RH1179

Swooping Hawk

Name: Swooping Hawk

Action Type: turn

Initiative: 9

Actions:

  • turn 1 Locked
  • rotate 1
  • straight 1
  • attack 2

Keywords: DAZED 2

Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.

Archetype: Speedster

Restriction: Ace Only

RH1180

Ace Roll

Name: Ace Roll

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: Ace Only

Wave2_Basic_05

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The Argo

Name: The Argo

Action Type: immelmann

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_13

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Future Flame

Name: Future Flame

Action Type: straight

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_46

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Futuria Immelmann

Name: Futuria Immelmann

Action Type: immelmann

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: Futuria Only

Wave2_Basic_48

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Hot Rod

Name: Hot Rod

Action Type: immelmann

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: D-22 Maverick Only

Wave2_Basic_61

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Ice Lance

Name: Ice Lance

Action Type: rotate

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: Star Lancers Only

Wave2_Basic_63

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Lucky Split

Name: Lucky Split

Action Type: turn

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_68

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Martaga Immelmann

Name: Martaga Immelmann

Action Type: immelmann

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_71

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Recover Straight

Name: Recover Straight

Action Type: straight

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_84

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Rend Roll

Name: Rend Roll

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Wave2_Basic_86

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Rogue Roll

Name: Rogue Roll

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: basic

Restriction: Martaga Only

Wave2_Basic_90

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Twisted Sister

Name: Twisted Sister

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_01

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First Shot

Name: First Shot

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_02

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Predictive

Name: Predictive

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_17

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Super

Name: Super

Action Type: turn

Initiative: 9

Actions:

Ability Text: None

Archetype: Daredevil

Restriction: Martaga Only

Wave2_Daredevil_30

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Fahrenheit 9

Name: Fahrenheit 9

Action Type: straight

Initiative: 9

Actions:

Ability Text: None

Archetype: Daredevil

Wave2_Daredevil_37

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Tipped Roll

Name: Tipped Roll

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_08

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Marvelous

Name: Marvelous

Action Type: rotate

Initiative: 9

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Martaga Only

Wave2_Gearhead_13

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Burn'n Up

Name: Burn'n Up

Action Type: straight

Initiative: 9

Actions:

Ability Text: None

Archetype: Gearhead

Restriction: Futuria Only

Wave2_Gearhead_20

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Double Axel

Name: Double Axel

Action Type: rotate

Initiative: 9

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_39

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Laser Burst

Name: Laser Burst

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_40

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So Long as it Holds

Name: So Long as it Holds

Action Type: immelmann

Initiative: 9

Actions:

Ability Text: None

Archetype: Gearhead

Wave2_Gearhead_41

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Ultra

Name: Ultra

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Martaga Only

Wave2_Sharpshooter_15

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Lava Shooter I

Name: Lava Shooter I

Action Type: straight

Initiative: 9

Actions:

Ability Text: None

Archetype: Sharpshooter

Restriction: Martaga Only

Wave2_Sharpshooter_43

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Battle and Roll

Name: Battle and Roll

Action Type: roll

Initiative: 9

Actions:

Ability Text: None

Archetype: Sharpshooter

Wave2_Sharpshooter_44

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Stall Fall Y'all

Name: Stall Fall Y'all

Action Type: rotate

Initiative: 9

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Leikeze Rabmycer Only

Wave2_Speedster_19

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Double Axel

Name: Double Axel

Action Type: rotate

Initiative: 9

Actions:

Ability Text: None

Archetype: Speedster

Wave2_Speedster_26

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Polaris

Name: Polaris

Action Type: rotate

Initiative: 9

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Star Lancers Only

Wave2_Speedster_30

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Mega

Name: Mega

Action Type: immelmann

Initiative: 9

Actions:

Ability Text: None

Archetype: Speedster

Restriction: Martaga Only

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Auxiliary Cards (33)

Pro Missiles

Name: Pro Missiles

Type: Armament - Ballistic

Ability Text: Spend 1 Charge token to perform this Armament card in place of a Shot Attack action.

Stadium: The Mountains

Keywords: PROFICIENT, AMMO 2

Action Type: Attack

Action Bar:

  • Attack 3

AUX1002

L1 Gun Turret

Name: L1 Gun Turret

Type: Armament - Ballistic

Ability Text: Spend 1 Charge token to perform this Armament card in place of a Shot Attack action. Attack actions on this card can only be performed from the Back point.

Stadium: The Mountains

Keywords: TURRET (BACK), AMMO 2

Action Type: Attack

Action Bar:

  • Attack 3

AUX1003

Aerial Twirlies

Name: Aerial Twirlies

Type: Skill

Ability Text: Add to your hand. During your Action phase: Replace a Rotate Maneuver action with this card, then discard this card

Stadium: The Mountains

Action Type: Rotate

Action Bar:

  • Rotate 3 Reactive Locked

AUX1004

Glitch-Feed

Name: Glitch-Feed

Type: Skill

Ability Text: Add to your hand. During your Action phase: Replace a Roll Maneuver action with this card, then discard this card.

Stadium: The Mountains

Action Type: Roll

Action Bar:

  • Roll 3 Reactive Locked
  • Attack 3

AUX1005

Goo-Patch

Name: Goo-Patch

Type: Instant

Ability Text: Choose one: RECOVER D3 and discard this card OR RECOVER D3 and Regain 1 Hit Point, then remove this card from the game.

Stadium: The Mountains

AUX1006

Angel Glide

Name: Angel Glide

Type: Skill

Ability Text: Add to your hand. During your Action phase: Replace any Straight Maneuver action with this card, then discard this card.

Action Type: Straight

Action Bar:

  • Immelmann 4 Locked

AUX1007

Defensive Flyer

Name: Defensive Flyer

Type: Instant

Ability Text: When you reveal this card: Assign a Buff token of your choice to your Fighter marker, then discard this card.

AUX1008

Piercing Rounds

Name: Piercing Rounds

Type: Mod

Ability Text: Add this to your hand. At the start of an Attack action: Discard this card from your hand to gaine PIERCE.

AUX1009

Unjammer Hammer

Name: Unjammer Hammer

Type: Mod

Ability Text: Add this to your hand. After you complete an unsuccessful Attack action: Perform that Attack action again, then discard this card.

AUX1010

Fuzzy Dice

Name: Fuzzy Dice

Type: Mod

Ability Text: Add this to your hand. During your Modify Attack Dice stage: Discard this card from your hand to gain LUCKY 2

AUX1011

Red Laser Sight

Name: Red Laser Sight

Type: Mod

Ability Text: Add this to your hand. At the start of an Attack action: Discard this card from your hand to gaine PROFICIENT. If your card already has the PROFICIENT keyword, resolve it on a 3+.

AUX1012

Freeze Ray

Name: Freeze Ray

Type: Armament - Ice

Ability Text: At the start of a Shot Attack action: Replace a Shot Attack action with this card. During a Shot Attack action: Deal a maximum of 1 damage per Attack action. Discard after use.

Keywords: FREEZE 1, LUCKY 1

Action Type: Attack

Action Bar:

  • Attack 2
  • Attack 2
  • Attack 2

AUX1013

Lavacoil MK1

Name: Lavacoil MK1

Type: Armament - Lava

Ability Text: After a successful Attack action: Assign 1 Charge token to this card. This card gains BURST 1 for each Charge token on on this card. After you suffer damage: Remove all Charge tokens assigned to this card.

Keywords: CHARGE, SCORCH 1

Action Type: Attack

Action Bar:

  • Attack 1

AUX1014

Williams M.15 MG

Name: Williams M.15 MG

Type: Armament - Ballistic

Ability Text: Spend 1 Charge token to perform the Shot Attack actions on this card (Max once per turn).

Keywords: AMMO 2, TURRET (LEFT AND RIGHT FRONT POINT)

Action Type: Attack

Action Bar:

  • Attack 1
  • Attack 1
  • Attack 1

AUX1015

Aerial Twirlies

Name: Aerial Twirlies

Type: Skill

Ability Text: ADD TO YOUR HAND. At the start of a Rotate Maneuver action, you may play this card: Replace a Rotate Maneuver action with this card. Then discard this card.

Stadium:

Keywords:

Action Type: Rotate

Action Bar:

  • Rotate 3 Reactive Locked

AUX1022

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Flameburster Fireworks

Name: Flameburster Fireworks

Type: Armament - Rocket

Ability Text: At the start of a Shot Attack action, replace a Shot Attack action with this card. At the start of your Attack action, spend X Charge tokens assigned to this card. This card gains LUCKY X. When this card has no Ammo tokens remaining on it, discard this card.

Stadium:

Keywords: AMMO 5, SCORCH 2

Action Type: Attack

Action Bar:

  • Attack 2
  • Attack 2

AUX1023

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Flares

Name: Flares

Type: Mod

Ability Text: ADD TO YOUR HAND. During an Attack action while you are the defender, you may play this card: Reduce the amount of Damage by half (rounded up). Then discard this card

Stadium:

AUX1024

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L1 Gun Turret

Name: L1 Gun Turret

Type: Armament - Ballistic

Ability Text: At the start of an Attack action, you may replace a Shot Attack Action with this card. Spend 1 Charge token and replace a Shot Attack action with this card. You must use the Turret (Back) when performing this card.

Stadium:

Keywords: AMMO 2, TURRET (BACK)

Action Type: Attack

Action Bar:

  • Attack 3

AUX1025

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Stall

Name: Stall

Type: Skill

Ability Text: ADD TO YOUR HAND. At the start of an Immelmann action, you may play this card: Replace an Immelmann Maneuver action with this card. Then discard this card.

Stadium:

Action Type: Immelmann

Action Bar:

  • Rotate 4 Reactive Locked

AUX1026

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Insert Coin

Name: Insert Coin

Type: Instant

Ability Text: PLAY IMMEDIATELY. If you have less hit points than your opponent, regain 1 Hit Point. Then discard this card from game

Stadium: Martaga 1979

AUX1028

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Killing Instincts

Name: Killing Instincts

Type: Mod

Ability Text: ADD TO YOUR HAND. Before performing a Roll Maneuver action, you may play this card: Your Roll Maneuver action becomes Reactive. Then discard this card.

Stadium: Martaga 1979

AUX1029

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Leave For Dead

Name: Leave For Dead

Type: Mod

Ability Text: ADD THIS CARD TO YOUR HAND. After you complete a Clear Pass, you may play this card: Spend X Charge tokens assigned to your Fighter card. Roll X dice and deal a damage to an overlapped Fighter marker for each result of 5+. Then discard this card.

Stadium: Martaga 1979

AUX1030

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Lasershot MK1

Name: Lasershot MK1

Type: Armament - laser

Ability Text: At the start of an Attack action, you may replace a Shot Attack action with card. After a successful Attack action: Assign 1 Charge token to this card. This card gains LUCKY 1 for each Charge token on this card. After you sufer damage, remove all Charge tokens assigned to this card.

Stadium: Martaga 1979

Keywords: CHARGE, STRAIGHTSHOT, TURRET (LEFT FRONT AND RIGHT FRONT)

Action Type: Attack

Action Bar:

  • Attack 3

AUX1031

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Upgrade Complete

Name: Upgrade Complete

Type: Instant

Ability Text: PLAY IMMEDIATELY. Add d3 Charge tokens to an Armament of Fighter card with withthe CHARGE keyword

Stadium: Martaga 1979

AUX1032

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Anti-Freeze

Name: Anti-Freeze

Type: Mod

Ability Text: ADD TO YOUR HAND. At the start of your Action phase, you may play card: Remove all Frozen tokens assigned to your Fighter marker.

AUX1045

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Chilleon MK1

Name: Chilleon MK1

Type: Armament - Ice

Ability Text: At the start of an Attack action, you may replace a Shot Attack action with this card. After a successful Attack action: Assign 1 Charge token to this card. This card gains FREEZE 1 for each Charge token on this card. After you suffer damage, remove all Charge tokens assigned to this card.

Keywords: CHARGE

Action Type: Attack

Action Bar:

  • Attack 3

AUX1046

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Easy Flier

Name: Easy Flier

Type: Skill

Ability Text: PLAY IMMEDIATELY. At the start of a Straight Maneuver action, you may play this card: Replace a Straight Maneuver action with this card. Then discard this card.

Action Type: Rotate

Action Bar:

  • Straight 1 Recover

AUX1047

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M2 20MM Cannon

Name: M2 20MM Cannon

Type: Armament - Lava

Ability Text: At the start of an Attack action, you may assign 1 Dazed token and replace a Shot Attack action with this card. For each successful hit, assign 1 Burn token to the Defending Fighter Marker. This card cannot be used if there is a dazed token on it.

Keywords: STRAIGHTSHOT, TURRET (BACK)

Action Type: Attack

Action Bar:

  • Attack 3

AUX1048

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Thrusters MKV

Name: Thrusters MKV

Type: Mod

Ability Text: ADD TO YOUR PLAY AREA. While this card is in your Play Area, your Nitro toeksn may be used for a Speed 5 instead. Afte ryou use a Nitro token, discard this card.

AUX1049

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FREEZE ROUNDS

Name: FREEZE ROUNDS

Type: Mod

Ability Text: ADD TO YOUR PLAY AREA. While this card is in your Play Area, your Attack actions gain FREEZE 1. Afte ryou complete a successful Attack action, discard this card.

AUX1050

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Ice Cannon

Name: Ice Cannon

Type: Armament - Ice

Ability Text: At the start of an Attack action, you may assign 1 Dazed token and replace a sShot Attack action with this card.

Keywords: FREEZE 1

Action Type: Attack

Action Bar:

  • Rotate 1 Locked
  • Attack 2

AUX1051

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DW/96 Turret

Name: DW/96 Turret

Type: Armament - Turret

Ability Text: At the start of an Attack action, you may assign 2 Dazed tokens and perform an Attack action on your Active Battle using TURRET (BACK). This card cannot be used if there a dazed token on it.

Action Type: Attack

AUX1052

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Spontaneous Combustion

Name: Spontaneous Combustion

Type: Instant

Ability Text: PLAY IMMEDIATELY. Assign d3 Burn tokens to your opponent's Fighter marker. Then remove this card from the game.

AUX1053

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Stadiums (6)

The Mountains

Name: The Mountains

Text: Starting after a Player has suffered the first damage from an Attack action, at the end of each round both Players roll a d6: 1-2: Nothing happens. 3-6: Place an Auxiliary token as indicated below.

ID: AUX1001

Name: The Belt

Text: Begin the game with Two Auxiliary tokens placed as indicated. At the end of each Game round, each player rolls a d6. On a result of a 6, that player suffers 1 Damage and can place one Auxiliary token in an empty spot as indicated.

Name: Battle of Rose Hill

Text: ID AND ABILITY SUBJECT TO CHANGE

Name: Martaga 1979

Text: ID AND ABILITY SUBJECT TO CHANGE

Name: Kupier Stadium

Text: ID AND ABILITY SUBJECT TO CHANGE

Name: Skies of Azure

Text: ID AND ABILITY SUBJECT TO CHANGE