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Name: Capt. Theodosia Costello "Dragonslayer"
Ability: After you complete an Immelmann Maneuver action: Assign an Elusive token to your Fighter marker
World: Ace
Archetype: Daredevil
Fighter: Sopwith Camel
Maneuvers:
Card ID:AEF001
Name: Lt. Archie Anderson "Devil Duo"
Ability: Side A - After you gain an Auxiliary card - You may flip this card.
Archetype: Gearhead
Fighter: Potez Xi
Card ID:AEF002
Name: Lt. Sophia Saleh "Blackbird"
Ability: At the start of an Attack action: If the defending Fighter has more Hit Points remaining than you, your Active Battle card gains Proficient
Archetype: Sharpshooter
Card ID:AEF003
Name: Lt. Sven Bergman "Night Hawk"
Ability: During the Compare Stage: If you revealed a lower Initiative Battle card than your Opponent, add 1 to your Initiative value.
Archetype: Speedster
Card ID:AEF004
Name: Jax Fernandez "J A X"
Keywords: CHARGE
Ability: When you draw an Auxiliary Card: Assign 1 Charge Token to your Fighter card. At the start of an an Armament Attack action: Spend 1 Charge token to gain BURST 1 (Max once per turn).
World: Martaga
Fighter: Martaga One
Card ID:AEF005
Name: Elena Zane "E Z W"
Ability: Your STRAIGHTSHOT keywords gain PROFICIENT. After a successful Attack action: Assign 1 Charge token to your Fighter card.
Card ID:AEF006
Name: Fare Collins "F R C"
Ability: After you complete a Roll Maneuver action: Assign 1 Charge token to your Fighter card. At the end of your Action phase: Spend 3 Charge tokens to assign a Nitro token to your Fighter marker.
Card ID:AEF007
Name: Lance Hamill "Z Z Z"
Ability: During the Compare stage: Spend X Charge tokens to add X to your Sync roll. At the end of the Compare stage: If you are not in Sync, assign 1 Charge token to your Fighter card.
Card ID:AEF008
Name: Capt. Alice Drummond "Hellsister"
Ability: After a successful Attack action: Assign 1 Burn token to the defender's Fighter marker.
World: Futuria
Fighter: D-22 Maverick
Card ID:AEF009
Name: 1st Lt. Havoc Moua "Hunter"
Ability: If you have Initiative over your opponent this turn: Your Active Battle card gain DISORIENT.
Card ID:AEF010
Name: 1st Lt. Dane X "Diesel"
Ability: At the start of the Action Phase: If you opponent as Initiative this round, you may suffer 1 damage to perform the first action on your Active Battle card before their first action. During your Action Phase, you must skip that action.
Card ID:AEF011
Name: TSgt. Hilda McMahon "Viking"
Ability: When you would draw an Auxiliary card: You may instead assign 1 Charge token to an Armament Auxiliary card attached to your Fighter card.
Fighter: P-86 Corvus
Card ID:AEF012
Name: Ash Buchanan "Star Phoenix"
Ability: During your Action phase: You may increase the speed of a Straight or Turn Maneuver action by 1 (Max once per turn).
World: Star Lancers
Fighter: X-1 Galactica
Card ID:AEF013
Name: Dario Stardancer "Fox-Tron"
Ability: At the end of the Compare stage: If you and your opponent are in Sync, your opponent must assign 1 Dazed token to their Active Battle card.
Fighter: SW-Z Starbolt
Card ID:AEF014
Name: Van Vertigo "Countess"
Ability: When you would draw an Auxiliary Card: Draw two Auxiliary cards, choose 1 and discard the other.
Card ID:AEF015
Name: B3-47L "Sun King"
Ability: During an Attack action: If you would deal 1 Damage, gain PIERCE.
Card ID:AEF016
Name: Anastasia Casse "<3"
Ability: CHARGE. After you complete a Clear Pass, you may spend 3 Charge tokens: Assign d3 Burn tokens to an overlapped Fighter marker.
Fighter: MAR CLASS II
Card ID:AER021
Name: The Zack Matthews "Young Buck"
Ability: CHARGE. At the start of your Attack action, you may spend an Elusive token: Gain PROFICIENT.
Card ID:AER022
Name: Rayne Sabi "R Y N"
Ability: CHARGE. At the end of your Action Phase, you may remove a Charge token assigned to your Fighter cards and add a Charge token to an Auxiliary card.
Card ID:AER023
Name: Jax Fernandez "8-Bit Wonder"
Ability: CHARGE. For each Charge token on your Fighter card, add 1 initiative to your revelaed card. After you activated first in a turn, remove all Charge tokens assigned to your Fighter card.
Card ID:AER024
Name: Mark Garcia "MKG"
Ability: CHARGE. After a Maneuver action, you may spend 3 Charge tokens: Repeat that maneuver action.
World:
Fighter:
Card ID:AER034
Name: Major Arthur Remington "Iron Arthur"
Ability: During Step 4 of your Opponent's Shot Attack action, you may discard an Auxiliarycard: Gain AEGIS and STURY.
Card ID:AER036
Name: Captain Konrad Faust "The Red-Tailed Hawk"
Ability: At the start of your Attack action, if the defender is within Straightshot: Gain LUCKY 1.
Fighter: Fokker D.VII
Card ID:AFP017
Name: Othello Caproni "Goddess of Death"
Ability: After you complete a Clear Pass, you may spend a Nitro token: Each Fighter marker you overlap suffers 1 Damage.
World: ACE
Card ID:AFP018
Name: Com. General Gref Valincourt "Golden Dragon"
Ability: After you attach an Armament card to your Fighter card, Add one additional Ammo token to Armament cards with the AMMO keyword.
Card ID:AFP019
Name: Athena Solera "Lone Star"
Ability: Before you perform a Locked Maneuver action, you may spend an Elusive token: Perform a Rotate 1 Maneuver action.
Card ID:AFP020
Name: TSGT. Quinn Tanaka ""
Ability: At the start of your Attack action, you may assign 1 Dazed token to your Active Battle card: Perform a speed 1 Roll Maneuver action.
Card ID:AER025
Name: Johndy McMyers "Dang3r"
Ability: After you complete a successful Attack action, RECOVER 1. (This action can only resolve on debuff tokens assigned to your Fighter marker.)
Fighter: DW/94 Thunderbird
Card ID:AER026
Name: SQCPL. Roxx Markov "RoxMox"
Ability: At the start of an Attack action, if your opponent is with Range 1: Auxiliary cards gain TURRET (BACK)
Card ID:AER027
Name: Leikeze Rabmycer "Beast"
Ability: When you would resolve the SPLIT-SECOND keyword, you may suffer 1 Damage: Resolve the keyword with a d6.
Card ID:AER028
Name: Aurora Dawn ""
Ability: If your opponent's initiative is ever 0: They suffer 1 Damage.
Fighter: Polarium-X0
Card ID:AER029
Name: Victoria Liang ""
Ability: After your Opponents Attack action, if you suffered any damage: Assign 1 Frozen token to your Opponent's Fighter marker
Fighter: Icarus-5000
Card ID:AER030
Name: Val Vayne "Frztbyte"
Ability: After you recover a Frozen token with a RECOVER keyword: Draw an Auxiliary Carde
Card ID:AER031
Name: Zander Zsioden "Notos"
Ability: Ad the end of the Compare stage, if you and your opponent are in Sync: Assign 1 Frozen token to your Opponent's Fighter marker.
Card ID:AER032
Name: Emilia Drummond "Archangel"
Ability: At the start of an Attack action, check Range 1 fromyour Fighter marker. Gain BURST 1 against a Fighter within Range 1 and not touching.
Card ID:AER033
Name: Amber Buchanan ""
Ability: If you have fewer hit points than your Opponent: Gain 1 to your Initiative.
Card ID:AER035
Name: 1up
Action Type: straight
Initiative: 1
Actions:
Keywords: LUCKY 1, RECOVER 1
Ability Text: At the start of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to gain RECOVER D6.
Archetype: basic
Restriction: Martaga Only
RH1001
Name: Ace Immelmann
Action Type: immelmann
Keywords: RECOVER 2
Ability Text: After you complete a Clear Pass: Gain DAZED 1 and DISORIENT.
Restriction: Ace Only
RH1002
Name: Elusive Immelmann
Ability Text: At the start of your Action Phase: You may suffer 1 Damage to assign an Elusive token to your Fighter marker.
RH1003
Name: Hard Rock
Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PROFICIENT.
RH1004
Name: Helpful Straight
Keywords: RECOVER 1
Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains LUCKY 1 and RECOVER X.
RH1005
Name: Now You See Me
Action Type: turn
Keywords: DISORIENT, RECOVER 1
Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
RH1006
Name: Proficient Turn
Keywords: PROFICIENT, RECOVER 1
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
RH1007
Name: Recover Rotate
Action Type: rotate
Keywords: DAZED 1, RECOVER 3
Ability Text: At the start of your Action Phase: Suffer 1 Damage.
RH1008
Name: Recover Straight
Keywords: RECOVER 3
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
RH1009
Name: Sidescroller
Action Type: roll
Keywords: STRAIGHTSHOT
Ability Text: At the start of your Action phase: You may spend X Charge tokens to gain RECOVER X
RH1010
Name: Venus and Mars
Keywords: DAZED 1, RECOVER D3
Ability Text: At the end of your Action phase: Assign 1 Frozen token to your Fighter marker.
Restriction: Star Lancers Only
RH1011
Name: Be The Leaf
Ability Text: When performing an Immelmann Maneuver action: You may assign 1 Dazed token to this card to use your Back Point during Step 1 of the Immelmann Maneuver action.
Restriction: Theodosia Costello Only
RH1073
Name: Easy Does It
Keywords: RECOVER D6, STURDY
Ability Text: When you resolve your Recover keyword: If you roll a 6, assign 2 Dazed tokens to this card (you cannot remove these tokens this turn).
RH1074
Name: Sturdy Straight
Keywords: RECOVER 2, STURDY
Ability Text: None
Auxiliary Ability: LUCKY 1
RH1104
Name: Turret Burst
Keywords: RECOVER 1, TURRET (BACK)
Ability Text: At the start of an Attack action: When you perform an Attack action from the Back point, gain BURST 2.
Auxiliary Ability: TURRET (BACK)
RH1105
Name: Sharp Roll
Keywords: PIERCE, RECOVER 2
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
RH1131
Name: Ebb and Flow
Keywords: RECOVER 2, SPLIT-SECOND
Ability Text: If you have Initiative over your opponent this turn: Gain LUCKY 2.
RH1153
Name: Halley's Comet
Ability Text: After you complete a Clear Pass: Roll X d6 where X is equal to the speed of your Maneuver action. For each result of a 5+, deal 1 damage to any overlapped Fighters.
Restriction: Ash Buchanan Only
RH1154
Name: Peregrine Dive
Keywords: LUCKY 1, RECOVER 2, SPLIT-SECOND
Ability Text: While resolving your SPLIT_SECOND keyword: Resolve using a D6. If your opponent had Initative this turn: Assign 1 Dazed token to thie card.
Restriction: Sven Bergman Only
RH1155
Name: Speed Straight
Ability Text: If you have Initiative over your opponent this turn: Gain BURST 2.
RH1156
Name: Boo Boo
Ability Text: When you recover a Debuff token assigned to your Fighter marker, recover all Debuff tokens assigned to your Fighter marker.
RH2001
Name: Diving Duck
Ability Text: During the Modify Initiative phase, if your Opponent is within STRAIGHTSHOT: Gain SPLIT-SECOND
RH2002
Name: Extra Life
Keywords: RECOVER 4
Ability Text: While this is your active Battle card: Attack actions targeting you gain PROFICNET.
RH2003
Name: Rend Roll
Keywords: RECOVER 2, REND
Auxiliary Ability: REND
RH2004
Name: Roost
Ability Text: At the start of your Action phase, if your Opponent is within STRAIGHTSHOT: Gain RECOVER D3
RH2005
Name: Burning Blaster
RH2045
Name: Here When Needed
Restriction: Arthur Remington Only
RH2046
Name: Bullet Hell
RH2064
Name: The Redhawk Strikes
Restriction: Konrad Faust Only
RH2065
Name: Straight Through
RH2068
Name: Boostiez
Restriction: Jax Fernandez Only
RH2077
Name: Burn Burn Burn
Restriction: Futuria Only
RH3001
Name: Burr Burr Burr
RH3002
Name: Orion's Shot
RH3003
Name: Proficient Straight
RH3004
Name: Saint Feint
RH3040
Name: Gilgamesh
RH3054
Name: Icy Rotatail
RH3055
Name: Fierce Fire
RH3067
Name: Pollux Bank
RH3068
Name: Sped By
RH3079
Name: Ace Straight
Initiative: 2
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, Gain REND.
RH1012
Name: Elo Hell
Ability Text: At the start of your Action phase: If you remove one or more Debuff tokens assigned to your Fighter marker, assign 1 Charge token to your Fighter card.
RH1013
Name: Lucky Straight
Keywords: LUCKY 2, RECOVER 1
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
RH1014
Name: Nitro Rotate
Keywords: DAZED 1, RECOVER 1
Ability Text: At the start of your Action Phase: Assign a Nitro token to your Fighter marker.
RH1015
RH1016
RH1017
RH1018
Keywords: RECOVER 1, REND
RH1019
Name: Dare Straight
Keywords: PSYCH 4-6, RECOVER 1
Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, gain DAZED 2.
RH1075
Name: Roll Even
Keywords: PSYCH EVEN, RECOVER 1
Ability Text: At the end of the Compare stage: If you and your Opponent are in Sync: subtract 2 to your Sync roll.
RH1076
Name: Burnout Blasters
Ability Text: After you complete a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.
Auxiliary Ability: SCORCH 2
RH1106
Name: Gear Rotate
Keywords: DAZED 1
Ability Text: At the start of your Action Phase: you may discard an Auxiliary card to gain RECOVER D3.
RH1107
Name: Gearturn
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
RH1108
Name: Turnstyle
Ability Text: If you performed a Rotate Maneuver action: Gain DAZED 1.
RH1109
Name: Sharp Straight
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. RECOVER X: At the start of your Action Phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
RH1132
Name: Boost Roll
Keywords: BOOST 1, RECOVER 1
Ability Text: BOOST X: Increase the speed of 1 Maneuver action on this card by X (Maneuvers cannot go over 5). RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
RH1157
Name: Need For Speed
Ability Text: At the start of your Action Phase: You may add 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker
RH1158
Name: Nos Boss Turn
Keywords: RECOVER 1, SPLIT-SECOND
Ability Text: If you have Initiative over your opponent this turn: Gain PROFICIENT.
RH1159
Name: Aegis Straight
Keywords: AEGIS
Ability Text: AEGIS: During an Attack action targeting this Fighter marker, ignore the PROFICIENT and PIERCE keyword.
RH2006
Name: Joust Me!
Keywords: RECOVER 2, LUCKY 2
Ability Text: At the start of your Attack action, if your Opponent is within STRAIGHTSHOT and you are within STRAIGHTSHOT of yoru Opponent: Gain PIERCE.
Restriction: Zack Matthews Only
RH2007
RH2008
Name: Crosshairs Dare
RH2028
Name: Short Fuse
Restriction: Anastasia Casse Only
RH2029
Name: Grab and Go
RH2047
Name: Thrash
Restriction: Rayne Sabi Only
RH2048
Name: Impervious
RH2066
Name: Fall Con
Restriction: Othello Caproni Only
RH2078
Name: Humble Brag
RH2079
Name: Burns Turns
RH3005
Name: Full Stop
RH3006
Name: Lucky Roll
RH3007
Name: Trinity
RH3008
Name: Notos Turn
Restriction: Zander Zsioden Only
RH3041
Name: Oofta
RH3042
Name: Phalanx Fall
RH3069
Name: Proficient Roll
RH3070
Name: Borealis Attack
Restriction: Aurora Dawn Only
RH3080
Name: Ace Roll
Initiative: 3
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this is your Active Battle card: Suffer 1 less damage from Attack actions (to a minimum of 1).
RH1020
Name: Ace Turn
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1.
RH1021
Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your opponent, this card gains LUCKY 1 and RECOVER 1.
RH1022
RH1023
Name: Martaga Roll
Keywords: RECOVER 1, STRAIGHTSHOT
Ability Text: After a successful Attack action: Assign 1 Charge token to your Fighter card..
RH1024
Name: Orion's Belt
Ability Text: If you remove a Dazed token from Orion: Remove 2 additional Dazed tokens from Orion.
RH1025
Name: Power Spike
Keywords: RECOVER 2, STRAIGHTSHOT
Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST 1 until the end of the Attack action.
RH1026
Name: Burn Roll
Keywords: RECOVER 1, SCORCH 1
RH1077
Name: Dare Turn
Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker to perform a Rotate 4 Maneuver action.
RH1078
Name: Risky Immelmann
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack actions (to a minimum of 1).
RH1079
Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to gain RECOVER D3.
RH1110
Name: Hard Aux
Keywords: DAZED 2
Ability Text: At the end of your Action Phase: You may suffer 1 Damageto attach 1 Armament card from your Auxiliary discard pile to your Fighter card.
RH1111
Name: Twin Straights
Keywords: RECOVER 2, TURRET (BACK)
Ability Text: Side A: At the end of your Action Phase - Flip your Fighter card. Side B: When you perform an Attack action from your Back point, gain LUCKY 2.
Restriction: Archie Anderson Only
RH1112
Name: Pick'n Choose
Ability Text: At the start of your Action Phase: If you have fewer Hit Points than your Opponent, this card gains FROZEN3 or SCORCH 3.
RH1133
Name: Piercing Gaze
Keywords: PIERCE, RECOVER 1
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards.
RH1134
Name: Steady Fire
Keywords: LUCKY 3
Ability Text: LUCKY X: During an Attack action: You may re-roll up to X dice.
RH1135
RH1160
Name: Nitrous Turn
Ability Text: At the end of your Action phase: You may spend a Nitro token to perform this card again (Max once per turn).
RH1161
Name: Speed Immelmann
Ability Text: If you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.
RH1162
Name: Loop
RH2009
Name: Reactive Twist
Ability Text: At the start of your Action phase, you may spend a Buff token assigned to your Fighter marker: Rotate maneuver actions become Reactive.
RH2010
Name: Supercharge Shot
RH2011
Name: Daring Dive
RH2030
Name: Gearwind
RH2049
RH2067
Name: Slow Down
RH2080
Name: Tailwind
RH2081
Name: Meleager Might
RH3009
Name: Deadwind
RH3043
Name: Psych-A-Doo
RH3044
Name: Ballistic Turn
RH3056
Name: Gear-Go
RH3057
Name: Castor Rotate
RH3071
Name: Get Good
Restriction: Johndy McMyers Only
RH3072
Name: The Whole Nine
RH3073
Name: Falling Twist
RH3081
Name: Speedster Flair
RH3082
Name: Futuria Straight
Initiative: 4
Ability Text: After you complete a Turn Maneuver action: You may suffer 1 Damage to perform a Reactive Rotate 3 action.
RH1027
Name: Lucky Split
RH1028
Name: Nos Straight
Ability Text: After a successful Attack action: Assign a Nitro token to your Fighter card.
RH1029
Name: Orion's Sword
Auxiliary Ability: BURST 1
RH1030
Name: Smash
Ability Text: At the start of an Attack action: You may spend X Charge tokens to gain LUCKY X. After a successful Attack action: Assign 1 Charge token to your Fighter card.
RH1031
Name: Songbird's Song
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain BURST 1 and PIERCE.
RH1032
Name: Dare Roll
Keywords: PSYCH 3-5
Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, you may perform a Rotate 3 action.
RH1080
Name: Deke Sneak
Keywords: DAZED 1, PSYCH 9
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.
RH1081
Name: Eluding Maneuvers
Keywords: DAZED 1, PSYCH 8-9
Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync, assign an Elusive token to your Fighter marker.
RH1082
Name: Heave Ho
Keywords: PSYCH 6-7
RH1083
Name: Holy Diver
Ability Text: During your Attack action: If the defender is within Range 1, gain PROFICIENT.
RH1084
Ability Text: After you perform a Rotate Maneuver action: Assign 1 Burn token to your Fighter marker.
RH1113
Name: Falling Hell
Keywords: SCORCH 2
Ability Text: During your Action Phase: For each Maneuver action you do not perform, assign 1 Dazed token to this card.
Restriction: Hilda McMahon Only
RH1114
Name: Gear Straight
Auxiliary Ability: LUCKY 2
RH1115
Name: Risky Arming
Ability Text: At the start of your Action Phase: You may discard an Auxiliary card to assign 1 Armament card from your Auxiliary discard pile to your Fighter card.
RH1116
Name: Supercharger
Ability Text: At the start of an Attack action: You may spend 1 Charge token assigned to your Fighter card to gain BURST D3 until the end of the Attack action.
RH1117
Keywords: TURRET (BACK)
Ability Text: When you perform an Attack action from your Back point, gain BURST 2.
RH1118
Name: Burning Graze
Keywords: DAZED 1, SCORCH 1
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
RH1136
Name: Practice Makes Perfect
Keywords: PROFICIENT
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+.
RH1137
Name: Sharp Immelmann
Keywords: PIERCE
Ability Text: During your Modify Attack Dice stage: You may suffer 1 Damage to gain LUCKY 2.
Auxiliary Ability: PIERCE
RH1138
Ability Text: PIERCE: After a successful Attack action: Deal 1 additional damage to the defender.
RH1139
Name: Straight as an Arrow
Keywords: PROFICIENT, STRAIGHTSHOT
Ability Text: PROFICIENT: Attack actions on this card succeed on a 4+. STRAIGHTSHOT: You must make any Attack actions from this card using the Speed 5 Maneuver tool in the Front point when checking for range.
RH1140
Name: Nitro-LL
Ability Text: When you spend a Nitro Token: You may perform an additional 3-Speed Maneuver action.
RH1163
Name: Plink Bank
Keywords: REND, SPLIT-SECOND
Ability Text: REND: After a successful Attack action: The attacker removes 1 Auxiliary card or Buff token from the defender. SPLIT-SECOND: During the Compare state: You may increase the Initiative value on this card by 1d3.
RH1164
Keywords: SPLIT-SECOND
Ability Text: After you complete a Clear Pass: Assign 1 Dazed tokens to each overlapped Fighter's Active Battle card.
RH1165
RH2012
Name: Fareway
RH2013
Name: Straight and Around
RH2014
Name: The Wind Rises
RH2015
RH2031
Name: Lava Pro
RH2050
Name: Rend Bend
RH2051
RH2052
Name: Terrain Shield
RH2069
RH2082
Name: Aegis Slash
RH3010
Name: Canis Major
Restriction: Canis Minor Only
RH3011
Name: Canis Minor
RH3012
Name: Falling Star
RH3013
Name: Forcaegis
RH3014
Name: Frigid Feint
RH3015
Name: Futuria Immelmann
RH3016
Name: Straight Up
RH3045
Name: Booster Box
RH3058
RH3059
Name: Split The Atom
RH3074
Name: Typhys Twist
RH3075
Name: Buuhhhh
Restriction: Amber Buchanan Only
RH3083
Name: Too Fast For Y'All
RH3084
Initiative: 5
RH1033
Name: Burn Turn
Keywords: RECOVER 1, SCORCH 2
Ability Text: RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter marker or Battle cards. SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
RH1034
Ability Text: After you complete a Clear Pass: Assign 1 Burn token to any Fighter markers overlapped during this Maneuver action.
RH1035
Name: Martaga Turn
Keywords: REND
Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card.
RH1036
RH1037
Name: Reposition
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. RECOVER X: At the start of your Action phase: Remove X Debuff tokens assigned to your Fighter or Battle cards.
RH1038
Name: Roll The Dice
Keywords: LUCKY 2
Ability Text: After a successful Attack action: Recover 2 Dazed tokens assigned to your Battle cards.
RH1039
RH1040
Name: Xerging Rush
Keywords: LUCKY 1
Ability Text: X equals the amount of Charge tokens assigned to your Fighter marker After an Attack action: Spend 1 Charge token to perform this card's Attack action again (Max 3 times per turn).
RH1041
Keywords: SCORCH 1
Ability Text: If your opponent had Initiative this turn: Gain PROFICIENT.
RH1085
Keywords: PSYCH 6-8
Ability Text: At the end of the Initiative Phase: If you and your Opponent are not in Sync, Gain DAZED 2.
RH1086
Ability Text: At the start of your Action Phase: You may assign 3 Burn tokens to your Fighter marker: Perform a Rotate 4 Maneuver action.
RH1087
Name: Give Me Fuel
Keywords: PSYCH 8
Ability Text: At the end of your Action Phase: You may spend a Nitro token to perform this card again (Max once per turn).
RH1088
Name: Turning Torture
Ability Text: During your Attack action: If the defender is within Range 1, gain DISORIENT.
RH1089
Name: Gear Roll
RH1119
Name: Orion
Keywords: DAZED 3
Ability Text: Attack actions on this card and your Armament cards gain BURST X where X is the number of Maneuvers you completed this turn.
RH1120
Ability Text: After you complete a Rotate Maneuver action: Gain DAZED 1.
RH1121
Name: Turntable Scratch
Ability Text: During your Action Phase: After an unsuccessful Attack action, you may assign 1 Buff token to your Fighter marker.
RH1122
Name: Max Hammer
Keywords: DAZED 1, PROFICIENT
Ability Text: At the start of your Action phase: You may assign 1 Dazed token to this card to gain PROFICIENT.
Restriction: B3-47L Only
RH1141
RH1142
Name: STRAIGHTSHOT
Ability Text: At the start of an Attack action: You may assign d3 Dazed tokens to this card to gain PIERCE.
RH1143
Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker
RH1166
RH1167
Ability Text: Attack actions on this card gain BURST X where X is the number of Maneuver actions you completed this turn.
RH1168
RH2016
Name: Rogue Roll
RH2017
Name: Clip Skip
RH2032
Name: Got 'Em
RH2033
Name: Mind the Gap
RH2034
Name: Ice Pro
RH2053
Name: Lucky Box
RH2054
Name: Lucky Bleed
RH2070
Name: Quarter Pounder
RH2071
Name: In the Think of It
RH2083
Name: Lemons
RH2084
Name: Cold Shoulder
RH3017
Name: Lucky Freezer
RH3018
RH3019
RH3020
Name: Roll On
RH3021
Name: Shoot
RH3022
Name: Zap Bird
Restriction: DW-84 Thunderbird Only
RH3023
Name: Jump Drop
RH3046
Name: Lucky Sun
RH3047
Name: Over Under
RH3048
Name: Huckleberry
Restriction: Val Vayne Only
RH3060
Name: Ace Rotate
Initiative: 6
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain PROFICIENT.
RH1042
Name: Aux Turn
Ability Text: After a successful Attack action with an Armament card: Assign 1 Charge token to that card.
RH1043
RH1044
Keywords: DISORIENT
Ability Text: DISORIENT: After a successful Attack action: Assign 1 Dazed token to the defender's Active Battle card.
RH1045
Keywords: DAZED 1, REND
RH1046
Name: Route D6
Keywords: DAZED 1, STURDY
Ability Text: At the start of your Action Phase: Roll a d6 - On a 4+, gain RECOVER 2.
RH1047
Name: Smoke on the Water
Ability Text: SCORCH X: After a successful Attack action: Assign X Burn tokens to the defender's Fighter marker.
RH1048
Ability Text: At the end of your Action phase: Assign 2 Frozen token to your Fighter marker.
RH1049
Name: Vulture Faint
Ability Text: At the start of an Attack action: If you have 5 or fewer Hit Points remaining, gain PIERCE.
RH1050
Name: Evasive Activations
Ability Text: At the start of an Attack action: You may spend an Elusive token to gain BURST 3.
RH1090
Name: Fly and Burn
Keywords: DAZED 1, PSYCH 7, SCORCH X
Ability Text: X equals the amount of Dazed tokens assigned to all of the Defender's cards (Max 5).
Restriction: Dario Stardancer Only
RH1091
Name: Rolling Nitro Dare
Ability Text: At the end of your Action Phase: You may assign an additional Dazed token to this card to assign a Buff token to your Fighter marker.
RH1092
Ability Text: At the end of your Action Phase: You may suffer 1 Damage to attach 1 Armament card from your discard pile to your Fighter card.
RH1123
RH1144
Name: Lickity Split
RH1145
RH1146
Name: Cassiopeia
Ability Text: During the Compare stage: Increase your Initative value by X (Max 3). At the end of the Initiative Phase: Assign X Frozen tokens to your Fighter marker, where X is equal to the Initiative value gained during the Compare Stage.
RH1169
Name: Frozen Pass
Ability Text: After you complete a Clear Pass: Assign 2 Frozen tokens to any Fighter markers overlapped during this Maneuver action.
RH1170
Name: Immense Speed
Ability Text: After a successful Attack action: Assign 1 Buff token to your Fighter marker.
RH1171
RH2018
Name: Slip Shot
RH2019
Name: Disorienting Blitz
RH2035
Name: Predictive
RH2036
Name: Laser Pro
RH2055
Name: Ordanance Ready
Restriction: Gref Valincourt Only
RH2056
Name: Got It, Take It
RH2072
Name: Turn Buffers
RH2073
Name: Go For It
RH2085
Name: Charge Zap
RH3024
Name: Gemini
RH3025
Name: Ice Lance
RH3026
Name: Triple Axel
RH3049
Name: For Fudge!
RH3061
Name: Warheads
RH3062
Name: All Out
RH3076
Name: Flame Decale
RH3085
Initiative: 7
RH1051
Ability Text: After you complete a Turn Maneuver action: You may suffer 1 damage to perform a Reactive Rotate 3 action.
RH1052
Name: Harrier Carrier
RH1053
RH1054
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed token on your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.
RH1055
Name: Roll To Avoid
Keywords: DAZED 1, STRAIGHTSHOT
RH1056
Name: Star Lancer Straight
Ability Text: At the start of an Attack action: If you have 1 or more Debuff tokens assigned to your Fighter marker, gain PROFICIENT.
RH1057
Name: Turret Twist
Keywords: DAZED 1, TURRET (BACK)
Ability Text: During an Attack action - When you perform an Attack action not within your Front Point: Gain LUCKY 2.
RH1058
Keywords: DAZED 2, PSYCH 9
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PSYCH X: At the start of the Compare stage: If you opponent has revealed an X Initiative, this card counts as the same Initiative as your oppoenent's revelaed card's Initiative value.
RH1093
RH1094
Name: Bebop
Ability Text: During a successful Attack action: You may choose not to deal any damage to draw an Auxiliary card.
RH1124
Name: Blackbird Strikes
Ability Text: At the start of an Attack action: You may suffer 1 Damage to gain BURST 1 and PIERCE (Max once per turn).
Restriction: Sophia Saleh Only
RH1147
Name: Fire Fall
RH1148
Name: Fare Play
Ability Text: At the start of an Attack action: You may Spend a Nitro token to gain PROFICIENT.
Restriction: Fare Collins Only
RH1172
Ability Text: After a Successful Attack action: Assign 1 Buff token to your Fighter marker
RH1173
Name: Mother Swan Dive
Ability Text: X Equals your opponents revealed Initiative value to a maximum of 5.
Restriction: Havoc Moua Only
RH1174
Ability Text: At the start of your Action Phase: You may assign 1 Dazed token to this card to assign 1 Nitro token to your Fighter marker.
RH1175
Name: Duel Artist
RH2020
RH2021
Name: The Bird Falls
RH2022
Name: Top Drop
RH2023
Name: In the Pipe
RH2037
RH2038
Name: In the Fray
RH2057
Name: Lave Burst
RH2058
RH2059
Name: In the Hairs
RH2074
Name: In the Heat
RH2086
Name: West Coast Special
RH2087
Name: Rend Immelmann
RH3027
Name: Taurus
RH3028
Name: Turn Burn
RH3029
RH3063
RH3064
RH3077
Name: Fall Fast
RH3086
RH3087
Initiative: 8
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain REND.
RH1059
Ability Text: After making a successful Attack action with an Armament card: Assign 1 Charge token to the card.
RH1060
Name: Futuria Rotate
Ability Text: At the start of an Attack action: You may Recover 1 Debuff token assigned to your Fighter marker to gain LUCKY 2.
RH1061
Name: Martaga Immelmann
RH1062
Keywords: DAZED 2, REND
Ability Text: At the start of your Action Phase: Assign 1 Charge token to your Fighter card..
RH1063
RH1064
RH1065
Keywords: DAZED 2, STURDY
Ability Text: At the start of your Action Phase: Roll a d6. On a 4+, gain RECOVER 2.
RH1066
Name: Turret Turn
Ability Text: At the start of an Attack action: When you perform an Attack action from your Back point, gain LUCKY 2
RH1067
Name: Blasted
Keywords: DAZED 1, PSYCH 5-7
Ability Text: Before performing a Maneuver action: Spend X Charge tokensto gain BOOST X. Before performing an Attack action - Spend X Charge token to gain BURST X.
Restriction: Lance Hamill Only
RH1095
Ability Text: At the start of your Action Phase: If you and your Opponent are in Sync: Assign an Elusive token to your Fighter marker
RH1096
RH1097
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. STURDY: While this card is your Active card - Receive 1 fewer damage from Attack Actions (to a minimum of 1).
RH1098
Name: Strigidae Straight
Ability Text: At the start of an Attack action: If the defender is within STRAIGHTSHOT, gain DISORIENT.
RH1099
Name: 8-Track Loop
Ability Text: At the end of your Action Phase: You may spend 1 Charge token assigned to your Fighter card to perform this card again (Max once per turn).
RH1125
Name: Gear Immelmann
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card.
RH1126
Keywords: DAZED 1, LUCKY 2
RH1127
RH1128
Name: Hell's Bells
Keywords: DAZED 1, PIERCE
Ability Text: During an Attack action: For each result of a 6, assign 1 Burn token to the defending Fighter marker.
Restriction: Alice Drummond Only
RH1149
Name: Speed Rotate
Keywords: DAZED 2, SCORCH 2
Ability Text: At the start of your Action Phase: You may discard a Buff token to treat this Rotate Maneuver action as a Reactive Rotate 4 Maneuver action.
RH1176
Name: Twisted Fate
Keywords: DAZED 3, REND
Ability Text: During the End Phase: you may assign up to 3 Frozen tokens to your Fighter marker to reduce the Dazed keyword on this card by 1 for each Frozen token assigned.
RH1177
Name: Rewind Time
RH2024
Name: Rookie
RH2025
Name: Sunder Skies
RH2026
Name: Barrel Roll
RH2039
Name: Driftwood
Restriction: Athena Solera Only
RH2040
Name: Elude Fued
RH2041
Name: A Few Bolts More
RH2060
Name: Keep Them Alert
RH2061
Name: Thread the Needle
RH2088
Name: Back-Up Stunt
RH3030
RH3031
Name: Future Flame
RH3032
Name: Improved Rend
RH3033
RH3034
Name: Aldebaran Twist
RH3050
Name: Quinning
Restriction: Quinn Tanaka Only
RH3051
Name: Spinners
RH3052
Name: Moxie
Restriction: Roxx Markov Only
RH3065
Name: Butch Shot
Restriction: Emilia Drummond Only
RH3078
RH3088
Name: Andromeda
Initiative: 9
Ability Text: At the end of your Action phase: If you have 1 or more Debuff tokens assigned to your Fighter marker, this card gains 1 additional Dazed token.
RH1068
Ability Text: After making an Attack action with an Armament card: Assign 1 Charge token to that card.
RH1069
RH1070
Keywords: DAZED 3, STRAIGHTSHOT
Ability Text: At the end of your Action phase: You may spend X Charge tokens assigned to your Fighter card to reduce the DAZED keyword by X.
RH1071
RH1072
Name: Burning Fate
Keywords: DAZED 1, PSYCH 8
Ability Text: If you have Initiative over your opponent this turn: Gain SCORCH 2.
Restriction: Dane X Only
RH1100
Name: Dare Immelmann
Keywords: DAZED 2, LUCKY 2
Ability Text: At the start of your Action Phase: You may spend a Nitro token to perform a Rotate 2 Maneuver action.
RH1101
Name: Daring Twist
Keywords: DAZED 1, PSYCH ALL
Ability Text: If your opponent had Initiative this turn: Each of your Maneuver actions become Reactive.
RH1102
Name: Roll Troll
Ability Text: If you performed a Roll action: Gain STURDY.
RH1103
Name: Best use
Auxiliary Ability: TURRET ANY
Restriction: Van Vertigo Only
RH1129
Name: Blanks got you down
Ability Text: After an opponent's Attack action: If you suffer at least 1 Damage, draw 1 Auxiliary card.
RH1130
Name: Ol' Twirly Bird
Keywords: DAZED 2, STRAIGHTSHOT
Ability Text: At the start of your Action action: You may spend up to X Charge tokens on your Fighter card. For each Charge token spent, gain BURST 1 or LUCKY 1 until the end of yourthe Attack action.
Restriction: Elena Zane Only
RH1150
Keywords: DAZED 2, PROFICIENT
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. PROFICIENT: Attack actions on this card succeed on a 4+.
RH1151
Name: Straight As An Arrow
Keywords: DAZED 2, PROFICIENT, STRAIGHTSHOT
RH1152
Ability Text: DAZED X: At the end of your Action phase: Assign X Dazed tokens to your Active Battle card. LUCKY X: During an Attack action: You may re-roll up to X dice.
RH1178
Name: Rolling Nitro Speed
Ability Text: After you perform a successful Attack action: Assign a Nitro token to your Fighter marker.
RH1179
Name: Swooping Hawk
RH1180
RH2027
Name: Fahrenheit 9
RH2042
Name: Super
RH2043
Name: Twisted Sister
RH2044
Name: Marvelous
RH2062
Name: Tipped Roll
RH2063
Name: Lava Shooter I
RH2075
Name: Ultra
RH2076
Name: Double Axel
RH2089
Name: Mega
RH2090
RH3035
RH3036
RH3037
Name: Roll the Dice
RH3038
Name: The Argo
RH3039
RH3053
Name: Burn'n Up
RH3066
Name: Polaris
RH3089
Name: Stall Fall Y'All
Restriction: Leikeze Rabmycer Only
RH3090
Name: Angel Glide
Type: Skill
Ability Text: Add to your hand. During your Action phase: Replace any Straight Maneuver action with this card, then discard this card.
Action Type: Straight
Action Bar:
AUX1007
Name: Defensive Flyer
Type: Instant
Ability Text: When you reveal this card: Assign a Buff token of your choice to your Fighter marker, then discard this card.
AUX1008
Name: Piercing Rounds
Type: Mod
Ability Text: Add this to your hand. At the start of an Attack action: Discard this card from your hand to gaine PIERCE.
AUX1009
Name: Unjammer Hammer
Ability Text: Add this to your hand. After you complete an unsuccessful Attack action: Perform that Attack action again, then discard this card.
AUX1010
Name: Fuzzy Dice
Ability Text: Add this to your hand. During your Modify Attack Dice stage: Discard this card from your hand to gain LUCKY 2
AUX1011
Name: Red Laser Sight
Ability Text: Add this to your hand. At the start of an Attack action: Discard this card from your hand to gaine PROFICIENT. If your card already has the PROFICIENT keyword, resolve it on a 3+.
AUX1012
Name: Freeze Ray
Type: Armament - Ice
Ability Text: At the start of a Shot Attack action: Replace a Shot Attack action with this card. During a Shot Attack action: Deal a maximum of 1 damage per Attack action. Discard after use.
Keywords: FREEZE 1, LUCKY 1
Action Type: Attack
AUX1013
Name: Lavacoil MK1
Type: Armament - Lava
Ability Text: After a successful Attack action: Assign 1 Charge token to this card. This card gains BURST 1 for each Charge token on on this card. After you suffer damage: Remove all Charge tokens assigned to this card.
Keywords: CHARGE, SCORCH 1
AUX1014
Name: Williams M.15 MG
Type: Armament - Ballistic
Ability Text: Spend 1 Charge token to perform the Shot Attack actions on this card (Max once per turn).
Keywords: AMMO 2, TURRET (LEFT AND RIGHT FRONT POINT)
AUX1015
Name: Anti-Freeze
Ability Text: ADD TO YOUR HAND. At the start of your Action phase, you may play card: Remove all Frozen tokens assigned to your Fighter marker.
AUX1045
Name: Chilleon MK1
Ability Text: At the start of an Attack action, you may replace a Shot Attack action with this card. After a successful Attack action: Assign 1 Charge token to this card. This card gains FREEZE 1 for each Charge token on this card. After you suffer damage, remove all Charge tokens assigned to this card.
AUX1046
Name: Easy Flier
Ability Text: PLAY IMMEDIATELY. At the start of a Straight Maneuver action, you may play this card: Replace a Straight Maneuver action with this card. Then discard this card.
Action Type: Rotate
AUX1047
Name: M2 20MM Cannon
Ability Text: At the start of an Attack action, you may assign 1 Dazed token and replace a Shot Attack action with this card. For each successful hit, assign 1 Burn token to the Defending Fighter Marker. This card cannot be used if there is a dazed token on it.
Keywords: STRAIGHTSHOT, TURRET (BACK)
AUX1048
Name: Thrusters MKV
Ability Text: ADD TO YOUR PLAY AREA. While this card is in your Play Area, your Nitro toeksn may be used for a Speed 5 instead. Afte ryou use a Nitro token, discard this card.
AUX1049
Name: FREEZE ROUNDS
Ability Text: ADD TO YOUR PLAY AREA. While this card is in your Play Area, your Attack actions gain FREEZE 1. Afte ryou complete a successful Attack action, discard this card.
AUX1050
Name: Ice Cannon
Ability Text: At the start of an Attack action, you may assign 1 Dazed token and replace a sShot Attack action with this card.
Keywords: FREEZE 1
AUX1051
Name: DW/96 Turret
Type: Armament - Turret
Ability Text: At the start of an Attack action, you may assign 2 Dazed tokens and perform an Attack action on your Active Battle using TURRET (BACK). This card cannot be used if there a dazed token on it.
AUX1052
Name: Spontaneous Combustion
Ability Text: PLAY IMMEDIATELY. Assign d3 Burn tokens to your opponent's Fighter marker. Then remove this card from the game.
AUX1053